From 4f56d19ff7ffe18e79e3419582f19da307dd4999 Mon Sep 17 00:00:00 2001 From: vbawol Date: Sun, 6 Sep 2015 14:31:01 -0500 Subject: [PATCH] push 0.3.3 b22 --- Changelogs/0.3.3.0.txt | 10 +++++- .../@epochhive/addons/a3_epoch_server.pbo | Bin 352857 -> 352850 bytes .../mpmissions/epoch.Altis.pbo | Bin 28666 -> 27854 bytes .../mpmissions/epoch.Australia.pbo | Bin 28723 -> 27906 bytes .../mpmissions/epoch.Bornholm.pbo | Bin 28687 -> 27871 bytes .../mpmissions/epoch.Chernarus.pbo | Bin 28789 -> 27972 bytes .../mpmissions/epoch.Chernarus_Summer.pbo | Bin 28852 -> 28028 bytes .../mpmissions/epoch.Esseker.pbo | Bin 28675 -> 27860 bytes .../mpmissions/epoch.Stratis.pbo | Bin 28709 -> 27894 bytes .../mpmissions/epoch.Takistan.pbo | Bin 28736 -> 27917 bytes Server_Install_Pack/mpmissions/epoch.VR.pbo | Bin 28851 -> 29019 bytes .../mpmissions/epoch.Altis/description.ext | 29 ++++++------------ .../epoch.Australia/description.ext | 29 ++++++------------ .../mpmissions/epoch.Bornholm/description.ext | 29 ++++++------------ .../epoch.Chernarus/description.ext | 29 ++++++------------ .../epoch.Chernarus_Summer/description.ext | 29 ++++++------------ .../mpmissions/epoch.Esseker/description.ext | 29 ++++++------------ .../mpmissions/epoch.Stratis/description.ext | 29 ++++++------------ .../mpmissions/epoch.Takistan/description.ext | 29 ++++++------------ Sources/mpmissions/epoch.VR/description.ext | 13 +++++++- 20 files changed, 101 insertions(+), 154 deletions(-) diff --git a/Changelogs/0.3.3.0.txt b/Changelogs/0.3.3.0.txt index 57e1b67a..842f02c8 100644 --- a/Changelogs/0.3.3.0.txt +++ b/Changelogs/0.3.3.0.txt @@ -1,13 +1,20 @@ +[Added] New upgrade system for Wood Tower. [Added] 4 new plywood walls as first level base walls. [Added] Wood Ladder that can be crafted from 4x lumber. [Added] Wood Tower that can be crafted from a Wood Floor and 4x lumber. [Added] Solar Generator base item can be crafted from items found in the world. When placed gives passive power within 75m. [Added] New loot/crafting items (Solar Panels, Wire Cables, Battery Box) added to loot tables. +[Changed] Removed base object "Move" in 3d option in favor of a more refined ghost snap mode. [Changed] Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core". [Changed] Increase max payout of Air Drop event loot. [Changed] Make use of new command getAllHitPointsDamage in A3 1.50 to increase performance of hitpoint data storage. [Changed] Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name. -[Changed] Change BIS_fnc_distance2D usage over to distance2D command that added with A3 1.50 for better performance. +[Changed] Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance. +[Fixed] Loot position code for "CfgBuildingLootPos" now use EPOCH_returnConfig to allow loading via description.ext if exists. +[Fixed] Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models. +[Fixed] JetSki sinking like a rock since Arma 1.44, fix was to add buoyancy=1 property to GEO lod. +[Fixed] Angle of snapping was incorrect when building on angles. +[Fixed] Issue that caused shifting of some base objects after restart. [Fixed] Pumpkins on Chernarus incorrectly payout trash loot and now have separate configs for extra trash loot items. [Fixed] Color not persisting when picking up corrugated walls. [Fixed] Only maintain damaged objects and object health is repaired on maintain. @@ -15,4 +22,5 @@ [Fixed] Loot object "Blue Tarp" weaponholder proxy position was in the wrong position. [Fixed] Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient. [Info] Requres Arma 3 1.50 or higher. +[ServerInfo] CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed. 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wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; -class CfgRemoteExecCommands {}; - -class CfgEpochClient +class CfgRemoteExec { - epochVersion = "0.3.3.0"; - - sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper - droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired - - buildingNearbyMilitary = 0; //1 to allow building nearby - buildingNearbyMilitaryRange = 300; //Define radius of blocked area - - buildingRequireJammer = 0; // 1 = to allow building without a jammer - buildingCountLimit = 200; // how many objects can be built within range of a jammer - buildingJammerRange = 75; // jammer range in meters - - EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."