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update rest of comments
based on https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu
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@ -24,22 +24,22 @@ class DifficultyPresets
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// Personal awareness
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// Personal awareness
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weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
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weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
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stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always)
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stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always)
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staminaBar = 1; // Stamina bar (0 = never, 1 = always)
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staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled)
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weaponCrosshair = 1; // Weapon crosshair (0 = never, 1 = always)
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weaponCrosshair = 1; // Weapon crosshair (0 = disabled, 1 = enabled)
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visionAid = 0; // Vision aid (0 = never, 1 = always)
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visionAid = 0; // Vision aid (0 = disabled, 1 = enabled)
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// View
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// View
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thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled)
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thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled)
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cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled)
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cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled)
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// Multiplayer
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// Multiplayer
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scoreTable = 1; // Score table
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scoreTable = 1; // Score table (0 = disabled, 1 = enabled)
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deathMessages = 1; // Killed by
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deathMessages = 1; // Killed by (0 = disabled, 1 = enabled)
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vonID = 1; // VON ID
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vonID = 1; // VON ID (0 = disabled, 1 = enabled)
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// Misc
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// Misc
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mapContent = 0; // Extended map content
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mapContent = 0; // Extended map content (0 = disabled, 1 = enabled)
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autoReport = 0; // Automatic reporting
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autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled)
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multipleSaves = 0; // Multiple saves
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multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled)
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};
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};
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aiLevelPreset=2;
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aiLevelPreset=2;
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};
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};
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