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version bump to 0.3.4.0
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Server_Install_Pack/keys/epoch0340.bikey
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Server_Install_Pack/keys/epoch0340.bikey
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@ -16,7 +16,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.epochmod.com";
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version = "0.3.3.1";
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version = "0.3.4.0";
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majorVersion = 0.3; //MUST BE A NUMBER!; Change this if we release a new major version, don't change if we push just push a hotfix
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ArmAVersion = 150;
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overview = "Open world survival mod set in the year 2035, Just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.";
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@ -27,20 +27,20 @@ class Epoch
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class Version
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{
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//Version System, Check if PBO Version is compatible with Code
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A3_epoch_assets = "0.3.3.0";
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A3_epoch_assets_1 = "0.3.3.0";
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epoch_objects = "0.3.3.0";
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A3_epoch_assets_3 = "0.3.3.0";
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A3_epoch_config = "0.3.3.1";
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A3_epoch_language = "0.3.3.0";
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Underground_Epoch = "0.3.3.0";
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A3_epoch_vehicles = "0.3.3.0";
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a3_epoch_weapons = "0.3.3.0";
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a2_epoch_weapons = "0.3.3.0";
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a3_epoch_structures = "0.3.3.0";
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A3_epoch_functions = "0.3.3.0";
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A3_epoch_vehicles_1 = "0.3.3.0";
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Enhanced_Epoch_AiASupport = "0.3.3.0";
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A3_epoch_assets = "0.3.4.0";
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A3_epoch_assets_1 = "0.3.4.0";
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epoch_objects = "0.3.4.0";
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A3_epoch_assets_3 = "0.3.4.0";
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A3_epoch_config = "0.3.4.0";
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A3_epoch_language = "0.3.4.0";
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Underground_Epoch = "0.3.4.0";
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A3_epoch_vehicles = "0.3.4.0";
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a3_epoch_weapons = "0.3.4.0";
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a2_epoch_weapons = "0.3.4.0";
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a3_epoch_structures = "0.3.4.0";
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A3_epoch_functions = "0.3.4.0";
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A3_epoch_vehicles_1 = "0.3.4.0";
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Enhanced_Epoch_AiASupport = "0.3.4.0";
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};
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};
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@ -45,6 +45,10 @@ class CfgActions
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{
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show = 0;
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};
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class AddBag : None
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{
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show = 0;
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};
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class TakeMine : None
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{
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show = 0;
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@ -1,6 +1,6 @@
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class CfgEpochClient
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{
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epochVersion = "0.3.3.1";
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epochVersion = "0.3.4.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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@ -1,6 +1,6 @@
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class MissionList{
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traderMissionNames[] = {"Mission - Pikes Peak Express","Mission - Animal Control","Mission - Track a Raider","Mission - VIP Chauffeur","What's the time ?","Who is near by ?","What's New ?","What is your name ?"};
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traderMissionDisabled[] = { 1, 2, 3 };
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traderMissionDisabled[] = {};
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traderMissionActiveNames[] = {"Intercept Package","","","VIP Capture"};
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traderMissionLongDesc[] = {"Deliver an important message to another trader.","I need a wild animal bringing back here.","Take control of an UAV and track down a bounty.","Deliver a person safely to another location.","ASk the trader the local time.","Find out information about nearby people.","Ask the trader for any news.","Find out the traders name."};
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traderMissionActiveLongDesc[] = {"Intercept a mission delivery and bring me the message.","","","Capture a VIP being driven."};
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@ -1110,6 +1110,25 @@ class CfgWeapons
