version bump to 0.3.4.0

This commit is contained in:
vbawol 2015-09-26 15:22:18 -05:00
parent 349cfa06bd
commit 673769afcf
17 changed files with 90 additions and 26 deletions

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@ -16,7 +16,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.epochmod.com";
version = "0.3.3.1";
version = "0.3.4.0";
majorVersion = 0.3; //MUST BE A NUMBER!; Change this if we release a new major version, don't change if we push just push a hotfix
ArmAVersion = 150;
overview = "Open world survival mod set in the year 2035, Just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.";
@ -27,20 +27,20 @@ class Epoch
class Version
{
//Version System, Check if PBO Version is compatible with Code
A3_epoch_assets = "0.3.3.0";
A3_epoch_assets_1 = "0.3.3.0";
epoch_objects = "0.3.3.0";
A3_epoch_assets_3 = "0.3.3.0";
A3_epoch_config = "0.3.3.1";
A3_epoch_language = "0.3.3.0";
Underground_Epoch = "0.3.3.0";
A3_epoch_vehicles = "0.3.3.0";
a3_epoch_weapons = "0.3.3.0";
a2_epoch_weapons = "0.3.3.0";
a3_epoch_structures = "0.3.3.0";
A3_epoch_functions = "0.3.3.0";
A3_epoch_vehicles_1 = "0.3.3.0";
Enhanced_Epoch_AiASupport = "0.3.3.0";
A3_epoch_assets = "0.3.4.0";
A3_epoch_assets_1 = "0.3.4.0";
epoch_objects = "0.3.4.0";
A3_epoch_assets_3 = "0.3.4.0";
A3_epoch_config = "0.3.4.0";
A3_epoch_language = "0.3.4.0";
Underground_Epoch = "0.3.4.0";
A3_epoch_vehicles = "0.3.4.0";
a3_epoch_weapons = "0.3.4.0";
a2_epoch_weapons = "0.3.4.0";
a3_epoch_structures = "0.3.4.0";
A3_epoch_functions = "0.3.4.0";
A3_epoch_vehicles_1 = "0.3.4.0";
Enhanced_Epoch_AiASupport = "0.3.4.0";
};
};

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@ -45,6 +45,10 @@ class CfgActions
{
show = 0;
};
class AddBag : None
{
show = 0;
};
class TakeMine : None
{
show = 0;

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@ -1,6 +1,6 @@
class CfgEpochClient
{
epochVersion = "0.3.3.1";
epochVersion = "0.3.4.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired

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@ -1,6 +1,6 @@
class MissionList{
traderMissionNames[] = {"Mission - Pikes Peak Express","Mission - Animal Control","Mission - Track a Raider","Mission - VIP Chauffeur","What's the time ?","Who is near by ?","What's New ?","What is your name ?"};
traderMissionDisabled[] = { 1, 2, 3 };
traderMissionDisabled[] = {};
traderMissionActiveNames[] = {"Intercept Package","","","VIP Capture"};
traderMissionLongDesc[] = {"Deliver an important message to another trader.","I need a wild animal bringing back here.","Take control of an UAV and track down a bounty.","Deliver a person safely to another location.","ASk the trader the local time.","Find out information about nearby people.","Ask the trader for any news.","Find out the traders name."};
traderMissionActiveLongDesc[] = {"Intercept a mission delivery and bring me the message.","","","Capture a VIP being driven."};

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@ -1110,6 +1110,25 @@ class CfgWeapons
hiddenSelections[] = {};
hitpointName = "HitHead";
};
class clown_mask_epoch : ItemCore
{
scope = 2;
weaponPoolAvailable = 1;
displayName = "Clown Mask";
picture = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\gear_wolfmask_x_ca.paa";
model = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\clown.p3d";
class ItemInfo : HeadgearItem
{
mass = 40;
uniformModel = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\clown.p3d";
modelSides[] = { 3, 2, 1 };
// armor = 400;
passThrough = 0.5;
// hiddenSelections[] = { "camo" };
};
};
class H_F0_EPOCH: ItemCore
{
scope = 2;

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@ -18,7 +18,7 @@ class CfgPatches
requiredAddons[] = { "a3_map_altis", "a3_map_stratis", "A3_epoch_assets_3", "a3_epoch_weapons", "epoch_objects", "A3_epoch_vehicles", "A3_epoch_assets_1", "A3_epoch_assets", "A3_Soft_F", "A3_Characters_F", "A3_Characters_F_Beta", "A3_Characters_F_EPA", "A3_Characters_F_EPB", "A3_Structures_F", "A3_Armor_F_Beta", "A3_Data_F", "A3_Weapons_F", "A3_Characters_F_Kart", "A3_Soft_F_Kart_Kart_01", "a2_epoch_weapons", "A3_Air_F_Gamma_UAV_01", "A3_Soft_F_Car", "A3_Soft_F_Heli_Car", "A3_Soft_F_Offroad_01", "A3_Soft_F_Quadbike", "A3_Soft_F_Heli_Quadbike", "A3_Soft_F_SUV", "A3_Soft_F_Heli_SUV", "A3_Boat_F_Boat_Transport_01", "A3_Soft_F_Truck", "A3_Soft_F_Heli_Truck", "A3_Soft_F_Bootcamp_Truck", "A3_Boat_F_Civilian_Boat", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Light_01", "A3_Air_F_Beta_Heli_Transport_01", "A3_Boat_F_SDV_01", "A3_Boat_F_Heli_SDV_01", "A3_Soft_F_MRAP_01", "A3_Soft_F_Heli_MRAP_01", "A3_Soft_F_HEMTT", "A3_Soft_F_Gamma_HEMTT", "A3_Soft_F_TruckHeavy", "A3_Soft_F_Gamma_TruckHeavy", "A3_Soft_F_EPC_Truck_03", "A3_Air_F_Heli_Light_02", "A3_Air_F_Beta_Heli_Transport_02", "A3_Air_F_EPB_Heli_Light_03", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "A3_Animals_F_Dog", "A3_Animals_F_Rabbit", "A3_Animals_F_Chicken", "A3_Characters_F_Common", "A3_Structures_F_Ind_Transmitter_Tower", "a3_epoch_structures" };
magazines[] = { "30Rnd_test_mag", "5Rnd_rollins_mag", "CSGAS", "sledge_swing", "30Rnd_test_mag_Tracer", "EnergyPack", "1Rnd_Soda", "1Rnd_Food", "WoodLog_EPOCH", "PaintCanBlk", "PaintCanBlu", "PaintCanBrn", "PaintCanGrn", "PaintCanOra", "PaintCanPur", "PaintCanRed", "PaintCanTeal", "PaintCanYel" };
ammo[] = { "B_Test_45ACP_Ball", "B_Swing", "Sapper_Charge_Ammo", "SapperB_Charge_Ammo", "B_Soda", "B_Food", "B_Test_Caseless", "ChainSaw_Bullet", "SmokeShellCustom" };
epochVersion = "0.3.3.1";
epochVersion = "0.3.4.0";
};
};