}; - - #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Altis.hpp" - + class Functions + { + mode = 0; + jip = 0; + }; + class Commands + { + mode=0; + }; }; class CfgEpochSapper diff --git a/Sources/mpmissions/epoch.Australia/description.ext b/Sources/mpmissions/epoch.Australia/description.ext index 551e3df6..83611b16 100644 --- a/Sources/mpmissions/epoch.Australia/description.ext +++ b/Sources/mpmissions/epoch.Australia/description.ext @@ -36,26 +36,17 @@ wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; -class CfgRemoteExecCommands {}; - -class CfgEpochClient +class CfgRemoteExec { - epochVersion = "0.3.3.0"; - - sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper - droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired - - buildingNearbyMilitary = 0; //1 to allow building nearby - buildingNearbyMilitaryRange = 300; //Define radius of blocked area - - buildingRequireJammer = 0; // 1 = to allow building without a jammer - buildingCountLimit = 200; // how many objects can be built within range of a jammer - buildingJammerRange = 75; // jammer range in meters - - EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."}; - - #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\australia.hpp" - + class Functions + { + mode = 0; + jip = 0; + }; + class Commands + { + mode=0; + }; }; class CfgEpochSapper diff --git a/Sources/mpmissions/epoch.Bornholm/description.ext b/Sources/mpmissions/epoch.Bornholm/description.ext index ba5050d7..83611b16 100644 --- a/Sources/mpmissions/epoch.Bornholm/description.ext +++ b/Sources/mpmissions/epoch.Bornholm/description.ext @@ -36,26 +36,17 @@ wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; -class CfgRemoteExecCommands {}; - -class CfgEpochClient +class CfgRemoteExec { - epochVersion = "0.3.3.0"; - - sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper - droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired - - buildingNearbyMilitary = 0; //1 to allow building nearby - buildingNearbyMilitaryRange = 300; //Define radius of blocked area - - buildingRequireJammer = 0; // 1 = to allow building without a jammer - buildingCountLimit = 200; // how many objects can be built within range of a jammer - buildingJammerRange = 75; // jammer range in meters - - EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."}; - - #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Bornholm.hpp" - + class Functions + { + mode = 0; + jip = 0; + }; + class Commands + { + mode=0; + }; }; class CfgEpochSapper diff --git a/Sources/mpmissions/epoch.Chernarus/description.ext b/Sources/mpmissions/epoch.Chernarus/description.ext index 6344e045..83611b16 100644 --- a/Sources/mpmissions/epoch.Chernarus/description.ext +++ b/Sources/mpmissions/epoch.Chernarus/description.ext @@ -36,26 +36,17 @@ wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; -class CfgRemoteExecCommands {}; - -class CfgEpochClient +class CfgRemoteExec { - epochVersion = "0.3.3.0"; - - sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper - droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired - - buildingNearbyMilitary = 0; //1 to allow building nearby - buildingNearbyMilitaryRange = 300; //Define radius of blocked area - - buildingRequireJammer = 0; // 1 = to allow building without a jammer - buildingCountLimit = 200; // how many objects can be built within range of a jammer - buildingJammerRange = 75; // jammer range in meters - - EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."}; - - #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Chernarus.hpp" - + class Functions + { + mode = 0; + jip = 0; + }; + class Commands + { + mode=0; + }; }; class CfgEpochSapper diff --git a/Sources/mpmissions/epoch.Chernarus_Summer/description.ext b/Sources/mpmissions/epoch.Chernarus_Summer/description.ext index 649f746b..83611b16 100644 --- a/Sources/mpmissions/epoch.Chernarus_Summer/description.ext +++ b/Sources/mpmissions/epoch.Chernarus_Summer/description.ext @@ -36,26 +36,17 @@ wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; -class CfgRemoteExecCommands {}; - -class CfgEpochClient +class CfgRemoteExec { - epochVersion = "0.3.3.0"; - - sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper - droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired - - buildingNearbyMilitary = 0; //1 to allow building nearby - buildingNearbyMilitaryRange = 300; //Define radius of blocked area - - buildingRequireJammer = 0; // 1 = to allow building without a jammer - buildingCountLimit = 200; // how many objects can be built within range of a jammer - buildingJammerRange = 75; // jammer range in meters - - EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."