mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
take 2
on login wait for playerobject to be ready code
This commit is contained in:
parent
6a718de212
commit
6711ff3e88
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1746.772461,560.692383,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,994,182,1474,182,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -249,6 +249,8 @@ class FSM
|
||||
" diag_log ""EPOCH-LOGIN: Finish!"";" \n
|
||||
"};" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
@ -404,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -640,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1037,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
@ -2,7 +2,7 @@
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -259,9 +259,7 @@ class FSM
|
||||
"progressLoadingScreen 1.0;" \n
|
||||
"" \n
|
||||
"endLoadingScreen;" \n
|
||||
"EPOCH_loadingScreenDone = true;" \n
|
||||
"" \n
|
||||
" "/*%FSM</STATEINIT""">*/;
|
||||
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@ -408,7 +406,7 @@ class FSM
|
||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||
"deleteVehicle player;" \n
|
||||
"call _rejectPlayer;" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@ -644,7 +642,7 @@ class FSM
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||
"};" \n
|
||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
@ -1041,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
Loading…
Reference in New Issue
Block a user