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heliCrash event configs
Heli Crash MarkerSet, Loot Tables and config settings container_heliCrash_epoch from EpochCore added to loot tables
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@ -209,4 +209,11 @@ class CfgMarkerSets
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{"","ICON","","ColorGreen",0.2,{0.8,0.8}}
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{"","ICON","","ColorGreen",0.2,{0.8,0.8}}
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};
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};
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};
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};
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class HeliCrash {
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markerArray[] = {
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{"","ICON","EpochActive_Circle","ColorOrange",1,{0.6,0.6}},
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{"","ICON","EpochBG_Circle","ColorWhite",0.15,{0.6,0.6}},
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{"","ICON","EpochHeli2","ColorOrange",1,{0.5,0.5}}
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};
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};
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};
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};
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@ -166,6 +166,17 @@ class CfgEpoch
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satelliteCompromisedColor = "ColorRed";
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satelliteCompromisedColor = "ColorRed";
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availableSatellites[] = {"Land_Wreck_Satellite_EPOCH"};
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availableSatellites[] = {"Land_Wreck_Satellite_EPOCH"};
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// HeliCrashes and Loot Box Spawner
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HeliCrashesEnabled = 1; // 0 = OFF
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debugHeliCrashes = 0; // 1 = ON
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showHeliCrashMarkers = 1;
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maxSpawnedHeliCrashes = 4;
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distFromOtherHeliCrashes = 2000;
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heliCrashDecayMarkerColor = "ColorBrown"; // decay changes icon (_markers select 2)
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heliCrashCompromisedColor = "ColorRed"; // compromised changes active surround (_markers select 0)
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availableHeliCrashes[] = {"Land_Wreck_Heli_Attack_01_F","Land_Wreck_Heli_Attack_02_F"};
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heliCrashCustomLocs[] = {};
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propsPos[] = {
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propsPos[] = {
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// Will accept several variations of this entry to place objects on the map
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// Will accept several variations of this entry to place objects on the map
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// _className - STRING - Class name of the object to spawn
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// _className - STRING - Class name of the object to spawn
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@ -801,6 +801,20 @@ class CfgLootTable
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{ { "PartOreSilver", "magazine" }, 13 }
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{ { "PartOreSilver", "magazine" }, 13 }
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};
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};
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};
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};
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class HeliCrash
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{
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items[] = {
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{ { "Medical", "CfgLootTable" }, 5 },
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{ { "Food", "CfgLootTable" }, 26 },
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{ { "Backpack", "CfgLootTable" }, 10 },
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{ { "Uniforms", "CfgLootTable" }, 13 },
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{ { "Explosives", "CfgLootTable" }, 10 },
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{ { "Hand", "CfgLootTable" }, 10 },
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{ { "Vests", "CfgLootTable" }, 10 }
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}
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};
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class MetalBars
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class MetalBars
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{
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{
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items[] = {
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items[] = {
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@ -259,6 +259,12 @@ class CfgMainTable
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LootMax = 6;
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LootMax = 6;
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tables[] = { "Shipwreck" };
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tables[] = { "Shipwreck" };
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};
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};
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class container_helicrash_epoch : Default
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{
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lootMin = 6;
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LootMax = 10;
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tables[] = { "HeliCrash" };
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};
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class MineralDepositCopper_EPOCH : Default
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class MineralDepositCopper_EPOCH : Default
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{
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{
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lootMin = 5;
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lootMin = 5;
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