mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
take 2
on login wait for playerobject to be ready code
This commit is contained in:
parent
6a718de212
commit
6711ff3e88
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@ -190,8 +190,8 @@ link97[] = {85,79};
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link98[] = {86,16};
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link98[] = {86,16};
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link99[] = {86,22};
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link99[] = {86,22};
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link100[] = {87,31};
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link100[] = {87,31};
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globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1746.772461,560.692383,586,880,1};
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globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
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window[] = {2,-1,-1,-1,-1,994,182,1474,182,3,604};
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window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
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*//*%FSM</HEAD>*/
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*//*%FSM</HEAD>*/
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class FSM
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class FSM
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{
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{
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@ -249,6 +249,8 @@ class FSM
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" diag_log ""EPOCH-LOGIN: Finish!"";" \n
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" diag_log ""EPOCH-LOGIN: Finish!"";" \n
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"};" \n
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"};" \n
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"" \n
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"" \n
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"" \n
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"" \n
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"player enableSimulation true;" \n
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"player enableSimulation true;" \n
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"" \n
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"" \n
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"titleCut ["""", ""BLACK IN"", 1];" \n
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"titleCut ["""", ""BLACK IN"", 1];" \n
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@ -404,7 +406,7 @@ class FSM
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"1338 cutText [_msg,""PLAIN"",0]; " \n
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"1338 cutText [_msg,""PLAIN"",0]; " \n
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"deleteVehicle player;" \n
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"deleteVehicle player;" \n
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"call _rejectPlayer;" \n
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"call _rejectPlayer;" \n
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"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
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"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
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"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
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"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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class Links
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@ -640,7 +642,7 @@ class FSM
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" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
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" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
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" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
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" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
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"};" \n
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"};" \n
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"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
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"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
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"_myTime = diag_tickTime;" \n
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"_myTime = diag_tickTime;" \n
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""/*%FSM</STATEINIT""">*/;
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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@ -1037,7 +1039,7 @@ class FSM
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priority = 0.000000;
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priority = 0.000000;
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to="Setup_Player_Obj";
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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};
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/*%FSM</LINK>*/
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/*%FSM</LINK>*/
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@ -2,7 +2,7 @@
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/*%FSM<HEAD>*/
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/*%FSM<HEAD>*/
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/*
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/*
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item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
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item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
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item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
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item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
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item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
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item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
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item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
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item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
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item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
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item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
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@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
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item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
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item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
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item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
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item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
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item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
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item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
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item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
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item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
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item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
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item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
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item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
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item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
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item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
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item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
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@ -190,8 +190,8 @@ link97[] = {85,79};
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link98[] = {86,16};
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link98[] = {86,16};
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link99[] = {86,22};
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link99[] = {86,22};
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link100[] = {87,31};
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link100[] = {87,31};
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globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
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globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
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window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
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window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
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*//*%FSM</HEAD>*/
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*//*%FSM</HEAD>*/
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class FSM
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class FSM
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{
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{
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@ -259,9 +259,7 @@ class FSM
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"progressLoadingScreen 1.0;" \n
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"progressLoadingScreen 1.0;" \n
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"" \n
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"" \n
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"endLoadingScreen;" \n
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"endLoadingScreen;" \n
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"EPOCH_loadingScreenDone = true;" \n
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"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
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"" \n
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" "/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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class Links
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{
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{
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@ -408,7 +406,7 @@ class FSM
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"1338 cutText [_msg,""PLAIN"",0]; " \n
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"1338 cutText [_msg,""PLAIN"",0]; " \n
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"deleteVehicle player;" \n
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"deleteVehicle player;" \n
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"call _rejectPlayer;" \n
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"call _rejectPlayer;" \n
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"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
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"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
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"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
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"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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class Links
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@ -644,7 +642,7 @@ class FSM
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" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
