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Update EPOCH_consumeItem.sqf
- removed _buildingCountLimit, because it is not needed in this script - moved "Press 1" message, so it only comes up, if building a Part
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@ -121,21 +121,23 @@ switch _interactOption do {
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if (_otherObjects isEqualTo []) then {
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if (_otherObjects isEqualTo []) then {
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_object=createVehicle[_buildClass,_pos,[],0,"CAN_COLLIDE"];
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_object=createVehicle[_buildClass,_pos,[],0,"CAN_COLLIDE"];
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_object setDir ((getDir player) - 180);
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_object setDir ((getDir player) - 180);
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[format["Press '%1' to drop object.", "1"], 5] call Epoch_message;
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if (([player, _item] call BIS_fnc_invRemove) == 1) then {
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if (([player, _item] call BIS_fnc_invRemove) == 1) then {
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[_object] spawn EPOCH_simulSwap;
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[_object] spawn EPOCH_simulSwap;
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};
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};
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} else {
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}
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else {
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["Building Disallowed: Frequency Unstable", 5] call Epoch_message;
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["Building Disallowed: Frequency Unstable", 5] call Epoch_message;
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};
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};
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} else {
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}
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else {
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_object=createVehicle[_buildClass,_pos,[],0,"CAN_COLLIDE"];
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_object=createVehicle[_buildClass,_pos,[],0,"CAN_COLLIDE"];
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_object setDir ((getDir player) - 180);
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_object setDir ((getDir player) - 180);
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[format["Press '%1' to drop object.", "1"], 5] call Epoch_message;
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[_object,_item] spawn EPOCH_staticMove;
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[_object,_item] spawn EPOCH_staticMove;
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};
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};
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// _object spawn EPOCH_countdown;
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}
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[format["Press '%1' to drop object.", "1"], 5] call Epoch_message;
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else {
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} else {
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["Need Energy", 5] call Epoch_message;
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["Need Energy", 5] call Epoch_message;
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};
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};
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};
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};
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