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Dynamic bunker v1
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Sources/epoch_server_bunker_event/EpochEvents/DynamicBunker.sqf
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134
Sources/epoch_server_bunker_event/EpochEvents/DynamicBunker.sqf
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/*
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Author/s:
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Aaron Clark - EpochMod.com
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Description:
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Spawns Bunker Dynamically on Roadways.
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Improvements and or bugfixes and other contributions are welcome via the github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_bunker_event/EpochEvents/BunkerSpawner.sqf
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_allBunkers","_animationStates","_bunkerClasses","_bunkerCounter","_bunkerLocations","_bunkerLocationsKey","_bunkerLocationsTMP","_colCount","_debug","_expiresBunker","_instanceID","_list","_loc1","_location","_maxBunkerLimit","_maxBunkerLimitPerRow","_maxBunkerLimitSlots","_maxColumns","_memoryPoints","_modelInfo","_newBunkerCounter","_object","_originalLocation","_pOffset","_response","_rng","_rngChance","_rowCount","_score","_scriptHiveKey","_seed","_selectedBunker","_size","_veh","_worldSize"];
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//[[[end]]]
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if (worldName == "VR") then {
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_debug = false;
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_expiresBunker = 604800;
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_memoryPoints = ["one","two","three","four"];
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_bunkerCounter = 0;
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_newBunkerCounter = 0;
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_worldSize = worldSize/2;
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_instanceID = call EPOCH_fn_InstanceID;
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_maxBunkerLimit = 500; // max total objects to spawn
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_rngChance = 0.95; // Lower this to spawn more positions
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_scriptHiveKey = "EPOCH:DynamicBunker"; // change this to force a new seed to be generated.
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_bunkerLocationsKey = format ["%1:%2", _instanceID, worldname];
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_response = [_scriptHiveKey, _bunkerLocationsKey] call EPOCH_fnc_server_hiveGETRANGE;
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_response params [["_status",0],["_data",[]] ];
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_bunkerLocations = [];
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// check for proper return and data type
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if (_status == 1 && _data isEqualType [] && !(_data isEqualTo [])) then {
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// spawn cached bunker
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{
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if (_x isEqualType [] && !(_x isEqualTo [])) then {
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_x params ["_selectedBunker", "_posWorld", ["_memoryPointsStatus",[]] ];
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_object = createSimpleObject [_selectedBunker, _posWorld];
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{
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_object animate [_x,(_memoryPointsStatus param [_forEachIndex,1]),true];
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} forEach _memoryPoints;
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_bunkerCounter = _bunkerCounter + 1;
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};
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} forEach _data;
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} else {
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// generate new bunker
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_maxBunkerLimitSlots = 100;
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_maxBunkerLimitPerRow = 10;
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_size = 13.081;
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_rngChance = 0.3;
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_maxColumns = _maxBunkerLimitSlots / _maxBunkerLimitPerRow;
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_allBunkers = [];
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_bunkerLocationsTMP = [];
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_newBunkerCounter = 0;
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// Generate Seed
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_seed = random 999999;
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diag_log format["Generating bunker with seed: %1",_seed];
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// starting location corner of map
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_location = ATLToASL (getMarkerPos "respawn_west");
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_originalLocation = +_location;
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_bunkerClasses = [
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"bunker_epoch"
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];
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_rowCount = 0;
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_colCount = 0;
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//spawn x number of connected bunkers.
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while {true} do {
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if (_colCount > _maxColumns) exitWith {};
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_rng = _seed random [_location select 0,_location select 1];
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if (_rng > _rngChance) then {
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_selectedBunker = selectRandom _bunkerClasses;
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_object = createSimpleObject [_selectedBunker, _location];
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_allBunkers pushBack _object;
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//_bunkerLocationsTMP pushBack [_selectedBunker,getPosWorld _object, vectorDir _object, vectorUp _object];
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_newBunkerCounter = _newBunkerCounter + 1;
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};
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_location set [0,(_location select 0) + _size];
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_rowCount = _rowCount + 1;
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if (_rowCount >= _maxBunkerLimitPerRow) then {
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_colCount = _colCount + 1;
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_rowCount = 0;
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_location set [0,_originalLocation select 0];
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_location set [1,(_location select 1) + _size];
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};
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};
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_score = 0;
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{
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_veh = _x;
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_animationStates = [];
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{
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_pOffset = _veh selectionPosition _x;
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if !(_pOffset isEqualTo [0,0,0]) then {
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_loc1 = _veh modelToWorldVisual _pOffset;
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_list = nearestObjects[_loc1, [], 1];
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if !(_list isEqualTo []) then {
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_veh animate [_x,0,true];
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_score = _score + 1;
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_animationStates pushBack 0
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} else {
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_animationStates pushBack 1
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};
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};
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} forEach _memoryPoints;
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_modelInfo = getModelInfo _veh;
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_bunkerLocationsTMP pushBack [_modelInfo select 1, getPosWorld _veh, _animationStates];
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} forEach _allBunkers;
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// save to DB
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[_scriptHiveKey, _bunkerLocationsKey, _expiresBunker, _bunkerLocationsTMP] call EPOCH_fnc_server_hiveSETEX;
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};
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if (_debug) then {
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diag_log format["DEBUG: Spawned %1 Existing Bunker",_bunkerCounter];
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if (_newBunkerCounter > 0) then {
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diag_log format["DEBUG: Spawned %1 New Bunker.",_newBunkerCounter];
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};
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};
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};
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1
Sources/epoch_server_bunker_event/build.hpp
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Sources/epoch_server_bunker_event/build.hpp
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build=826;
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Sources/epoch_server_bunker_event/config.cpp
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Sources/epoch_server_bunker_event/config.cpp
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Epoch Server Event (DynamicBunker)
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_debris_event/config.cpp
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*/
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#define _ARMA_
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class CfgPatches {
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class A3_server_bunker_event {
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requiredVersion = 0.1;
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requiredAddons[] = {"A3_server_events"};
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#include "build.hpp"
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};
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};
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// import settings
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class CfgEpochServerEvents
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{
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class DynamicBunker {
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delay = 0; // delay in seconds between executions <SCALAR>,
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script = "\epoch_server_debris_event\EpochEvents\DynamicBunker.sqf"; // script: name or full path if usePrefix is set to 0
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runOnStart = 1; // runOnStart: 1 = run script at startup, 0 normal delay
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usePrefix = 0; // usePrefix: 1 = pre/postfix path (use if file is inside epoch settings pbo EpochEvents folder), 2 = pre/postfix path (use if file inside epoch events pbo EpochEvents folder), 0 = use full file path
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runNumTimes = 1; // runNumTimes: -1 = no limit, 0 = disabled, 1+ = number of times to execute before removing event.
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input[] = {}; // array input to execVM at time of run and accessed with _this inside of script.
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};
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};
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9
Sources/epoch_server_bunker_event/license.txt
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Sources/epoch_server_bunker_event/license.txt
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Epoch Mod for Arma 3
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http://epochmod.com
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by Epoch Mod Team
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https://github.com/EpochModTeam/Epoch
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The contents of this pbo are under the following license:
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http://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Keep this file and file headers with attribution intact for proper use.
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Sources/epoch_server_bunker_event/treeView.txt
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BIN
Sources/epoch_server_bunker_event/treeView.txt
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