From 6a1ab9b805dbeec18dffbed8a334b368753af5e4 Mon Sep 17 00:00:00 2001 From: vbawol Date: Tue, 13 Jun 2017 09:20:47 -0500 Subject: [PATCH] test new format for changelogs --- Changelogs/changelog.txt | 1004 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 1004 insertions(+) create mode 100644 Changelogs/changelog.txt diff --git a/Changelogs/changelog.txt b/Changelogs/changelog.txt new file mode 100644 index 00000000..38abeabf --- /dev/null +++ b/Changelogs/changelog.txt @@ -0,0 +1,1004 @@ +# Change Log +All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog. + +## [Unreleased] +### Added +- Initial support for Malden 2035 map released with A3 1.72+. +- Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman +- Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman +- Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman +- Option to drink directly from water sources. @Ignatz-HeMan +- Epoch Events 3.0: Allow external events based on server side configs and pbos. New server side events can be added just dropping the pbo into @epochhive/addons folder. To make your own use Dynamic Debris Event as a template. +- Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface. +- Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix +- Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function. +### Fixed +- Base Building 90° and 270° Snap was broken. +- Sometimes snapped Base Building elements rotated back on save. +- BE kick since 1.70. +### Changed +- Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-Heman +- Base Building: Max building height now will be checked directly at building element placement. @Ignatz-Heman +- Separated Hunger and Thirst loss values to baseHungerLoss/baseThirstLoss and removed baseHTLoss from CfgEpochClient. +- Hunger and Thirst loss rates are now effected by timeMultiplier. +- Bump to hive version 0.6.0.0, Note: this requires epochserver(_x64).dll/so hive extension updates server side. + +## [0.5.0.0] - 2017-03-17 +### Added +- Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore +- Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan +- 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger. +- 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing. +- Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan +- Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion. +- Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH) +- Toxic Smoke Grenades can now be found in the world. +- Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable. +- Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan +- 200 player support to all mission files, thanks to increased group limits in Arma 1.68! +- Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/ +- "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan +- Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. +- Install script for Mad Arma mod via Steam workshop in the tools/install folder. +### Changed +- Epoch Message function now supports custom colors. Thanks to @SPKcoding +- Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather. +- Optimized database SET and SETEX calls in both SQF and C++. +- Optimized database GETRANGE call. +- Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan +- Great White Sharks will now spawn if the player is deep enough in the ocean. +- Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action. +- Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side. +- To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17 +- Spawn in base now use player position instead of jammers (reset spawn point to use). @Ignatz-HeMan +- Force "Take Crypto" option on dead bodies. @Ignatz-HeMan +- Added optional Classnames for Service Point Pos. @Ignatz-HeMan +- Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan +- Removed "Alpha" text from debug monitor. +- Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable +- Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan +- further optimized DB call for weather script. +- Re-add missing comments in some config files. +- Numerous other fixes and optimizations. +### Removed +- EpochServer extension calls 100 and 101 as they are no longer needed. +### Fixed +- Crash bug when opening base building upgrade menu since Arma 3 1.68. +- Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan +- Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan +- Repack of Energy Pack is now possible. +- Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan +- some missing semicolons in CfgPricing. @SPKcoding +- Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan +- Group invites from the same Group were not possible until relog. @Ignatz-HeMan +- Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan +- fix deleteVehicle BE kick with sharks +- CBA related Battleye kicks with current CBA version. +- Static weather settings not working. @82ndab-Bravo17 +- Battleye kicks for CUP weapon and attachment BE kicks. +- Battleye kicks for towing tractor from CUP. +- Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan +- Several minor fixes, cleanup, and private array updates. +- Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan +### Security +- redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases +- Requires Arma 3 1.68 or higher. + +## [0.4.0.0] - 2016-11-02 +### Added +- Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory) +- Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback! +- Stamina loss when a player jumps. +- Option to pour our gas to get an empty Jerry can and a "Drink" option to poison yourself. +- Option to pour out honey and get an empty jar instead of eating it. +- Example mission file epoch_RyanZed.Tanoa that includes "RyanZombies" in the required addons array. +- EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows, this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux, we no longer depend on libhredis and libpcre to be installed. +### Changed +- Inventory Armor stats feature now dynamic