diff --git a/Server_Install_Pack/@epochhive/epochconfig.hpp b/Server_Install_Pack/@epochhive/epochconfig.hpp index 1a18430f..908a9680 100644 --- a/Server_Install_Pack/@epochhive/epochconfig.hpp +++ b/Server_Install_Pack/@epochhive/epochconfig.hpp @@ -13,7 +13,7 @@ lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payo WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp ,rain ,fog ,overcast ,wind } events[] = { { 3600, "CarnivalSpawner", 0 , 1}, // SECOND , EVENT , INIT 1 = run script at startup, 0 normal delay, PREPOSTFIX 1 = use pre/postfix path (inside epoch settings pbo) 0 = use full file path - { 2700, "AirDrop", 0 , 1}, + { 2700, "AirDrop", 0 , 1}, { 2400, "EarthQuake", 0 , 1}, { 1800, "ChangeWeather", 1 , 1}, { 1200, "ContainerSpawner", 0 , 1}, @@ -27,7 +27,7 @@ antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot ob // Player Related cloneCost = 100; // debt incurred on player death -MaxBankDebitforTrade = -50000 // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player +MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance. simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps. diff --git a/Sources/epoch_config/Configs/CfgEpochClient.hpp b/Sources/epoch_config/Configs/CfgEpochClient.hpp index 3250ef85..d3c5ffbe 100644 --- a/Sources/epoch_config/Configs/CfgEpochClient.hpp +++ b/Sources/epoch_config/Configs/CfgEpochClient.hpp @@ -17,7 +17,7 @@ class CfgEpochClient epochVersion = "0.5.0.0"; sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 - zombieRngChance = 50 // increase number to reduce chances and reduce to increase. Default 50 + zombieRngChance = 50; // increase number to reduce chances and reduce to increase. Default 50 buildingNearbyMilitary = 0; //1 to allow building nearby buildingNearbyMilitaryRange = 300; //Define radius of blocked area