diff --git a/changelog.md b/changelog.md index d549e529..e39cbe1d 100644 --- a/changelog.md +++ b/changelog.md @@ -1,7 +1,7 @@ # Change Log All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog. -## [1.1.1.0] - Unreleased +## [1.2.0.0] - Unreleased ### Added - Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook - Missing Config entry "immuneIfStartInBase" in epochconfig.hpp @@ -10,6 +10,7 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a - Config to disable Fuelsources in PlotPole Range to epochconfig.hpp - Secondary Weapon can now be sold directly from hand - Attachments from sold weapons from hand will be put back into your Inventory +- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... ### Fixed - Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. - Alive Toxic Sapper was not toxic @@ -24,11 +25,17 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a - Ban for "RscMenuTeam" commandmenu - Adjusted some SnapPoints for Basebuilding to be more accurate - Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) +- Added missing ItemWaterPurificationTablets to pricing +- MultiGun was not working on very large Vehicles (VTOL) +- GoldenSeal will no longer dissapear when fully grown in a Garden ### Changed - Build mode is now also available while looking onto Building Elements (only in your PlotRange) - Reworked Vehicle Load / Save comands for more precise Vehicle Spawn - Made Temp-Vehicles tradeable (will not be stored in Trader after selling them) - Wood / Cinder Walls can now snap to each other +- Energy from windsources / solarsources is now calculated by wind / overcast +- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) +- Consumed EnergyPacks give only energy calculated by left ammo in the Pack ## [1.1.0.0] - 2018-03-15 ### Added