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Anti-Dupe on Revive
Prevent simultaneous reviving
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parent
89a1a6b4f9
commit
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@ -51,6 +51,10 @@ if (!local _player) then {
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if (_class in ["Epoch_Male_F", "Epoch_Female_F"]) then {
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if (_player getVariable["REVIVE", true]) then {
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if (_player getvariable ['Reviving', false]) exitwith {
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diag_log format['DEBUG Reviving skipped - Player already reviving : %1', _this];
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};
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_player setvariable ['Reviving',true];
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diag_log format["DEBUG server_revivePlayer : %1", _this];
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@ -71,21 +75,7 @@ if (!local _player) then {
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_secondaryWeapon = "";
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_wh = nearestObjects[_player, ["WeaponHolderSimulated"], 12];
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/*
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_droppedWeapons = [];
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reverse _wh;
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{
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{
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_droppedWeapons pushBack _x;
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_type = getNumber(configfile >> "cfgweapons" >> (_x select 0) >> "type");
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switch _type do {
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case 1: { _primaryWeapon = _x select 0 };
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case 4: { _secondaryWeapon = _x select 0 };
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};
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} forEach (weaponsItemsCargo _x);
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} foreach _wh;
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*/
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_droppedPrimary = [];
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_droppedSecondary = [];
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_droppedWeapons = [];
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