and no longer forced via config. +- Group menu and group requests options are now found options on the self-action menu. (SPACE BAR) +- Wardrobe mirror now works in single player. +- Jetski and Electric Motorcycle motorcycle in-vehicle HUD now functions in singleplayer or editor. +- Updated Tanoa trade city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum) +- Players now start with only 30% Hunger and Thirst instead of 100%. +### Fixed +- Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan +- Disposal of Snakes and other animals when inside a protection zone. +- Shark bite attack and effect can now target all players. +- Female ghillie suit transparency issue since Arma update 1.62. +- Fireplace position incorrectly shifted down after lighting the fireplace. Thanks for the report by @Ignatz-HeMan #592 +- Increased anti-teleport range that should hopefully allow for proper HALO spawning. +- Typos in Battleye script.txt that caused the filter not to function properly. +- Trailing commas in mission addons array. Thanks to @SPKcoding (aka $p4rky on EpochMod.com Forum) +- No longer possible to unlock Doors / Gates while using a UAV. Thanks to PR from @Ignatz-HeMan +- Database logging now trims log entries via the LogLimit setting provided in EpochServer.ini. The default is 1000 log records per list. + +## [0.3.9.0] - 2016-06-19 +### Added +- A big thanks to Isaac, Axeman's chief tester! +- Tanoa map support. +- New Task-based Mission System. +- (Optional) Support for Ryan's Zombies and Demons mod: http://steamcommunity.com/sharedfiles/filedetails/?id=501966277 with custom Epoch implementation. +- New custom variable EPOCH_playerNuisance that increases based on the type of weapon fired and decreases at a rate of 1 per 10 seconds. This is used to track how active a shooter the player is. +- Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn. +- Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive. +- object loot tables for zombies, sharks, and Dogs. +- looting Dogs for meat (uses placeholder object "goat leg"). Negative Karma given for eating or gutting dogs. +- Improved plant spawner by Redbeard Actual and [VB]AWOL. +- Allow Epoch Events to accept full file path if 4th variable in the EpochEvents array is set to 0. Default is 1. +- Function to effect a players Crypto server side: EPOCH_server_effectCrypto +- New experimental PBO packing tool found in Epoch/Tools/PowerShell/ +- Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function. +- Epoch AH: Added ability to kick, instead of just log or ban. +### Changed +- Increased loot bias 10% overall and increased loot density for military and other larger buildings. +- new function Epoch_message replaces Epoch_dynamicText. +- Object Interaction and EPOCH_client_bitePlayer settings in now config CfgObjectInteractions. Lootable objects can now affect player stats. +- Moved all Base Building variables to gamemode config CfgBaseBuilding. +- Moved all Item Interaction to new gamemode config CfgItemInteractions. +- Sapper groan or detonate can be triggered by setting a variable on the target or Sapper. +- The server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of the function. +- Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. The antagonist will run on target client PC. +- Sapper defaults tweaked to make them more responsive. +- New Sapper antagonist config options: +reflexSpeed - Set the loop pause. Defaults have been lowered to make Sapper more responsive. +nestChance - A percentage chance, at each Sapper spawn, that he will create a nest. +hideLevel - (Fear Emotion) Set level at which Sapper will go into hiding based on fear of armed players, being shot near etc. +chargeLevel - (Anger Emotion) Set level at which sapper will trigger 'charge the player' mode. +- New UAV Support Troops antagonist config options: +unitTypes - an array of soldier classes to randomly choose from. Custom weapons to-do, use soldiers with default weapon loadout or handle weapons with a custom script. +maxUnitNum - Maximum number of units to spawn per UAV. +minAISkill - Minimum value for any AI skill. +maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill. +- Changed gamemode to Survival, (might show as unknown gamemode pre 1.62) +- Reworked vehicle load function and made vehicles immune to damage for 120 seconds after startup. +- cfgpatches check now kicks by default with message a message. +- Vehicle persistence texture configs are now found in server settings PBO. https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server_settings/configs/CfgEpochVehicles.h +- Use new disableChannels syntax in 1.60 and enable text chat on side chat and not voice. Thanks to @morgoth0 for the heads up! https://github.com/EpochModTeam/Epoch/issues/544 +- ForceRestart option should now restart as soon as all players disconnect and server is locked. +- Epoch Events can now self-initialize on server startup (if the third events[] array element is 1). Fixes issue with the weather not changing till first event run. +- Loot position tool: Epoch/Tools/SQF/saveLootPositionsVector.sqf +- World config tool: Epoch/Tools/SQF/getTreesAndTrash.sqf +- Changed name of a3_epoch_server.pbo to epoch_server.pbo. Also changed path from \x\addons\a3_epoch_server to \epoch_server +- Changed name of a3_epoch_server_settings.pbo to epoch_server_settings.pbo. +### Removed +- Epoch AH removed whitelisted variable check system. +- STEAMAPI Vac ban check as it needs to be reworked in the extension. +### Fixed +- To prevent A3 dupe issues Epoch Militia Solders when taking uniforms, they no longer have uniforms. +- To prevent animation glitch with weapon switching on the move and holstering. You now must be standing still to holster your weapon. +- Custom Epoch Gestures not working since 1.60. +- Issue with animals not returning raw meat. +- Getting wet and cold on standing on pier. Thanks to umfufu for the report! http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/ +- Missing texture issues with some base building objects since 0.3.8. +- Take into account trader stored per class vehicle limits when spawning new vehicles. +- Disappearing Mags on login / revive. Thanks to He-Man for the fix: http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194 +- CUP mods enabled check logic typo. Thanks to @morgoth0 for the report: https://github.com/EpochModTeam/Epoch/issues/543 +- BE kick when player opened stock A3 dialog (Game > Options > Layout). +- BE kick with Spawn Loot admin panel option. Thanks to @jostster for the report: https://github.com/EpochModTeam/Epoch/issues/540 +### Security +- RConPort 2306 added to example-beserver.cfg for changes since A3 1.58. +- Removed old .bikey and added new one for 0390. +- Requires Arma 3 1.60 or higher. + +## [0.3.8.0] - 2016-03-15 +### Added +- FastNights Epoch Event. http://epochmod.com/forum/topic/41949-accelerated-time/?do=findComment&comment=275310 +- Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/release/Tools/Install +- Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch +- Support for CUP Vehicles and Weapons. +- Display temperatures in both Fahrenheit and Celsius. +- Fully reworked loot object spawn system. +- Headers added to all gamemode files that include: Author, Description, Github Source link, Usage, and Examples. +- All text based feedback now use new EPOCH_dynamicText function. +- Show current build number on debug monitor. +- Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA. +- Players can now harvest Hemp from maps that it grows wild. +- Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806. +- Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder. +- Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples. +- limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName). +- Support for Eden editor mission files (version 51) and attributes. +- Battleye filter updates for CUP Weapons and CBA. +### Changed +- Trash looting is now done by interaction system only. Hold Space Bar and choose Examine. +- Can now over heat if fatigued and air temperature is greater than 100F or 37C +- Crafting now supports Water sources from 'CfgWorldInteractions' configs. +- Moved Cultist and Sapper permanently to the enemy side. +- Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors +- Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026 +- Massive code overhaul to make use of many new SQF commands instead of slower SQF logic. +- Increased the amount of Krypto a player can hold from 25k to 250k. +- Improve loot positions in existing maps and add more missing positions for CUP maps. +- General cleanup and reorganizing of files. +- Moved vehicle spawn limit configs to per map configs found in server settings PBO (CfgEpoch > WorldName > allowedVehiclesList). +- Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA. +- Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg +- Mission system can now use missionConfigFile configs. +- publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode. +- CfgClientFunctions is now able to be overridden via description.ext. +- Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use) +- The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count. +- Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding. +- Make use of new getOutMan EH for vehicle epoch anti wall glitch checks. +- Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent. +- 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul +- Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs. +- Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/ +- Preloading sapper by spawning one on the map at server start. +- Change to Github markdown for credits and license. +- RConPort 2303 added to example-beserver.cfg for changes since A3 1.58. +- epochAH.hpp updated "antihack_checkFiles" for new file paths. +- Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient. +- Defined proper settings in full redis-example.conf +### Removed +- Old BEC plugin as its not needed anymore. +### Fixed +- Temporary direction and angle placement issues when base building. +- Force player to lobby if the player did not tapout after timer runs out. +- Incorrect scope on some magazine items prevented them from showing in the admin spawn menu. +- Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup) +- suppress loot spawning at main traders. Thanks to Ghostrider-DbD- for the report. http://epochmod.com/forum/topic/41954-loot-spawning-at-traders/ +- BE kick since 1.58 hotfix. http://epochmod.com/forum/topic/41961-rscdebugconsole_watch-battleye-kick/?do=findComment&comment=275456 +- Use player object as input for remoteExec instead of owner net ID. http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/ +- Attempt fix issues with temporary angle and rotation issues with base building. +- Check for base kit item is in players inventory before spawning ghost. +- Prevent empty group menu display. Thanks to He-Man! for the fix. +- Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix. +- Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429 +- Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297 +- Fixed Arma install batch script not closing after update. +- Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/ +- Crafting recipe for Vehicle Repair Kit had the wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/ +- Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/ +- Trailing commas in CfgLootTable. +- Disallow building inside of vehicles. +- Incorrectly enabled CUP vehicles and weapons support if only Core and Maps were enabled. +- remoteExec Battleye kick fixed. +- Player gets stuck waiting for inventory to load. +- Delete base object if over limit. +### Security +- Required Arma 3 version is now 1.58 or higher. +- Removed old .bikey and added new one for 0380. + +## [0.3.7.0] - 2016-01-28 +### Added +- Drinking a Soda now returns an Empty Soda Can (ItemSodaEmpty). +- Eating a