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0.3.8.0424
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@ -43,7 +43,11 @@
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[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
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[Info] Removed old .bikey and added new one for 0380.
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Build: 422
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Build: 424
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[Changed] Preloading sapper by spawning one on the map at server start.
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[Changed] Change to github markdown for credits and license.
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[Fixed] Green Marked traders unable to be accessed.
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[Fixed] Trailing commas in CfgLootTable.
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[Fixed] Disallow building inside of vehicles.
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[Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled.
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[Fixed] removeExec Battleye kick fixed.
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build=423;
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build=424;
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build=423;
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build=424;
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@ -28,7 +28,7 @@ _storedVehicleLimit = [_serverSettingsConfig, "storedVehicleLimit", 20] call EPO
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EPOCH_storedVehicleCount = 0;
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for "_i" from 0 to _maxTraderLimit do {
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_traderSlotIndex = EPOCH_TraderSlots pushBack str(_i);
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_traderSlotIndex = EPOCH_TraderSlots pushBack _i;
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// Spawn static traders first
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if (_staticTradersArrCount > 0 && _i < _staticTradersArrCount) then {
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build=423;
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build=424;
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build=423;
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build=424;
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