diff --git a/changelog.md b/changelog.md index 77621616..69126495 100644 --- a/changelog.md +++ b/changelog.md @@ -3,38 +3,51 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a ## [1.2.0.0] - Unreleased ### Added -- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook -- Missing Config entry "immuneIfStartInBase" in epochconfig.hpp -- Radiation Suits to Loot, Pricing and Itemsort -- Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp -- Config to disable Fuelsources in PlotPole Range to epochconfig.hpp -- Secondary Weapon can now be sold directly from hand -- Attachments from sold weapons from hand will be put back into your Inventory -- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... +- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @He-Man +- Missing Config entry "immuneIfStartInBase" in epochconfig.hpp @G-Dog +- Radiation Suits to Loot, Pricing and Itemsort @He-Man +- Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp @He-Man +- Config to disable Fuelsources in PlotPole Range to epochconfig.hpp @He-Man +- Secondary Weapon can now be sold directly from hand @He-Man +- Attachments from sold weapons from hand will be put back into your Inventory @He-Man +- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @He-Man +- 4 Hoverboard Classes: @Helion4 + - "hoverboard_epoch_1" + - "hoverboard_epoch_bttf" + - "hoverboard_epoch_a3" + - "hoverboard_epoch_cargo" +- Mountainbike "MBK_01_EPOCH" @Helion4 +- BaseCam + BaseCam Terminal @Helion & He-Man + - Build Cams at your Base and watch them through the Terminal + ### Fixed -- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. -- Alive Toxic Sapper was not toxic -- Binocular with "B" was not working, if you are using R3F or AdvSlingLoad -- Models for Radiation Suits -- Traps were Indestructible by using indestructible "Constructions_static_F" -- Hopefully less login issues on BaseSpawn -- Kick by using Jet ejector seats -- Wrong calculated Bullets in Traders -- Locked Vehicles were unlocked after upgrade -- Everybody was able to open Hatch on Windows / Doors on foreign Bases -- Ban for "RscMenuTeam" commandmenu -- Adjusted some SnapPoints for Basebuilding to be more accurate -- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) -- Added missing ItemWaterPurificationTablets to pricing -- MultiGun was not working on very large Vehicles (VTOL) -- GoldenSeal will no longer dissapear when fully grown in a Garden +- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @He-Man +- Alive Toxic Sapper was not toxic @He-Man +- Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @He-Man +- Models for Radiation Suits @Helion4 +- Traps were Indestructible by using indestructible "Constructions_static_F" @He-Man +- Hopefully less login issues on BaseSpawn @He-Man +- Kick by using Jet ejector seats @He-Man +- Wrong calculated Bullets in Traders @He-Man +- Locked Vehicles were unlocked after upgrade @He-Man +- Everybody was able to open Hatch on Windows / Doors on foreign Bases @He-Man +- Ban for "RscMenuTeam" commandmenu @He-Man +- Adjusted some SnapPoints for Basebuilding to be more accurate @He-Man +- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @He-Man +- Added missing ItemWaterPurificationTablets to pricing @G-Dog +- MultiGun was not working on very large Vehicles (VTOL) @He-Man +- GoldenSeal will no longer disapear when fully grown in a Garden @He-Man +- Items in Subcontainers (Items in BackPacks in COntainers) were not saved @He-Man +- Drunk effects were not working correctly @He-Man ### Changed -- Reworked Vehicle Load / Save comands for more precise Vehicle Spawn -- Made Temp-Vehicles tradeable (will not be stored in Trader after selling them) -- Wood / Cinder Walls can now snap to each other -- Energy from windsources / solarsources is now calculated by wind / overcast -- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) -- Consumed EnergyPacks give only energy calculated by left ammo in the Pack +- Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @He-Man +- Made Temp-Vehicles tradeable (will not be stored in Trader after selling them) @He-Man +- Wood / Cinder Walls can now snap to each other @He-Man +- Energy from windsources / solarsources is now calculated by wind / overcast @He-Man +- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @He-Man +- Consumed EnergyPacks give only energy calculated by left ammo in the Pack @He-Man +- Some script optimizations @AWOL +- Pricing adjustemts @AWOL ## [1.1.0.0] - 2018-03-15 ### Added