can of food now returns an Empty Tin Can (ItemEmptyTin). +- Repack magazines feature. Simply select a magazine and press the "Repack" button. +- 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE). +- Ability to siphon fuel from other fuel sources like gas stations and gas tanks (transportFuel > 0). +- Crafting Burlap (ItemBurlap) from 2x Hemp (ItemKiloHemp) while at a workbench. +- Crafting of Plywood sheets (ItemPlywoodPack) from 3x Wood Log (WoodLog_EPOCH). +- Crafting of Aluminum Bars (ItemAluminumBar) from 6x Empty Soda Cans (ItemSodaEmpty) and one jar of water (water_epoch). Also requires a fire nearby. +- Crafting of Tin Bars (ItemTinBar) from 6x Empty Soda Cans (ItemEmptyTin) and one jar of water (water_epoch). Also requires a fire nearby. +- Copper Bars (ItemCopperBar) that can be crafted from cables (ItemCables) nearby a fire. Cables can also be made from Copper Bars at a workbench. +- Briefcase Full (ItemBriefcaseGold100oz) crafted from ten 10oz Gold bars and an Empty Briefcase (ItemBriefcaseE). +- Crafting of Bars (ItemGoldBar and ItemSilverBar) from Gold (PartOreGold) and Silver (PartOreSilver) Ores. +- Pack/unpack empty backpacks into carryable magazine items. +- Hotwire Kit (ItemHotwire). +- Key Makers Kit (ItemKeyKit). +- Keys in colors: (Black ItemKey,ItemKeyRed,ItemKeyGreen,ItemKeyBlue,ItemKeyYellow). +- Metal Pipes (ItemPipe). +- Documents (Trash,Books,Vehicle Upgrades) (ItemDoc1-8, ItemVehDoc1-4). +- Light Bulb (ItemBulb). +- Newly world spawned vehicles now have randomized damage. +- Setting to control random magazine ammo counts in loot spawner. CfgEpochClient -> randomizeMagazineAmmoCount (default: true) +- Debug box now dynamically spawns with flood lights to help players see inside the box at night. +- CfgEpochClient 'WorldInteractions' config now stores all environmental loot classes and types for all supported maps. +- CUP terrain pack support added: Sahrani, Southern Sahrani, United Sahrani, Porto, Utes, Chernarus, Chernarus Summer, Desert, Takistan, Zargabad, Shapur, Proving Grounds, Bukovina, Bystrica, Takistan Mountains. +### Changed +- Upgrading Wood Stud Wall and Tower to Plywood covered versions requires Plywood (ItemPlywoodPack). +- Debug monitor now shows all custom stats dynamically based on 'customVarsDefaults' config. +- Increased angle that the player is able to aim up. +- Drinking Alcohol increases the new "Alcohol" stat instead of directly affecting blood pressure. +- Crafting Hesco barrier now require 3x Burlap. +- Crafting wood and metal spike traps now also require Sticks and a Hydraulic Jack. +- Change all publicVariableServer calls to use remoteExec calls for better performance. +- Removed support for AIA terrain pack in favor of CUP terrain pack. +- Empty fuel barrel added to large trash and vehicle loot tables. +- Earthquakes with mineral veins spawn chances increased with less players. +- Driver or passengers of a driverless can now control vehicle locks. Also, only the owner can control locks from outside of an occupied vehicle. +- Commented out Halloween masks from loot tables. +- Player positions in database now use Epoch precision position functions. +- New Battleye remoteExec.txt for added remoteExec calls. +- if the 5th array element is true 'telePos' config array can now use world position for teleport pads location. +### Fixed +- Previous patch had incorrectly reduced armor values of the Cultist. +- Male(Female) characters lose vest items after equipping opposite sex's vest. +- Secure storage locking mechanism improvements should prevent any unwanted intrusions. +- Reworked login to prevent getting stuck at "waiting for inventory". +- Prevented death just after revive due still having high blood pressure. +- Incorrectly being able to sell/buy items from a dead trader. +- Snakes now require line of sight to bite player. +- Custom epoch swing animations for Hatchet and sledge now work correctly. +- Boss Sapper incorrectly cleaned up before detonation. +- Admin tools map AI markers not working. +- Static propPos campfires not working on Takistan due to disabled simulation. +- When killed instead of saving blank array delete (object, trader, vehicle) data from database. +### Security +- For CUP, use double quotes around mod for spaces in folder Example: -mod="@Epoch;@CUP Terrains - Core;@CUP Terrains - Maps;" +- Removed old .bikey and added new one for 0370. + +## [0.3.6.0] - 2015-12-17 +### Added +- Ability to sell Primary weapon from hands and empty backpacks. Thanks to @He-Man +### Changed +- Increased max player load 2x to compensate for the new stamina system in 1.54. +- Increased backpack storage limits to allow carrying long weapons. +- Weapons will now only spawn with a single magazine and a random ammo count. +- Magazines now spawn with a random ammo count. +- Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated. +### Fixed +- New workaround for inventoryOpened and locked storage protection. +- cursorTarget function to only use new Epoch method while underwater. Should help with targeting issues on land. +- Canceling build mode did not remove the ghost object as it should have. +- Updated Epoch armor stats UI system to support new changes since 1.54. +- Changes to default Arma weapon configs to allow long (Lynx, etc) weapons to be stored in backpacks. +- Unable to sell after attempting to sell a temporary vehicle. Thanks to @He-Man +- Updated Hitpoints for all custom Epoch characters, fixes the hitpoint .rpt errors since 1.54. +- Reduce run speed of Sappers since 1.54 update. +- Wood tower "add/remove wall" options are now only available when build mode is enabled. +- Typo in server side AH event handler code and repacked a3_server_settings.pbo. +- Storage was incorrectly set to set damage to 99% instead of 1%. +- Add player objects to remains collector, this should allow for proper corpse cleanup. +### Security +- Removed old .bikey and added new one for 0360. + +## [0.3.5.0] - 2015-12-09 +### Added +- Metal Floors as upgrade in-place option for wood floors. +- Gender selection screen improvements. +- New interaction system. +- Persistent wood and metal spike traps. +- New custom 3x wide hesco type barrier. +- New custom tank trap. +- Updated version of the Fishing Rod. The reel was too small. +- Documentation on server core framework functions and hive calls. +- muzzle_snds_338_sand to loot and pricing tables. +- Client side master loop is now fully config (CfgMasterLoop) based. +- Ability to fully change default player loadouts via CfgEpochServer configs: +(defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems) +- Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop. +### Changed +- Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated. +- Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs. +- Refine ghost preview base building snap checks. +- Players now start with a Quartz radio by default. +- Overhaul of secure storage system to make it faster. +- Increased reverse token check timeout from 90 to 180 seconds. +### Fixed +- Typo in server side AH event handler code and repacked a3_server_settings.pbo. +- Storage was incorrectly set to set damage to 99% instead of 1% to temp force maintenance option after restart. +- Add player objects to remains collector, this should allow for proper corpse cleanup. +- Selection ring now correctly shows damage/decay level of target when build mode is disabled. +- Was unable to use cursorTarget underwater, fixed using new custom made function. +- NPC item trades that cannot fit in the player's inventory will be placed at the feet of the player. +- Not losing Stamina while swimming. +- Removed extra roadway on top of columns. +- Error Zero divisor in client-side master loop. +- .rpt error after gutting animal. +- Dynamic traders did not correctly track the stored vehicle count and limits. +- Force trader data save to save when loading starter items. +- Added private array to all Epoch Event scripts due to feedback. +- Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script. +- EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly. +### Security +- Removed old .bikey and added new one for 0350. + +## [0.3.4.0] - 2015-10-14 +### Added +- The source code for the a3_epoch_server.pbo is now on the GitHub. +- Fishing Pole and ocean fishing also added crafting recipes to allow cooking fish. +- Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options. +- New secure storage device: The Epoch Safe. +- Totally new crafting system and UI by Raymix. +- Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH) +- Broad Sword Melee weapon that can chop down trees and mine rocks. +- Halloween Clown mask and re-added Wolf/Pumpkin masks to loot tables as well as Meeps Candy. +- New Quiet dog bark and whine. +- Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE. +- 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader. +- storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20. +### Changed +- Fixed boats spawning on land and added 3d waypoint to purchased vehicle location. +- Removed debug hint text for 3d rotation of objects as it was not needed. +- Re-enable Move button, this system will stay and be refined in the next few patches. +- Dog text format updated. +- Dog whine, instead of bark, when alerting of other nearby players (When player crouched). +- Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects then will fetch loot. +- Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update. +- Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud. +- Add occasional quiet dog whine when other players in the area. +- General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing' +- Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.) +- Base building maintain option now also maintains storage devices. +- Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config. +- Use new sort command instead of BIS_fncSortBy. +- Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist. +### Fixed +- Dog not taming due to var reset in wrong place / BIS animal update. +- Unable to remove lit fireplace. +- Group members unable to lock a Lockbox or Safe that was placed by the group leader. +- Shadow artifact at top of Jammer. +- Reduce client fps lag when first joining the server by preloading objects before exiting loading screen. +- Being unable to remove a solar generator. +- Angry Pumpkin mask was incorrectly visible in first person. +- Issue with Headless clients being treated as players. @dayzai/Face +- Logging to the database was not working due to missing function. +- Issue when trading vehicles that caused the trader data to save data to the wrong slot. +- Added missing prices for female vests. +- Error Generic error in expression in EPOCH_server_repairVehicle. +### Security +- Removed old .bikey and added new one for 0340. + +## [0.3.3.1] - 2015-09-11 +### Fixed +- Energy was incorrectly allowed to fall below 0. +- Typo that prevented small vehicle repair kits from working. +- Issue that caused the wrong base building upgrade-in-place option to be selected. +- Targeting issues with trash, snakes, and dead Sappers. +- Three male vests had invisible texture issues. +- Added check for getAllHitPointsDamage returning a blank array when loading buildings. +- Error in rpt when spawning vehicles if no class was selected. +- EAH was banning revived players incorrectly due to token changed check. +### Security +- Removed old .bikey and added new one for 0331. + +## [0.3.3.0] - 2015-09-11 +### Added +- Basic energy capacity system controls how much power is available based on the type of energy source. +- New upgrade system for Wood Tower, add two lumber packs to add windowed wall. +- 4 new plywood walls as first level base walls. +- Wood Ladder that can be crafted from 4x lumber. +- Wood Tower that can be crafted from a Wood Floor and 4x lumber. +- Solar Generator base item can be crafted from items found in the world. When