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Update EPOCH_spawnLoot.sqf
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@ -80,7 +80,10 @@ if ((random 100) < _lootBias) then {
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EPOCH_lootObjects pushBack _item;
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if (count EPOCH_lootObjects > _lootObjectLimit) then {
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deleteVehicle (EPOCH_lootObjects deleteAt 0);
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_delete = EPOCH_lootObjects deleteAt 0;
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if (!isnull _delete) then {
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deleteVehicle _delete;
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};
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};
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if (surfaceIsWater _pos) then {
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