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" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
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" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
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" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
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"};" \n
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"};" \n
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"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
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"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
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"_myTime = diag_tickTime;" \n
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"_myTime = diag_tickTime;" \n
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""/*%FSM</STATEINIT""">*/;
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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@ -1041,7 +1039,7 @@ class FSM
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priority = 0.000000;
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priority = 0.000000;
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to="Setup_Player_Obj";
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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};
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/*%FSM</LINK>*/
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/*%FSM</LINK>*/
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@ -2,7 +2,7 @@
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/*%FSM<HEAD>*/
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/*%FSM<HEAD>*/
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/*
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/*
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item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
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item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
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item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
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item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
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item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
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item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
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item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
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item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
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item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
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item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
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@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
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item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
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item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
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item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
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item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
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item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
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item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
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item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
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item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
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item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
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item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
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item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
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item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
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item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
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item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
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@ -190,8 +190,8 @@ link97[] = {85,79};
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link98[] = {86,16};
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link98[] = {86,16};
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link99[] = {86,22};
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link99[] = {86,22};
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link100[] = {87,31};
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link100[] = {87,31};
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globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
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globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
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window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
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window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
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*//*%FSM</HEAD>*/
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*//*%FSM</HEAD>*/
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class FSM
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class FSM
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{
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{
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@ -259,9 +259,7 @@ class FSM
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"progressLoadingScreen 1.0;" \n
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"progressLoadingScreen 1.0;" \n
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"" \n
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"" \n
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"endLoadingScreen;" \n
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"endLoadingScreen;" \n
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"EPOCH_loadingScreenDone = true;" \n
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"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
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"" \n
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" "/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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class Links
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{
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{
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@ -408,7 +406,7 @@ class FSM
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"1338 cutText [_msg,""PLAIN"",0]; " \n
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"1338 cutText [_msg,""PLAIN"",0]; " \n
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"deleteVehicle player;" \n
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"deleteVehicle player;" \n
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"call _rejectPlayer;" \n
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"call _rejectPlayer;" \n
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"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
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"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
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"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
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"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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class Links
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@ -644,7 +642,7 @@ class FSM
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" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
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" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
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" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
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" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
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"};" \n
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"};" \n
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"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
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"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
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"_myTime = diag_tickTime;" \n
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"_myTime = diag_tickTime;" \n
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""/*%FSM</STATEINIT""">*/;
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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@ -1041,7 +1039,7 @@ class FSM
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priority = 0.000000;
|
priority = 0.000000;
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to="Setup_Player_Obj";
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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};
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/*%FSM</LINK>*/
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/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
/*%FSM<HEAD>*/
|
/*%FSM<HEAD>*/
|
||||||
/*
|
/*
|
||||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||||
item1[] = {"FINISH",1,4346,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||||
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
|
||||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
|||||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
|||||||
link98[] = {86,16};
|
link98[] = {86,16};
|
||||||
link99[] = {86,22};
|
link99[] = {86,22};
|
||||||
link100[] = {87,31};
|
link100[] = {87,31};
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-207.564026,582.257507,1932.771484,781.734619,586,854,1};
|
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-184.651276,605.171021,1613.338623,764.213013,586,880,1};
|
||||||
window[] = {2,-1,-1,-1,-1,838,1706,2998,26,3,604};
|
window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,604};
|
||||||
*//*%FSM</HEAD>*/
|
*//*%FSM</HEAD>*/
|
||||||
class FSM
|
class FSM
|
||||||
{
|
{
|
||||||
@ -259,9 +259,7 @@ class FSM
|
|||||||
"progressLoadingScreen 1.0;" \n
|
"progressLoadingScreen 1.0;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"EPOCH_loadingScreenDone = true;" \n
|
"EPOCH_loadingScreenDone = true;"/*%FSM</STATEINIT""">*/;
|
||||||
"" \n
|
|
||||||
" "/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
@ -408,7 +406,7 @@ class FSM
|
|||||||
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
"1338 cutText [_msg,""PLAIN"",0]; " \n
|
||||||
"deleteVehicle player;" \n
|
"deleteVehicle player;" \n
|
||||||
"call _rejectPlayer;" \n
|
"call _rejectPlayer;" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@ -644,7 +642,7 @@ class FSM
|
|||||||
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyDown"",""true""];" \n
|
||||||
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
" (findDisplay 46) displayAddEventHandler [""KeyUp"",""true""];" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
"// diag_log format [""(%1) %2"",diag_tickTime,_msg];" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@ -1041,7 +1039,7 @@ class FSM
|
|||||||
priority = 0.000000;
|
priority = 0.000000;
|
||||||
to="Setup_Player_Obj";
|
to="Setup_Player_Obj";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]}"/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines player)}"/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
|
Loading…
Reference in New Issue
Block a user