From 61b39702116135c9438a9c565d8e7ee5b60d23f2 Mon Sep 17 00:00:00 2001 From: vbawol Date: Mon, 14 Dec 2015 12:22:51 -0600 Subject: [PATCH] increase max solder load to 2000 --- Changelogs/0.3.6.0.txt | 8 ++++++++ Sources/epoch_config/config.cpp | 5 ++++- 2 files changed, 12 insertions(+), 1 deletion(-) diff --git a/Changelogs/0.3.6.0.txt b/Changelogs/0.3.6.0.txt index 559b1fe7..c606da58 100644 --- a/Changelogs/0.3.6.0.txt +++ b/Changelogs/0.3.6.0.txt @@ -1,5 +1,13 @@ **Client** +[Added-TBA] Previous assets re-added: + Hotwire Kit, + Key Makers Kit, + Keys in colors: (Black,Red,Green,Blue,Yellow), + 55 Gallon Fuel Barrel (Full/Empty), + Metal Pipes + Documents (Trash,Vehicle Upgrades), [Added] Added ability to sell Primary weapon from hands and empty backpacks. Thanks to @He-Man +[Changed] Increased max player load from 1000 to 2000. [Fixed] Unable to sell after attempting to sell a temporary vehicle. Thanks to @He-Man [Fixed] Updated Hitpoints to 1.54 for all custom Epoch characters, this fixes the hitpoint .rpt errors since 1.54 as well. [Fixed] Reduce run speed of Sappers since 1.54 update. diff --git a/Sources/epoch_config/config.cpp b/Sources/epoch_config/config.cpp index 30787236..567b0b71 100644 --- a/Sources/epoch_config/config.cpp +++ b/Sources/epoch_config/config.cpp @@ -99,7 +99,10 @@ class PointerSlot; #include "\x\addons\a3_epoch_config\Configs\CfgWeapons.hpp" - +class CfgInventoryGlobalVariable +{ + maxSoldierLoad = 2000; +}; class CfgAnimationSourceSounds {