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BaseCamOnlyHome + some fixes + Server install packs
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@ -61,7 +61,7 @@ _mycams spawn {
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Epoch_CamFilmGrain = ppEffectCreate ["FilmGrain", 2000 + 25];
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};
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Epoch_CamFilmGrain ppEffectEnable true;
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_intensity = ((player distance Epoch_ActiveCam) / 10000) min 1;
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_intensity = ((player distance Epoch_ActiveCam) / 4000) min 1;
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_sharpness = 1.25 - _intensity;
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Epoch_CamFilmGrain ppEffectAdjust [_intensity,_sharpness,2.01,0.75,1.0,true];
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Epoch_CamFilmGrain ppEffectCommit 0;
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@ -81,8 +81,11 @@ _mycams spawn {
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_EpochCam camSetTarget _targetpos;
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_EpochCam camCommit 0;
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_dirs = [5,10,15,20,25,30,35,40,45,40,35,30,25,20,15,10,5,0,-5,-10,-15,-20,-25,-30,-35,-40,-45,-40,-35,-30,-25,-20,-15,-10,-5,0];
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_GrainUpdateIntervall = 5;
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_nextgrainupdate = diag_ticktime;
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while {!isnull _display} do {
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Epoch_CamAdjust params ["_dir","_height","_zoom"];
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_playerdist = player distance Epoch_ActiveCam;
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_AutoCam = Epoch_AutoCam;
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if !(_ActiveCam isequalto Epoch_ActiveCam) then {
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_ActiveCam = Epoch_ActiveCam;
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@ -96,11 +99,14 @@ _mycams spawn {
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_EpochCam cameraEffect ['internal', 'front'];
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_EpochCam camCommit 0;
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_targetheight = ((getposasl Epoch_ActiveCam) select 2)-50;
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_intensity = ((player distance Epoch_ActiveCam) / 10000) min 1;
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(_display displayctrl 1000) ctrlsettext format ["Cam %1",(_mycams find Epoch_ActiveCam) + 1];
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};
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if (_nextgrainupdate <= diag_ticktime) then {
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_intensity = (_playerdist / 4000) min 1;
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_sharpness = 1.25 - _intensity;
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Epoch_CamFilmGrain ppEffectAdjust [_intensity,_sharpness,2.01,0.75,1.0,true];
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Epoch_CamFilmGrain ppEffectCommit 0;
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(_display displayctrl 1000) ctrlsettext format ["Cam %1",(_mycams find Epoch_ActiveCam) + 1];
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Epoch_CamFilmGrain ppEffectCommit _GrainUpdateIntervall;
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_nextgrainupdate = diag_ticktime + _GrainUpdateIntervall;
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};
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if !(Epoch_AutoCam) then {
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_targetheight = ((_targetheight + _height) min 50) max -150;
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@ -56,6 +56,7 @@ class CfgEpochClient
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splitCountLimits = 0; //1 = distinguish buildingCountLimit from storageCountLimit (ex.: buildingCountLimit=100, storageCountLimit=100 >> you can build 100 baseparts AND additional 100 storage objects like safes, lockboxes...)
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MaxBuildingTilt = 180; // Max degrees players can tilt building elements
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EnablePhysicsOnBuild = "true"; // Building parts need Snap (hold) points to not fall on the ground while building
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BaseCamOnlyHome = "true"; // set to false, to allow BaseCam usage outside Players PlotPole range (doubleclick on BaseCam Terminal in Inventory)
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class CfgJammers {
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class PlotPole_EPOCH // Jammer Classname
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@ -25,6 +25,14 @@
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params [["_vehicle",objnull],["_items",[]]];
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private ["_subcontainersuffix"];
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_subcontainersuffix = [];
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clearweaponcargoglobal _vehicle;
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clearitemcargoglobal _vehicle;
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clearmagazinecargoglobal _vehicle;
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clearbackpackcargoglobal _vehicle;
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{
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_objType = _forEachIndex;
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_objTypes = _x;
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@ -78,26 +86,23 @@ params [["_vehicle",objnull],["_items",[]]];
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};
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// Sub-Containers
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case 4: {
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_type = _x select 0;
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_subContainers = (everycontainer _vehicle) select {(_x select 0) isequalto _type && magazinesAmmoCargo (_x select 1) isequalto [] && weaponsItemsCargo (_x select 1) isequalto []};
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if !(_subContainers isequalto []) then {
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_subContainer = _subContainers select 0 select 1;
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[_subContainer,_x select 1] call EPOCH_server_CargoFill;
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}
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else {
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if (_type isKindOf "Bag_Base") then {
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_vehicle addBackpackCargoGlobal [_type, 1];
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}
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else {
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_vehicle addItemCargoGlobal [_type, 1];
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};
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_subContainers = (everycontainer _vehicle) select {(_x select 0) isequalto _type && magazinesAmmoCargo (_x select 1) isequalto [] && weaponsItemsCargo (_x select 1) isequalto []};
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if !(_subContainers isequalto []) then {
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_subContainer = _subContainers select 0 select 1;
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[_subContainer,_x select 1] call EPOCH_server_CargoFill;
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};
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};
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_subcontainersuffix pushback _x;
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};
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};
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} forEach _objTypes;
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} forEach _items;
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_subContainers = (everycontainer _vehicle);
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{
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clearweaponcargoglobal (_x select 1);
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clearitemcargoglobal (_x select 1);
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clearmagazinecargoglobal (_x select 1);
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clearbackpackcargoglobal (_x select 1);
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} foreach _subContainers;
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{
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_type = _x select 0;
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_subContainers = (everycontainer _vehicle) select {(_x select 0) isequalto _type && magazinesAmmoCargo (_x select 1) isequalto [] && weaponsItemsCargo (_x select 1) isequalto []};
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if !(_subContainers isequalto []) then {
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_subContainer = _subContainers select 0 select 1;
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[_subContainer,_x select 1] call EPOCH_server_CargoFill;
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};
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} foreach _subcontainersuffix;
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@ -23,7 +23,10 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- Cleaned up some scripts - more usage of already existing sub functions (EPOCH_server_CargoSave / EPOCH_server_CargoLoad)
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- Option in cfgepochclient "SupressBaseSpawnOnHomekillTime" to prevent Base spawn for xxx seconds after BaseKill
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- Karma variable is currently broken and caused community stats to not save correctly.
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-Community save should be fixed now. Karma is still WIP
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- Community save should be fixed now. Karma is still WIP
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- Added a Config "BaseCamOnlyHome" in cfgepochclient to allow Players to use Basecamterminal (from Inventory) outside their Base
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- Picture get more and more noisy by distance
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- Fixed an issue, that new expansion Backpacks could get doubled on restarts
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## [1.3.2.0] - 2019-11-02
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### Added
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