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@ -44,7 +44,7 @@ class cfgFunctions
};
class CfgServerVersion
{
client = "0.3.3.1";
config = "0.3.3.1";
client = "0.3.4.0";
config = "0.3.4.0";
hive = "0.5.1.7";
};

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@ -0,0 +1,41 @@
**Epoch Mod**
================
Arma 3 Epoch Mod
--------------------------
Developers
--------------------------
* Aaron Clark - [VB]AWOL - Game Design, Code
* Kenneth Bente - Axle - Public Relations
* Paul Tomany - Sequisha - Models, Textures
* Dan - OrangeSherbet - Tester, Videos, Wiki Editor
* Darren Harrison - Kiory - Models, Textures
* Damian Clark - [VB]GREEN - Graphics
* Niklas Wagner - Skaronator - Code
* Andrew Gregory - Axeman - AI Code
* Florian Kinder - Fank - DLL Code
* Denis Erygin - devd - Linux DLL Support
* Richie - Map Support
* SteamPunkGears - Models
* Raymix - UI and Code
---------------------------
Install Notes
---------------------------
Hive DLL requires vs2013 redist: http://www.microsoft.com/en-us/download/details.aspx?id=40784
---------------------------
Tools Used
---------------------------
Mikero's tools - https://dev-heaven.net/projects/mikero-pbodll/files
moveobject - repath previous epoch content
proproject
BIS Tools
---------------------------
Resources
---------------------------
* MSOpenTech - https://github.com/MSOpenTech/Redis

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.3.0)
Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.4.0)
*****************************************************************************/
#define _ARMA_
class CfgPatches {

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.3.0)
Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.4.0)
*****************************************************************************/
#define _ARMA_
@ -9,7 +9,7 @@ class CfgPatches {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
epochVersion = "0.3.3.1";
epochVersion = "0.3.4.0";
requiredAddons[] = {};
};
};

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@ -171,7 +171,7 @@ class Takistan : Default
{ "Land_InvisibleBarrier_F", {6051.98,1118.6,-3.05176e-005}, {{0.630672,0.775946,0.0126463},{0.0271672,-0.0383609,0.998895}}, true },
{ "Land_InvisibleBarrier_F", {6052.1,1110.34,0}, {{-0.792943,0.609278,0.004677},{-0.00639553,-0.0159986,0.999852}}, true },
{ "Land_InvisibleBarrier_F", {6054.44,1116.41,0}, {{0.630672,0.775946,0.0126463},{0.0271672,-0.0383609,0.998895}}, true },
{ "GroundWeaponHolder", {5955.7,1288.45,-0.00326538}, {{0.645762,-0.76004,-0.0730098},{0.0526556,-0.0510633,0.997306}}, true },
//North Takistan Trader City//
{ "Land_FieldToilet_F", {4692.69,9216.02,0.00186157}, {{-0.181867,0.983211,-0.0148318},{-0.0384089,0.00796881,0.99923}}, true },
{ "Land_WoodenTable_large_F", {4699.68,9209.76,-0.000869751}, {{0.000108613,0.999872,0.0160187},{-0.00918588,-0.0160171,0.99983}}, true },
@ -324,7 +324,7 @@ class Takistan : Default
{ "Land_WoodPile_F", {6830.02,5007.43,-0.0032959}, {{0.964708,-0.261382,0.0318968},{-0.039955,-0.0255718,0.998874}}, true },
{ "Land_WoodPile_F", {6828.34,5007.86,0.00384521}, {{-0.935741,0.351541,-0.02843},{-0.039955,-0.0255718,0.998874}}, true },
//North Airfield//
{ "GroundWeaponHolder", {5657.9,11199.4,-7.62939e-005}, 38.9082 },
{ "Land_Dome_Big_F", {5687.97,11165,0}, 222.826 },
{ "Land_Research_HQ_F", {5694.74,11152,0}, 317.013 },
{ "Land_Cargo_House_V3_F", {5689.55,11182.2,0}, 0 },

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@ -72,7 +72,7 @@ class CfgRemoteExec
class CfgEpochClient
{
epochVersion = "0.3.3.0";
epochVersion = "0.3.4.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired