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add new helicopter to spawn
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@ -12,11 +12,11 @@ lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payo
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// Events
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airDrops = false; // TBA
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WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
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WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
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WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
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events[] = {
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{ 3600, "CarnivalSpawner" }, // SECOND <scalar>, EVENT <string>
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{ 2400, "EarthQuake" },
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{ 1800, "ChangeWeather" },
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{ 1800, "ChangeWeather" },
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{ 1200, "ContainerSpawner" },
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{ 300, "PlantSpawner" } //No comma on last Entry
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};
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@ -72,7 +72,8 @@ allowedVehiclesList[] = {
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{"K03",2},
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{"K04",2},
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{"ebike_epoch",7},
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{"mosquito_epoch",7}
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{"mosquito_epoch",5},
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{"C_Heli_Light_01_civil_EPOCH",5}
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};
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// Traders
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@ -85,8 +86,8 @@ forceStaticTraders = true; // disables traders moving from work to home
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showEarthQuakes = true; // show mineral viens caused by earthquakes
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showShippingContainers = true; // Show location of events based loots (plants, shipping container, Carnival)
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SHOW_TRADERS = true; // Show locations of traders
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SHOW_JAMMERS = false; // Shows location of base jammers
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SHOW_BOATLOOT = true; // Shows the location of shipwreck loot
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SHOW_JAMMERS = false; // Shows location of base jammers
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SHOW_BOATLOOT = true; // Shows the location of shipwreck loot
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DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles
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// Hive Related
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@ -100,4 +101,4 @@ hiveAsync = true; // true = asynchronous hive calls (non blocking), false = sync
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// Admin Features
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hiveAdminCmdExec = false; // true = enables extra (To Be Released) feature to allow execution of code via hive.
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hiveAdminSavePlayerList = true; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID.
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hiveAdminCmdTime = 5; // how many seconds between each command queue call.
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hiveAdminCmdTime = 5; // how many seconds between each command queue call.
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