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fixes and increased range on sledge/sword
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@ -22,7 +22,7 @@ if (surfaceIsWater _currentPos) then {
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_bobber = createVehicle ["Bobber_EPOCH",_currentPos, [], 0, "CAN_COLLIDE"];
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EPOCH_TEMPOBJ_PVS = [_bobber];
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publicVariableServer "EPOCH_TEMPOBJ_PVS"
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publicVariableServer "EPOCH_TEMPOBJ_PVS";
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_bobber setPosASL _currentPos;
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_bobber setVariable ["EPOCH_bobberTime", diag_tickTime];
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@ -66,7 +66,7 @@ class CfgAmmo
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maxRangeProbab = 2.5;
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explosive = 0;
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simulationStep = 0.001;
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timeToLive = 0.004;
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timeToLive = 0.005;
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soundHit[] = {"","db-90",1};
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soundEngine[] = {"","db-80",4};
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};
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