placed gives passive power within (75m Default). +- New loot/crafting items (Solar Panels, Wire Cables, Battery Box) added to loot tables. +- NightVision now use a static rate of 3 per 10 seconds. This can be changed with 'energyCostNV' variable via CfgEpochClient. +- Max rate of energy gain can be controlled with 'energyRegenMax' variable via CfgEpochClient. +- Max range of energy gain can be controlled with 'energyRange' variable via CfgEpochClient. +- Standard base building upgrade system now supports multiple options and has a basic UI. +### Changed +- Moved client gamemode and CfgFunctions init to mission file. +- Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext. +- Removed base object "Move" in 3d option in favor of a more refined ghost snap mode. +- Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core". +- Increase max payout of Air Drop event loot. +- Make use of new command getAllHitPointsDamage in A3 1.50 to increase the performance of hitpoint data storage. +- Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name. +- Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance. +### Removed +- CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed. +### Fixed +- Cultist spawning is now fixed. +- Can now press '2' to disable building snap mode and 1 to re-enable. +- Can now disable base building by pressing Esc or 'gear' menu. +- Normalized snap memory points for wood tower and stairs. +- Loot code for "CfgBuildingLootPos" now uses EPOCH_returnConfig to allow over-loading via description.ext. +- Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models. +- JetSki sinking like a rock since Arma 1.44, fix was to add buoyancy=1 property to GEO lod. +- The angle of snapping was incorrect when building on angles. +- Issue that caused shifting of some base objects after restart. +- Pumpkins on Chernarus incorrectly payout trash loot and now have separate configs for extra trash loot items. +- Color not persisting when picking up corrugated walls. +- Only maintain damaged objects and object health is repaired on maintain. +- CfgEpochClient missionConfigFile version check was incorrectly using configFile. +- Loot object "Blue Tarp" weaponholder proxy position was in the wrong position. +- Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient. +### Security +- Requires Arma 3 1.50 or higher. +- Removed old .bikey and added new one for 0330. + +## [0.3.2.0] - 2015-09-11 +### Added +- Please welcome our newest team member SteamPunkGears http://www.twitch.tv/steampunkgears +- New food item Tactical Bacon gives 500 hunger. +- Revamped upgraded wood stair model. @SteamPunkGears +- Armor stats for Uniforms, Vests, and Headgear now visible on inventory GUI. +- Consume and Craft buttons added to inventory GUI, allows quicker action and identification of craftable items. +- New custom wood log model. @SteamPunkGears +- New Medicine Cabinet loot object that spawns mostly medical loot. @SteamPunkGears +- Custom Epoch Client function compiler. +### Changed +- Lowered armor on certain base building objects that had way too much armor. +- Increased hunger and thirst loss a bit and you can now die from prolonged lack of hunger or thirst. +- Tweaked stats UI thresholds so that players will now see notifications sooner. Icons are now colorized and flash when at a critical level. +- version.txt added to client files to aid file mirrors. +### Fixed +- Incorrect class for snake prevented killing snakes and looting them. +- Use init eventhandler to remove local snakes and rabbits on spawning as maps other than Altis or Stratis spawn them randomly. +- Dog brain targeting updates for prey like snakes and chickens. +- AirDrops now have there own loot table with better loot payout. +- Bornholm environmental loot configs had incorrect p3d names. Thanks to Robio! +- Missing price value for M-900 helicopter. +- Swap all references of old Rahim 10Rnd 762x51 to 10Rnd 762x54. +### Security +- Removed old .bikey and added new one for 0320. +- Added //new2 to the top of scripts.txt to enable kicking again. + +## [0.3.1.0] - 2015-07-29 +### Added +- Epoch version of the M-900 helicopter with all texture variants. +- Crafting of Energy Packs from electronic components, clean water and near a fire. +- Experimental Sapper Migration Event. +- Increased precision of positions stored in database for Bases, Vehicles, and storage. +- More variations of soldier classes and loadouts (from drone detection). +- CfgBuildingLootPos can be now overridden via missionConfig. +- Weather code migrated into an Epoch Event and code moved to settings pbo. +### Changed +- Lower crafting requirement of cinder block wall, from 4 cinder blocks to 2. +- Removed Epoch setWaves sync code as it should no longer be needed after 1.46. +- Female Ghillies armor, weight, storage now match CSAT male variants. +- Female Wetsuits armor, weight, storage now match CSAT male variants. +- Female Camo Clothes armor, weight, storage now match "Guerilla" gear, like "U_OG_Guerilla2_2". +- Increased loot position bias for all buildings from 15 to 25%. +- Enabled Air Drops. +- Added small chance for primary weapons to be found under green military beds. +- Land_Laptop_device_F can now be used as a Bank terminal. +- Config.cfg requiredBuild and hostname for A3 1.48 +- Added Bornholm blocked areas to main config and description.ext. Thanks to DarthRogue! +### Fixed +- Typo in esseker.h position only had 2 elements of the needed 3 for setposATL. +- Added checks to make sure you can only P2P trade while not in a vehicle. +- Re-add missing AiA TP and Bornholm loot positions. +- Fixed "no config.bin SmokeShellWhite" error when sapper off gasses. +- Environment sounds had been disabled. Removed enableEnvironment false; from client init. +- Can't chop down tall trees. Converted to 2d Distance check. +- Shipping container doors did not open and threw error. Updated to the 1.48 way of opening doors using functions. +- Shoeboxes added to more