fix snap checks

This commit is contained in:
vbawol 2017-10-12 07:04:29 -05:00
parent 7bed205d02
commit 63fc23b8cb
2 changed files with 3 additions and 11 deletions

View File

@ -34,10 +34,6 @@ if(_return isEqualTo[]) then {
if(_x isEqualType []) then {
_x params ["_tname","_tqty",["_extraLogicRaw", [] ]];
_tname params ["_item",["_itemType","NA"]];
// if (_configName isEqualTo "CfgMainTable") then {_itemType = "CfgLootTable"};
if (_debug) then {
diag_log format["DEBUG: _tname: _item %1 _itemType: %2",_item,_itemType];
};
_allow = true;
if !(_extraLogicRaw isEqualTo[]) then {
_extraLogicRaw params [["_extraLogicType",""],["_extraLogicName",""],["_extraLogicCond",""],["_extraLogicData",""]];
@ -72,11 +68,6 @@ if(_return isEqualTo[]) then {
case "weapon": {
_allow = isClass (configFile >> "CfgWeapons" >> _item);
};
/*
case "CfgLootTable": {
_allow = isClass (missionConfigFile >> "CfgLootTable" >> _item);
};
*/
};
};
// add to loot table

View File

@ -23,7 +23,7 @@
NOTHING
*/
//[[[cog import generate_private_arrays ]]]
private ["_AnchorPos","_EPOCH_1","_EPOCH_2","_MoveObject","_Snapdirection","_allowedSnapObjects","_allowedSnapPoints","_arr_snapPoints","_baselineSnapPos","_cfgBaseBuilding","_class","_currentOffSet","_currentPos","_currentTarget","_currentTargetAttachedTo","_dir2","_direction","_distance","_energyCost","_helper","_ins","_isSnap","_lastCheckTime","_maxHeight","_maxSnapDistance","_nearestObject","_nearestObjects","_newDir","_newDirAndUp","_numberOfContacts","_objSlot","_objType","_offSet","_offsetZPos","_pOffset","_playerEnergy","_playerEnergyKeyFinal","_pos1_snap","_pos2","_pos2ATL","_pos2_snap","_pos_snapObj","_rejectMove","_simulClass","_snapChecks","_snapConfig","_snapDistance","_snapMemoryPoint","_snapPointsPara","_snapPointsPerp","_snapPos","_snapPos1","_snapPosition","_snapType","_snapped","_stabilityCheck","_tempClass","_tiltFB","_tiltLR","_vectorDir","_vectorUp","_worldspace"];
private ["_AnchorPos","_EPOCH_1","_EPOCH_2","_MoveObject","_Snapdirection","_allowedSnapObjects","_allowedSnapPoints","_arr_snapPoints","_baselineSnapPos","_cfgBaseBuilding","_class","_currentOffSet","_currentPos","_currentTarget","_currentTargetAttachedTo","_dir2","_direction","_distance","_energyCost","_helper","_ins","_isSnap","_lastCheckTime","_maxHeight","_maxSnapDistance","_nearestObject","_nearestObjects","_newDir","_newDirAndUp","_numberOfContacts","_objSlot","_objType","_offSet","_offsetZPos","_pOffset","_playerEnergy","_playerEnergyKeyFinal","_pos1_snap","_pos2","_pos2ATL","_pos2_snap","_pos_snapObj","_rejectMove","_simulClass","_snapChecks","_snapConfig","_snapDistance","_snapMemoryPoint","_snapPointsPara","_snapPointsPerp","_snapPos","_snapPos1","_snapPosition","_snapType","_snapped","_stabilityCheck","_staticClass","_tempClass","_tiltFB","_tiltLR","_vectorDir","_vectorUp","_worldspace"];
//[[[end]]]
if !(isNil "EPOCH_simulSwap_Lock") exitWith{};
@ -57,7 +57,8 @@ if (_class != "") then {
_energyCost = getNumber(_cfgBaseBuilding >> _objType >> "energyCost");
_maxHeight = getNumber(_cfgBaseBuilding >> _objType >> "maxHeight");
_simulClass = getText(_cfgBaseBuilding >> _objType >> "simulClass");
_snapChecks = getArray(("CfgSnapChecks" call EPOCH_returnConfig) >> _objType >> "nails");
_staticClass = getText(_cfgBaseBuilding >> _objType >> "staticClass");
_snapChecks = getArray(("CfgSnapChecks" call EPOCH_returnConfig) >> _staticClass >> "nails");
_allowedSnapPoints = getArray(_cfgBaseBuilding >> _class >> "allowedSnapPoints");
_allowedSnapObjects = getArray(_cfgBaseBuilding >> _class >> "allowedSnapObjects");