Update server_monitor.fsm

This commit is contained in:
He-Man 2016-07-07 17:49:59 +02:00 committed by GitHub
parent 1b2aac3bdd
commit 5ea76ecbff

View File

@ -294,7 +294,7 @@ class FSM
" _deSim = false;" \n " _deSim = false;" \n
" if (crew _selectedVehicle isEqualTo []) then {" \n " if (crew _selectedVehicle isEqualTo []) then {" \n
" if ((getPos _selectedVehicle) select 2 < 1) then {" \n " if ((getPos _selectedVehicle) select 2 < 1) then {" \n
" if ({isPlayer _selectedVehicle} count (_selectedVehicle nearEntities[[""CAManBase"", ""LandVehicle"", ""Ship"", ""Air"", ""Tank""], 300]) == 0) then {" \n " if ({isPlayer _x} count (_selectedVehicle nearEntities[[""CAManBase"", ""LandVehicle"", ""Ship"", ""Air"", ""Tank""], 300]) == 0) then {" \n
" _selectedVehicle enableSimulationGlobal false;" \n " _selectedVehicle enableSimulationGlobal false;" \n
" _deSim = true;" \n " _deSim = true;" \n
" };" \n " };" \n
@ -458,4 +458,4 @@ class FSM
{ {
}; };
}; };
/*%FSM</COMPILE>*/ /*%FSM</COMPILE>*/