building on Takistan and any other maps that use the same building classes. +- Vehicle storage space has been normalized. Thanks to Uro1! +- Missing function compile for helicopter Air Drop. +### Security +- Server pbo is no longer obfuscated. + +## [0.3.0.4] - 2015-09-11 +### Added +- Support for Esseker map. +- Support for Takistan and loot positions for more AiA TP buildings. +- Support for Australia Terrain Thanks to the communites of http://uk-gaming-zone.co.uk/, http://thewild.zone, http://www.utomnia.com/ +- More loot positions for AiA TP buildings and updates to existing positions to add pallets and freezers. +- Female characters now have uniform storage once again. +- Server side config for max player Krypto limits. +- Environmental loot checks recoded and now allow for config via description.ext. +- Drone spawn chances reduced. +- Client spawning Sapper and Drone chance can now be controlled via description.ext. +- Server side version check added to CfgEpochClient. +### Changed +- Reduce payouts on scrap metal farming. +- Disabled Vehicle Simulation Handler by default as it does not seem to be needed anymore. re-enable vehicle simulation handler with simulationHandler = true in epochconfig.hpp. +- lower primary weapon spawn chances. +- Lower Krypto value for metal salvage and scraps. +- Disable moving traders by default again (Needs recoding in fsm) +- Increased weight of Cinder Blocks and Mortar Buckets. +- Revert workaround for 1.46 crash fix requires 1.46 build 131265 or higher. +- telepos array now uses modelToWorld offsets instead of world space positions. +- Increased delay between antagonist spawns to 10 minutes. +- Updated description.ext and mission pbos for new cultist configs. +- Updated windows command line example to show usage of -serverMod +### Removed +- Helicopter air drop event code disabled by default as it needs more work. +### Fixed +- Increase range on proximity checks for gear should help with loot target issues. +- Krypto device will now only drop if player actually had Krypto. +- Added missing backpack B_AssaultPack_blk to loot table and pricing. +- Teleport issues on Stratis or any other map with one or less teleport pad. +- Added prevention of using tactical view. +- Unable to sell new 762x54 150Rnd ammo box. +- Energy, krypto stats shown and mouse auto centers once again when opening inventory. +- Recoil_default error on first use of hatchet. +- Weight added to SR-25 and L85A2 rifles. +- Lower base armor on characters to Arma defaults should fix issues with damage reporting. +- Cultist should now spawn correctly and also has a totally reworked code structure. + +## [0.3.0.3] - 2015-05-31 +### Added +- Use starter items array if existing trader loads without any items. +- Example of extended BE settings, will need tweaked if used. +- Latest version of redis-server.exe for Windows v2.8.19.1 from https://github.com/MSOpenTech/redis +### Changed +- Passing a 4th param in propsPos (true) will disable simulation (should be used on objects without doors or other animations) +- propsPos config can now take an array with {vectorDir,vectorUp} instead of azimuth to get precise positioning. +- setvariableval.txt updated to filter player object names and changed logging back to kick. +- Forced disable simulation of most props in altis.h. +### Fixed +- Fix possible crash while using Battleye integration under high load (epochserver.dll and epochserver.so updates) +- Force save of building to fix issue with data expiring while in play. + +## [0.3.0.2] - 2015-05-02 +### Added +- Server side function "EPOCH_serverCommand" can use the following BE commands: shutdown, lock, unlock, message, kick, ban. +- Battleye integration of loadbans and loadevents so (BEC + watchdog) should no longer be required. +- Scripted server restarts now broadcast a message 5 minutes before restart lock the server and message every 1 minute, then kicks everyone with the message "server restarting" before forcing a restart. +- Linux support added. +- Modified Linux start script by BIstudio and Nasdero. +- Major Epoch Anti-Hack updates to make more config based. +- Experimental learning mode to EAH whitelist variable check. Disabled by default as it requires some setup to prevent false positives. +- Battleye integration within the DLL now. (requires battleye IP, port,password in epochserver.ini) +### Changed +- Uniforms now store items again. +- Disabled MD5 check. +- Optimized when writing/reading more than 8K chars to database. +- Traders now move to work and home by default forceStaticTraders = false. +### Removed +- Removed srifle_DMR_03_spotter_F from loots.h as it is missing textures. +### Fixed +- Multiple NPC missions started at the same time caused dupe. +- Typo in killed event handler caused false BE kick. +- Group names may only contain alphanumeric characters - or _. +- Server side trade FSM updated to fix direction issues. +- Marker should now move with trader as they move from work to home. +- Issue with occasional data corruption when saving more than 8k chars. +### Security +- Filter invalid database data input for better security.