}; - - #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Chernarus_Summer.hpp" - + class Functions + { + mode = 0; + jip = 0; + }; + class Commands + { + mode=0; + }; }; class CfgEpochSapper diff --git a/Sources/mpmissions/epoch.Esseker/description.ext b/Sources/mpmissions/epoch.Esseker/description.ext index 23450514..74a6e60b 100644 --- a/Sources/mpmissions/epoch.Esseker/description.ext +++ b/Sources/mpmissions/epoch.Esseker/description.ext @@ -36,26 +36,17 @@ wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; -class CfgRemoteExecCommands {}; - -class CfgEpochClient +class CfgRemoteExec { - epochVersion = "0.3.3.0"; - - sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper - droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired - - buildingNearbyMilitary = 0; //1 to allow building nearby - buildingNearbyMilitaryRange = 300; //Define radius of blocked area - - buildingRequireJammer = 0; // 1 = to allow building without a jammer - buildingCountLimit = 200; // how many objects can be built within range of a jammer - buildingJammerRange = 75; // jammer range in meters - - EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."}; - - #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Esseker.hpp" - + class Functions + { + mode = 0; + jip = 0; + }; + class Commands + { + mode=0; + }; }; class CfgEpochSapper diff --git a/Sources/mpmissions/epoch.Stratis/description.ext b/Sources/mpmissions/epoch.Stratis/description.ext index d564347e..83611b16 100644 --- a/Sources/mpmissions/epoch.Stratis/description.ext +++ b/Sources/mpmissions/epoch.Stratis/description.ext @@ -36,26 +36,17 @@ wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; -class CfgRemoteExecCommands {}; - -class CfgEpochClient +class CfgRemoteExec { - epochVersion = "0.3.3.0"; - - sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper - droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired - - buildingNearbyMilitary = 0; //1 to allow building nearby - buildingNearbyMilitaryRange = 300; //Define radius of blocked area - - buildingRequireJammer = 0; // 1 = to allow building without a jammer - buildingCountLimit = 200; // how many objects can be built within range of a jammer - buildingJammerRange = 75; // jammer range in meters - - EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."}; - - #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Stratis.hpp" - + class Functions + { + mode = 0; + jip = 0; + }; + class Commands + { + mode=0; + }; }; class CfgEpochSapper diff --git a/Sources/mpmissions/epoch.Takistan/description.ext b/Sources/mpmissions/epoch.Takistan/description.ext index 6791f72e..83611b16 100644 --- a/Sources/mpmissions/epoch.Takistan/description.ext +++ b/Sources/mpmissions/epoch.Takistan/description.ext @@ -36,26 +36,17 @@ wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; -class CfgRemoteExecCommands {}; - -class CfgEpochClient +class CfgRemoteExec { - epochVersion = "0.3.3.0"; - - sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper - droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired - - buildingNearbyMilitary = 0; //1 to allow building nearby - buildingNearbyMilitaryRange = 300; //Define radius of blocked area - - buildingRequireJammer = 0; // 1 = to allow building without a jammer - buildingCountLimit = 200; // how many objects can be built within range of a jammer - buildingJammerRange = 75; // jammer range in meters - - EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."}; - - #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Takistan.hpp" - + class Functions + { + mode = 0; + jip = 0; + }; + class Commands + { + mode=0; + }; }; class CfgEpochSapper diff --git a/Sources/mpmissions/epoch.VR/description.ext b/Sources/mpmissions/epoch.VR/description.ext index e7384116..32b85847 100644 --- a/Sources/mpmissions/epoch.VR/description.ext +++ b/Sources/mpmissions/epoch.VR/description.ext @@ -36,7 +36,18 @@ wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; -class CfgRemoteExecCommands {}; +class CfgRemoteExec +{ + class Functions + { + mode = 0; + jip = 0; + }; + class Commands + { + mode=0; + }; +}; class CfgEpochClient {