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hiddenSelections[] = {};
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hitpointName = "HitHead";
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};
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class clown_mask_epoch : ItemCore
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{
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scope = 2;
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weaponPoolAvailable = 1;
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displayName = "Clown Mask";
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picture = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\gear_wolfmask_x_ca.paa";
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model = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\clown.p3d";
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class ItemInfo : HeadgearItem
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{
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mass = 40;
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uniformModel = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\clown.p3d";
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modelSides[] = { 3, 2, 1 };
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// armor = 400;
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passThrough = 0.5;
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// hiddenSelections[] = { "camo" };
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};
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};
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class H_F0_EPOCH: ItemCore
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{
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scope = 2;
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@ -18,7 +18,7 @@ class CfgPatches
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requiredAddons[] = { "a3_map_altis", "a3_map_stratis", "A3_epoch_assets_3", "a3_epoch_weapons", "epoch_objects", "A3_epoch_vehicles", "A3_epoch_assets_1", "A3_epoch_assets", "A3_Soft_F", "A3_Characters_F", "A3_Characters_F_Beta", "A3_Characters_F_EPA", "A3_Characters_F_EPB", "A3_Structures_F", "A3_Armor_F_Beta", "A3_Data_F", "A3_Weapons_F", "A3_Characters_F_Kart", "A3_Soft_F_Kart_Kart_01", "a2_epoch_weapons", "A3_Air_F_Gamma_UAV_01", "A3_Soft_F_Car", "A3_Soft_F_Heli_Car", "A3_Soft_F_Offroad_01", "A3_Soft_F_Quadbike", "A3_Soft_F_Heli_Quadbike", "A3_Soft_F_SUV", "A3_Soft_F_Heli_SUV", "A3_Boat_F_Boat_Transport_01", "A3_Soft_F_Truck", "A3_Soft_F_Heli_Truck", "A3_Soft_F_Bootcamp_Truck", "A3_Boat_F_Civilian_Boat", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Light_01", "A3_Air_F_Beta_Heli_Transport_01", "A3_Boat_F_SDV_01", "A3_Boat_F_Heli_SDV_01", "A3_Soft_F_MRAP_01", "A3_Soft_F_Heli_MRAP_01", "A3_Soft_F_HEMTT", "A3_Soft_F_Gamma_HEMTT", "A3_Soft_F_TruckHeavy", "A3_Soft_F_Gamma_TruckHeavy", "A3_Soft_F_EPC_Truck_03", "A3_Air_F_Heli_Light_02", "A3_Air_F_Beta_Heli_Transport_02", "A3_Air_F_EPB_Heli_Light_03", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "A3_Animals_F_Dog", "A3_Animals_F_Rabbit", "A3_Animals_F_Chicken", "A3_Characters_F_Common", "A3_Structures_F_Ind_Transmitter_Tower", "a3_epoch_structures" };
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magazines[] = { "30Rnd_test_mag", "5Rnd_rollins_mag", "CSGAS", "sledge_swing", "30Rnd_test_mag_Tracer", "EnergyPack", "1Rnd_Soda", "1Rnd_Food", "WoodLog_EPOCH", "PaintCanBlk", "PaintCanBlu", "PaintCanBrn", "PaintCanGrn", "PaintCanOra", "PaintCanPur", "PaintCanRed", "PaintCanTeal", "PaintCanYel" };
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ammo[] = { "B_Test_45ACP_Ball", "B_Swing", "Sapper_Charge_Ammo", "SapperB_Charge_Ammo", "B_Soda", "B_Food", "B_Test_Caseless", "ChainSaw_Bullet", "SmokeShellCustom" };
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epochVersion = "0.3.3.1";
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epochVersion = "0.3.4.0";
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};
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};
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@ -44,7 +44,7 @@ class cfgFunctions
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};
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class CfgServerVersion
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{
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client = "0.3.3.1";
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config = "0.3.3.1";
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client = "0.3.4.0";
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config = "0.3.4.0";
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hive = "0.5.1.7";
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};
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41
Sources/epoch_server_core/README.md
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41
Sources/epoch_server_core/README.md
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@ -0,0 +1,41 @@
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**Epoch Mod**
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================
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Arma 3 Epoch Mod
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--------------------------
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Developers
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--------------------------
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* Aaron Clark - [VB]AWOL - Game Design, Code
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* Kenneth Bente - Axle - Public Relations
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* Paul Tomany - Sequisha - Models, Textures
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* Dan - OrangeSherbet - Tester, Videos, Wiki Editor
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* Darren Harrison - Kiory - Models, Textures
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* Damian Clark - [VB]GREEN - Graphics
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* Niklas Wagner - Skaronator - Code
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* Andrew Gregory - Axeman - AI Code
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* Florian Kinder - Fank - DLL Code
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* Denis Erygin - devd - Linux DLL Support
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* Richie - Map Support
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* SteamPunkGears - Models
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* Raymix - UI and Code
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---------------------------
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Install Notes
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---------------------------
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Hive DLL requires vs2013 redist: http://www.microsoft.com/en-us/download/details.aspx?id=40784
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---------------------------
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Tools Used
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---------------------------
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Mikero's tools - https://dev-heaven.net/projects/mikero-pbodll/files
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moveobject - repath previous epoch content
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proproject
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BIS Tools
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---------------------------
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Resources
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---------------------------
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* MSOpenTech - https://github.com/MSOpenTech/Redis
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@ -1,5 +1,5 @@
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/****************************************************************************
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Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.3.0)
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Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.4.0)
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*****************************************************************************/
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#define _ARMA_
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class CfgPatches {
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@ -1,5 +1,5 @@
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/****************************************************************************
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Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.3.0)
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Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.4.0)
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*****************************************************************************/
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#define _ARMA_
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@ -9,7 +9,7 @@ class CfgPatches {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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epochVersion = "0.3.3.1";
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epochVersion = "0.3.4.0";
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requiredAddons[] = {};
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};
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};
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@ -171,7 +171,7 @@ class Takistan : Default
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{ "Land_InvisibleBarrier_F", {6051.98,1118.6,-3.05176e-005}, {{0.630672,0.775946,0.0126463},{0.0271672,-0.0383609,0.998895}}, true },
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{ "Land_InvisibleBarrier_F", {6052.1,1110.34,0}, {{-0.792943,0.609278,0.004677},{-0.00639553,-0.0159986,0.999852}}, true },
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{ "Land_InvisibleBarrier_F", {6054.44,1116.41,0}, {{0.630672,0.775946,0.0126463},{0.0271672,-0.0383609,0.998895}}, true },
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{ "GroundWeaponHolder", {5955.7,1288.45,-0.00326538}, {{0.645762,-0.76004,-0.0730098},{0.0526556,-0.0510633,0.997306}}, true },
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//North Takistan Trader City//
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{ "Land_FieldToilet_F", {4692.69,9216.02,0.00186157}, {{-0.181867,0.983211,-0.0148318},{-0.0384089,0.00796881,0.99923}}, true },
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{ "Land_WoodenTable_large_F", {4699.68,9209.76,-0.000869751}, {{0.000108613,0.999872,0.0160187},{-0.00918588,-0.0160171,0.99983}}, true },
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@ -324,7 +324,7 @@ class Takistan : Default
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{ "Land_WoodPile_F", {6830.02,5007.43,-0.0032959}, {{0.964708,-0.261382,0.0318968},{-0.039955,-0.0255718,0.998874}}, true },
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{ "Land_WoodPile_F", {6828.34,5007.86,0.00384521}, {{-0.935741,0.351541,-0.02843},{-0.039955,-0.0255718,0.998874}}, true },
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//North Airfield//
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{ "GroundWeaponHolder", {5657.9,11199.4,-7.62939e-005}, 38.9082 },
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{ "Land_Dome_Big_F", {5687.97,11165,0}, 222.826 },
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{ "Land_Research_HQ_F", {5694.74,11152,0}, 317.013 },
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{ "Land_Cargo_House_V3_F", {5689.55,11182.2,0}, 0 },
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@ -72,7 +72,7 @@ class CfgRemoteExec
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class CfgEpochClient
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{
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epochVersion = "0.3.3.0";
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epochVersion = "0.3.4.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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