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add forced overrides of vehicle and loot tables
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@ -66,6 +66,9 @@ starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "
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NPCSlotsLimit = 20; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
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forceStaticTraders = "true"; // disables traders moving from work to home
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forcedVehicleSpawnTable = ""; // leave blank for default. Options: "allowedVehiclesList","allowedVehiclesList_CUP","allowedVehiclesList_MAD","allowedVehiclesList_MADCUP"
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forcedLootSpawnTable = ""; // leave blank for default. Options: "CfgLootTable","CfgLootTable_CUP","CfgLootTable_MAD","CfgLootTable_MADCUP"
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// Markers
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showEarthQuakes = "true"; // show mineral viens caused by earthquakes
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showShippingContainers = "true"; // Show location of events based loots (plants, shipping container, Carnival)
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@ -24,6 +24,9 @@ diag_log format["Epoch: Attempt Create Object: %1 for %2",_objArr, name _player]
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_cfgPricing = 'CfgPricing' call EPOCH_returnConfig;
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_lootTableIndex = if (EPOCH_modCUPVehiclesEnabled) then {if (EPOCH_mod_madArma_Enabled) then {3} else {1}} else {if (EPOCH_mod_madArma_Enabled) then {2} else {0}};
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_allowedVehicleListName = ["allowedVehiclesList","allowedVehiclesList_CUP","allowedVehiclesList_MAD","allowedVehiclesList_MADCUP"] select _allowedVehicleIndex;
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if !(EPOCH_forcedVehicleSpawnTable isEqualTo "") then {
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_allowedVehicleListName = EPOCH_forcedVehicleSpawnTable;
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};
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_allowedVehiclesList = getArray(configFile >> "CfgEpoch" >> worldName >> _allowedVehicleListName);
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//diag_log format ["DEBUG: Allowed Vehs: %1",_allowedVehiclesList];
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_vehicles = [];
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@ -19,6 +19,9 @@ _pricingConfig = 'CfgPricing' call EPOCH_returnConfig;
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_lootTableIndex = if (EPOCH_modCUPVehiclesEnabled) then {if (EPOCH_mod_madArma_Enabled) then {3} else {1}} else {if (EPOCH_mod_madArma_Enabled) then {2} else {0}};
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_lootTableClass = ["CfgLootTable","CfgLootTable_CUP","CfgLootTable_MAD","CfgLootTable_MADCUP"] select _lootTableIndex;
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if !(EPOCH_forcedLootSpawnTable isEqualTo "") then {
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_lootTableClass = EPOCH_forcedLootSpawnTable;
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};
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_randomizeMagazineAmmoCount = ["CfgEpochClient", "randomizeMagazineAmmoCount", true] call EPOCH_fnc_returnConfigEntryV2;
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if !(isNull _object) then{
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_lootTable = [_type, "CfgMainTable", "tables"] call EPOCH_weightedArray;
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@ -27,6 +27,7 @@ _abortAndError = {
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_cfgServerVersion = configFile >> "CfgServerVersion";
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_serverSettingsConfig = configFile >> "CfgEpochServer";
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_epochConfig = configFile >> "CfgEpoch";
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_clientVersion = getText(_cfgServerVersion >> "client");
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_configVersion = getText(_cfgServerVersion >> "config");
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@ -99,7 +100,7 @@ WEST setFriend[EAST, 1];
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diag_log format["Epoch: Setup World Settings for %1",worldName];
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//World Settings
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_worldSize = worldSize;
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_epochWorldPath = configfile >> "CfgEpoch" >> worldName;
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_epochWorldPath = _epochConfig >> worldName;
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if (isClass _epochWorldPath) then {
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_configSize = getNumber(_epochWorldPath >> "worldSize");
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if (_configSize > 0) then {
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@ -140,9 +141,12 @@ diag_log "Epoch: Loading vehicles";
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// Vehicle slot limit set to total of all allowed limits
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_allowedVehicleIndex = if (EPOCH_modCUPVehiclesEnabled) then {if (EPOCH_mod_madArma_Enabled) then {3} else {1}} else {if (EPOCH_mod_madArma_Enabled) then {2} else {0}};
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_allowedVehicleListName = ["allowedVehiclesList","allowedVehiclesList_CUP","allowedVehiclesList_MAD","allowedVehiclesList_MADCUP"] select _allowedVehicleIndex;
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if !(EPOCH_forcedVehicleSpawnTable isEqualTo "") then {
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_allowedVehicleListName = EPOCH_forcedVehicleSpawnTable;
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};
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// do something here
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_allowedVehiclesList = getArray(configFile >> "CfgEpoch" >> worldName >> _allowedVehicleListName);
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_allowedVehiclesList = getArray(_epochConfig >> worldName >> _allowedVehicleListName);
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_vehicleSlotLimit = 0;
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{_vehicleSlotLimit = _vehicleSlotLimit + (_x select 1)} forEach _allowedVehiclesList;
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_ReservedSlots = 50;
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@ -59,7 +59,9 @@ _configArray = [
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["hiveAdminCmdTime", 5],
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["DEBUG_VEH", false],
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["useOldLoadVehicles", false],
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["enableUnitTestOnStart", 0]
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["enableUnitTestOnStart", 0],
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["forcedVehicleSpawnTable",""],
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["forcedLootSpawnTable",""]
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];
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EPOCH_fnc_returnConfigEntry = {
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@ -68,6 +68,8 @@ class CfgEpoch
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telePos[] = {};
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propsPos[] = {};
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staticNpcPos[] = {};
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forcedVehicleSpawnTable = "";
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forcedLootSpawnTable = "";
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allowedVehiclesList[] = {
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{"C_Offroad_01_EPOCH",8},
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{"C_Quadbike_01_EPOCH",8},
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