fixes and increased range on sledge/sword

This commit is contained in:
vbawol 2015-10-13 10:13:00 -05:00
parent 4d683e6055
commit 4d71161cec
2 changed files with 2 additions and 2 deletions

View File

@ -22,7 +22,7 @@ if (surfaceIsWater _currentPos) then {
_bobber = createVehicle ["Bobber_EPOCH",_currentPos, [], 0, "CAN_COLLIDE"];
EPOCH_TEMPOBJ_PVS = [_bobber];
publicVariableServer "EPOCH_TEMPOBJ_PVS"
publicVariableServer "EPOCH_TEMPOBJ_PVS";
_bobber setPosASL _currentPos;
_bobber setVariable ["EPOCH_bobberTime", diag_tickTime];

View File

@ -66,7 +66,7 @@ class CfgAmmo
maxRangeProbab = 2.5;
explosive = 0;
simulationStep = 0.001;
timeToLive = 0.004;
timeToLive = 0.005;
soundHit[] = {"","db-90",1};
soundEngine[] = {"","db-80",4};
};