Snap Wall 2 Wall

Wall 2 Wall Snapping with rotation fixes.
Move around code for use in both para and perp snapping
This commit is contained in:
DESKTOP-UH65DCE\MusTanG 2017-09-04 11:19:29 -05:00
parent 49354a035b
commit 53e0e45b08

View File

@ -292,23 +292,32 @@ if (_class != "") then {
// Vector + Snapping
if(!(_vectorUp select 0 == 0) || !(_vectorUp select 1 == 0) || !(_vectorUp select 2 == 1)) then{
_tiltFB = (((_vectorUp select 0 < 0) && (_vectorUp select 1 > 0)) || ((_vectorUp select 0 > 0) && (_vectorUp select 1 < 0)));
_tiltLR = (((_vectorUp select 0 > 0) && (_vectorUp select 1 > 0)) || ((_vectorUp select 0 < 0) && (_vectorUp select 1 < 0)));
_tempClass = getText(_cfgBaseBuilding >> (typeOf _nearestObject) >> "GhostPreview");
EPOCH_tempTarget = _tempClass createVehicleLocal [0,0,0];
EPOCH_tempTarget setPosATL (getPosATL _nearestObject);
EPOCH_tempTarget setVectorDirAndUp [_vectorDir, _vectorUp];
EPOCH_tempTarget setDir ((getDir _nearestObject) + (EPOCH_snapDirection * 90));
if(_snapType isEqualTo "perp")then{
_tempClass = getText(_cfgBaseBuilding >> (typeOf _nearestObject) >> "GhostPreview");
EPOCH_tempTarget = _tempClass createVehicleLocal [0,0,0];
EPOCH_tempTarget setPosATL (getPosATL _nearestObject);
EPOCH_tempTarget setVectorDirAndUp [_vectorDir, _vectorUp];
EPOCH_tempTarget setDir ((getDir _nearestObject) + (EPOCH_snapDirection * 90));
_tiltFB = (((_vectorUp select 0 < 0) && (_vectorUp select 1 > 0)) || ((_vectorUp select 0 > 0) && (_vectorUp select 1 < 0)));
_tiltLR = (((_vectorUp select 0 > 0) && (_vectorUp select 1 > 0)) || ((_vectorUp select 0 < 0) && (_vectorUp select 1 < 0)));
if( ((_tiltFB) && (_snapMemoryPoint in ["W","E"]) && (EPOCH_snapDirection in [0,2])) || ((_tiltLR) && (_snapMemoryPoint in ["N","S"]) && (EPOCH_snapDirection in [1,3])))then{
EPOCH_tempTarget setVectorUp _vectorUp;
};
if( ((_tiltFB) && (_snapMemoryPoint in ["N","S"])) || ((_tiltLR) && (_snapMemoryPoint in ["W","E"])) )then{
EPOCH_tempTarget setVectorUp _vectorUp;
};
_newDir = vectorDir EPOCH_tempTarget;
_vectorDir = _newDir;
};
};
if(_snapType isEqualTo "para")then{
if((_tiltFB) && (EPOCH_snapDirection in [0,2]))then{
EPOCH_tempTarget setVectorUp _vectorUp;
};
if((_tiltLR) && (EPOCH_snapDirection in [1,3]))then{
EPOCH_tempTarget setVectorUp _vectorUp;
};
};
_newDir = vectorDir EPOCH_tempTarget;
_vectorDir = _newDir;
_currentTarget setposATL _snapPosition;
_currentTarget setDir ((getDir _currentTarget) + (EPOCH_snapDirection * 90));
_currentTarget setVectorDirAndUp [_vectorDir,_vectorUP];