diff --git a/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf b/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf index 3236c4b9..7b65cfd6 100644 --- a/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf +++ b/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf @@ -22,10 +22,8 @@ Returns: BOOL */ - - //[[[cog import generate_private_arrays ]]] -private ["_Epoch_PlayerRespawnTime","_config","_doRevenge","_playerDeathScreen","_playerKilledScreen","_playerRevengeMinAliveTime","_tapDiag"]; +private ["_config","_doRevenge","_playerDeathScreen","_playerKilledScreen","_playerRevengeMinAliveTime","_tapDiag"]; //[[[end]]] params [["_unit",objNull,[objNull]],["_killer",objNull,[objNull]] ]; _config = 'CfgEpochClient' call EPOCH_returnConfig; @@ -35,49 +33,40 @@ if (_playerDeathScreen isEqualTo "") then {_playerDeathScreen = "TapOut"}; _tapDiag = _playerDeathScreen; // diag_log format ["DEBUG: EPOCH_playerAliveTime %1",EPOCH_playerAliveTime]; _doRevenge = ((getNumber(_config >> "playerDisableRevenge") isEqualTo 0) && EPOCH_playerAliveTime >= _playerRevengeMinAliveTime); - + // test ejecting unit from vehicle if dead client side if (vehicle _unit != _unit) then { - _unit action["Eject", vehicle _unit]; + _unit action["Eject", vehicle _unit]; }; - + [player,_killer,toArray profileName,Epoch_personalToken] remoteExec ["EPOCH_server_deadPlayer",2]; - + // disable build mode EPOCH_buildMode = 0; EPOCH_snapDirection = 0; EPOCH_Target = objNull; - + // playerKilledScreen _playerKilledScreen = getText(_config >> "playerKilledScreen"); if (_playerKilledScreen isEqualTo "") then {_playerKilledScreen = "TapOut2"}; if(_doRevenge && player != _killer && (isPlayer _killer || isPlayer (effectiveCommander _killer)))then{_tapDiag = _playerKilledScreen};//TODO: vehicle check may not always be reliable - + if (Epoch_canBeRevived) then { setPlayerRespawnTime 600; - _Epoch_PlayerRespawnTime = 600; - createDialog _tapDiag; + createDialog _tapDiag; } else { setPlayerRespawnTime 15; - _Epoch_PlayerRespawnTime = 15; - ["You can be just revived once per life!", 5] call Epoch_message; + ["You can be just revived once per life!", 5] call Epoch_message; }; - -[_killer, _tapDiag, _Epoch_PlayerRespawnTime] spawn{ - params ["_killer2","_tapDiag2","_Epoch_PlayerRespawnTime"]; - while {!alive player} do { - _Epoch_PlayerRespawnTime = _Epoch_PlayerRespawnTime - 0.1; - if (playerRespawnTime < 0) then { - _Layer = 'RespawnTimer' call BIS_fnc_rscLayer; - _txt = format ["Respawn in %1 seconds",round _Epoch_PlayerRespawnTime]; - [_txt,0,0.75*safezoneH+safezoneY,0,0,0,_Layer] spawn bis_fnc_dynamicText; - }; - if (_Epoch_PlayerRespawnTime <= 1) exitWith{ (findDisplay 46) closeDisplay 0; }; - if (_Epoch_PlayerRespawnTime > 15 && !dialog) then {createDialog _tapDiag2;}; - if (isObjectHidden player) then {closeDialog 2;}; - if(player getVariable["EPOCH_doBoom",false])exitWith{player setVariable ["EPOCH_doBoom",nil]; call EPOCH_fnc_playerDeathDetonate;}; - if(player getVariable["EPOCH_doMorph",false])exitWith{player setVariable ["EPOCH_doMorph",nil];[selectRandom (getArray (getMissionConfig "CfgEpochClient" >> "deathMorphClass")),player,_killer2] call EPOCH_fnc_playerDeathMorph;}; - uiSleep 0.1; - }; + +[_killer, _tapDiag] spawn{ + params ["_killer2","_tapDiag2"]; + while {!alive player} do { + if (playerRespawnTime <= 1) exitWith{ (findDisplay 46) closeDisplay 0; }; + if (playerRespawnTime > 15 && !dialog) then {createDialog _tapDiag2;}; + if (isObjectHidden player) then {closeDialog 2;}; + if(player getVariable["EPOCH_doBoom",false])exitWith{player setVariable ["EPOCH_doBoom",nil]; call EPOCH_fnc_playerDeathDetonate;}; + if(player getVariable["EPOCH_doMorph",false])exitWith{player setVariable ["EPOCH_doMorph",nil];[selectRandom (getArray (getMissionConfig "CfgEpochClient" >> "deathMorphClass")),player,_killer2] call EPOCH_fnc_playerDeathMorph;}; + uiSleep 0.1; + }; }; -if(!isNil'BIS_DeathBlur')then{ppEffectDestroy BIS_DeathBlur;};