From 57d6764e9ddaa40cee45ef65a546dce9922fabae Mon Sep 17 00:00:00 2001 From: Grahame Date: Thu, 8 Apr 2021 17:43:24 -0400 Subject: [PATCH] Update EPOCH_server_lootAnimal.sqf Fixed the issue with vanilla Ryan Zombies in the Zed spawner not spawning correct zombie loot (they spawn loot from the default SeaFood table instead) --- .../compile/epoch_looting/EPOCH_server_lootAnimal.sqf | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Sources/epoch_server/compile/epoch_looting/EPOCH_server_lootAnimal.sqf b/Sources/epoch_server/compile/epoch_looting/EPOCH_server_lootAnimal.sqf index c17348ad..7ac4e7a8 100644 --- a/Sources/epoch_server/compile/epoch_looting/EPOCH_server_lootAnimal.sqf +++ b/Sources/epoch_server/compile/epoch_looting/EPOCH_server_lootAnimal.sqf @@ -25,6 +25,9 @@ if !(isNull _object) then { if (_classOverride != "") then { _objectClass = _classOverride; }; + if ((_object isKindOf "RyanZombieC_man_1") || (_object isKindOf "RyanZombieB_Soldier_base_F")) then { + _objectClass = "EPOCH_RyanZombie_1"; + }; deleteVehicle _object; _item = createVehicle["groundWeaponHolder", [0,0,0], [], 0.0, "CAN_COLLIDE"]; if (_objectClass isequalto "GreatWhite_F") then {