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OCD fix: centered scaling for dynamic HUD critical animation.
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@ -119,16 +119,13 @@ _scaleUI = {
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private _curScale = ctrlScale _ctrl;
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private _curScale = ctrlScale _ctrl;
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if (_bool) then {
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if (_bool) then {
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if (_curScale isEqualTo _oemScale) then {
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if (_curScale isEqualTo _oemScale) then {
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_ctrl ctrlSetScale (_oemScale - 0.1);
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[_ctrl, (_oemScale - 0.1), 0.5] call BIS_fnc_ctrlSetScale;
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_ctrl ctrlCommit 0.5;
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} else {
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} else {
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_ctrl ctrlSetScale _oemScale;
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[_ctrl, _oemScale, 0.5] call BIS_fnc_ctrlSetScale;
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_ctrl ctrlCommit 0.5;
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};
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};
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} else {
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} else {
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if !(_curScale isEqualTo _oemScale) then {
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if !(_curScale isEqualTo _oemScale) then {
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_ctrl ctrlSetScale _oemScale;
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[_ctrl, _oemScale, 0.5] call BIS_fnc_ctrlSetScale;
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_ctrl ctrlCommit 0.5;
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};
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};
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};
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};
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_bool
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_bool
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