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Restrict SP to local resources
Rearming not local turrets do not work, so make it similar to new Dyna-Options to add / remove Magazines - Driver can Refuel / Repair and Reload only Driver-Weapons - All other Seats can only rearm they current available weapons
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9aeb1024c7
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@ -19,7 +19,7 @@ private ["_ServicePointClasses","_config","_inSP","_nearClasses","_servicepointD
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_vehicle = vehicle player;
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if (_vehicle == player) exitwith {false};
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if !(local _vehicle) exitwith {false};
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// if !(local _vehicle) exitwith {false};
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if (speed _vehicle > 2 || speed _vehicle < -2) exitwith {false};
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if (((getpos _vehicle) select 2) > 1) exitwith {false};
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if (!(_vehicle iskindof 'ship') && (((getposasl _vehicle) select 2) < 1)) exitwith {false};
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@ -16,7 +16,6 @@
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//[[[cog import generate_private_arrays ]]]
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private ["_Ignatz_SP_Array","_VehiclesAndAmmo","_actionName","_actionTitle","_ammocount","_ammotype","_cost","_costs","_costsFree","_costsText","_fnc_actionTitle","_fnc_getCosts","_magname","_maxammototal","_maxmags","_missingammo","_ownedcompletemags","_refuel_amount","_refuel_costs","_refuel_updateInterval","_reloagmags","_repairTime","_repair_costs","_totalammocount","_turret","_typeName","_vehicle"];
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//[[[end]]]
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Ignatz_Refuel = nil;
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Ignatz_Repair = nil;
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Ignatz_Rearm0 = nil;
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@ -24,6 +23,8 @@ Ignatz_Rearm1 = nil;
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Ignatz_Rearm2 = nil;
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Ignatz_Rearm3 = nil;
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params ["_myturret"];
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_vehicle = vehicle player;
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_repair_costs = ["CfgServicePoint", "repair_costs", []] call EPOCH_fnc_returnConfigEntryV2;
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_refuel_costs = ["CfgServicePoint", "refuel_costs", []] call EPOCH_fnc_returnConfigEntryV2;
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@ -65,6 +66,7 @@ _fnc_actionTitle = {
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if ((typeof _vehicle) == _x select 0) exitwith {
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{
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_x params ["_ammotype","_turret","_maxmags","_costs",["_ammocount",getNumber (configfile >> "CfgMagazines" >> (_x select 0) >> "count")]];
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if (_myturret isequalto _turret) then {
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_maxammototal = _maxmags*_ammocount;
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_totalammocount = 0;
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{
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@ -88,10 +90,12 @@ _fnc_actionTitle = {
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_actionTitle = format['Rearm %1 with %2 round %3 (%4 Crypto)',getText (configFile >> 'Cfgvehicles' >> typeOf _vehicle >> 'displayName'),_missingammo,_magname, _costs];
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_Ignatz_SP_Array pushback [_actionTitle,[_vehicle,_ammotype,_turret,_reloagmags,_ammocount,_costs]];
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};
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};
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} foreach (_x select 1);
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};
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} foreach _VehiclesAndAmmo;
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if (player == driver _vehicle) then {
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_costs = [_vehicle, _refuel_costs] call _fnc_getCosts;
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_actionTitle = [format['Refuel %1',getText (configFile >> 'Cfgvehicles' >> typeOf _vehicle >> 'displayName')], _costs] call _fnc_actionTitle;
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Ignatz_Refuel = [_actionTitle,[_vehicle,[_costs, _refuel_updateInterval,_refuel_amount]]];
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@ -99,6 +103,7 @@ Ignatz_Refuel = [_actionTitle,[_vehicle,[_costs, _refuel_updateInterval,_refuel_
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_costs = [_vehicle, _repair_costs] call _fnc_getCosts;
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_actionTitle = [format['Repair %1',getText (configFile >> 'Cfgvehicles' >> typeOf _vehicle >> 'displayName')], _costs] call _fnc_actionTitle;
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Ignatz_Repair = [_actionTitle,[_vehicle,[_costs, _repairTime]]];
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};
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if (count _Ignatz_SP_Array > 0) then {Ignatz_Rearm0 = _Ignatz_SP_Array select 0;};
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if (count _Ignatz_SP_Array > 1) then {Ignatz_Rearm1 = _Ignatz_SP_Array select 1;};
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if (count _Ignatz_SP_Array > 2) then {Ignatz_Rearm2 = _Ignatz_SP_Array select 2;};
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@ -123,20 +123,20 @@ class Drink
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class ServicePoint
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{
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condition = "call EPOCH_SP_Check";
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action = "call EPOCH_SP_Start;";
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action = "[dyna_Turret] call EPOCH_SP_Start;";
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\Repair_man.paa";
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tooltip = "Service Point";
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class Refuel
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{
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condition = "true";
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condition = "!isnil 'Ignatz_Refuel'";
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action = "(Ignatz_Refuel select 1) spawn EPOCH_SP_Refuel";
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\vehicle_refuel.paa";
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tooltipcode = "Ignatz_Refuel select 0";
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};
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class Repair
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{
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condition = "true";
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condition = "!isnil 'Ignatz_Repair'";
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action = "(Ignatz_Repair select 1) spawn EPOCH_SP_Repair";
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\repair.paa";
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tooltipcode = "Ignatz_Repair select 0";
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