diff --git a/Sources/epoch_code/System/player_login.fsm b/Sources/epoch_code/System/player_login.fsm index 60feb49d..07515bae 100644 --- a/Sources/epoch_code/System/player_login.fsm +++ b/Sources/epoch_code/System/player_login.fsm @@ -183,8 +183,8 @@ link93[] = {82,76}; link94[] = {83,16}; link95[] = {83,22}; link96[] = {84,31}; -globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-423.640717,1096.514160,1778.978027,253.646729,881,884,1}; -window[] = {2,-1,-1,-1,-1,793,26,1010,26,3,899}; +globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-423.640717,1096.514160,1778.978027,253.646729,577,604,1}; +window[] = {2,-1,-1,-1,-1,767,105,1089,0,3,595}; *//*%FSM</HEAD>*/ class FSM { @@ -1087,6 +1087,7 @@ class FSM " diag_log format[""DEBUG: Checking Player is setup: %1"", [""FAILED"",""OK""] select _playerCheckSetup];" \n " diag_log format[""DEBUG: Checking world preloaded: %1"", [""FAILED"",""OK""] select _playerCheckObjectsReady];" \n " diag_log format[""DEBUG: Final Player mass check: %1 (%2 != %3)"", [""FAILED"",""OK""] select _playerCheckFinal, _mass, (loadAbs _playerObject)];" \n + " diag_log format[""DEBUG: Pos check: %1 == %2"", getpos _playerObject, getpos player];" \n "};" \n "_state"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;