* +- *pcre3.dll must be installed into the Arma 3 root directory. + +## [0.3.0.1] - 2015-03-14 +### Added +- Damage level of base building objects now based on expiry time. +- The owner of a Frequency Jammer device can now remove and get full refund of Jammer kit. +- Ability to remove normal storage devices (Shelf and Tipi). Items will be dumped on the ground along with a partial refund of crafting materials. +- Edit or add Trader prices "CfgPricing" via the missionConfigFile. (Documentation link) +- Edit or add Crafting recipes "CfgCrafting" via the missionConfigFile. (Documentation link) +- Antagonists spawn system overhaul with spawn bias system. (Documentation link) +### Changed +- Persistence of damage of Base Building and storage objects removed. +- Balance loot and increased chances for explosives. +- Server settings "CfgEpoch" configs are now split based on the map for better clarity. +- Crypto is now only tracked and stored via the server. +- Moved loot configs to epoch server settings PBO. (Documentation link) +- Chance to spawn sapper every 5 minutes (max of 3 within 800m). Chances increase while in a city and if the player is soiled. +- Chance to spawn drone when player fires weapon (max of 3 within 800m). Chances increase while in a city and are reduced if player uses a silencer. +- Initial Sapper spawn distance increased. +- SR-25 and L85a2 use existing ammo now. +- Increased damage for Speargun x2. +- Updated 3d interact system with new icons (Unknown, Dead Body). +- Marker colors for loot events changed to orange. +- lower default NPC starter items. +### Removed +- Removed developer debug from AH admin. +### Fixed +- UAV drone now spawns correctly at a distance so that it is longer audible on spawn. +- Incorrect text output if trader is at max limit for item. +- rvmat texture path issues with Pink L85A2 +- Mission document payout now uses unified loot spawn function. +- Lower example NPC starter items to 50. +- Vehicles didn't spawn in Citys on Bornholm. (Thanks to DarthRogue) +### Security +- Updated example server.cfg for 1.40. + +## [0.3.0.0] - 2015-03-11 +### Added +- Wood and cinder base objects now show damage state when over 50% damaged. +- Car Jack item added to every fresh spawned vehicle. +- Can now loot a dead UAV Drone and in return get Electronic components. +- Ability to specify starter items for freshly spawned traders via epochconfig. +- New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory. +- Vehicle lock time is now stored in hive and will persist across server restarts. +- 3d interaction visuals to show you when an action is available. +- New loot bias system with nestable tables and overall loot balance. +- LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot). +- Goldenseal plant can be consumed to reduce toxicity. +- Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly. +- Dynamic Air Supply Drop Event. Use smoke grenades to signal. +- Trader mission accessed with "Talk" on trader: Pikes Peak Express. +- Ability to eat raw foods but at the risk of toxicity. +- New items (Rock, Stick, and Rope) for crafting and added to trash loot. +- New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer. +- Keesha default character now has shoes. +- Crafting of Rope from Hemp. +- Harvest Sticks from a bush using a Hatchet. +- Mining of Iron Ore and Rocks with sledgehammer. +- Removal with refund of Base building items. Respects Jammer Owner and group. +- Most base building items now use a hybrid Static/Physx system with ghost preview on first placement. +- Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig. +- New "Boss" Sapper variant with a larger bang. +- Both Sapper variants put off toxic gas if killed without blowing up. +- Player can now select gender after each death. +- Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer. +- Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit. +- Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange. +- Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig. +- Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader. +- Wood foundations can be crafted with 8x lumber. +- Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/ +- Base building objects now persist damage and armor increased substantially. +- Suppress loot spawn within the range of a Frequency Jammer. +- Blocked base building areas for Chernarus. +- Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled) +- Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH) +- Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable) +- Chance to spawn Lockbox and Backpacks in lockers or wardrobes. +- Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true) +- Base object interact menu (Remove, Move,Upgrade) shown only in build mode after targeting object with Space Bar. +- Admin Tool: Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player. +- Admin Tool: Different 3D Tools for Player, Vehicles, and Loot. +- Admin Tool: Features: God Mode, Spawn Loot, Teleport In-front. +### Changed +- Toxicity increase from consuming a toxic food item is now random. +- Increased default antagonist spawn chances. +- NPC Trader inventory menu now stacks like items and shows quantity. +- Players are now sent to the lobby after dead, simply press ok to respawn. +- Can now sell and buy uniforms from traders. +- NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig. +- Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers. +- Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire. +- Player names saved to a separate data set on player connect. +- Deathlog now logs distance and position. +- Sapper's brain reworked. +- Display of personal Crypto balance when opening bank interface. +- Loot Balance: Lowered heavy muzzles count & increased pistol muzzle. +- Increased loot bias for Ferris Wheel and corrected z-height on loot positions. +- Improve Cleanup System on Server. +- Behavior changed on UAV troop support. +- Dog to glitch less, reduced whines and more chance to wander. +### Fixed +- Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249). +- Sharks not spawning off shipwrecks. +- Black icons on admin panel spawn menu. +- Soiled and Wet calculation corrected. +- Pumpkin patches on Chernarus now payout proper loot. +- Traders now only allow one vehicle per trade. +- Alpha transparency issue with empty clone vats. +- Attempt to prevent vehicle damage during server startup. +- Removed fireplace sound for now due to Arma issues with sound cleanup. +- Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m) +- GUI scale issues with additional button menu (Group Menu, Requests) on inventory. +- Missing sounds on Ruger pistol and removed ability to use silencer. +- Dupe fixes for backpacks, vests, uniforms. +- Player revive did not work even after respawn. +- zasleh1_proxy.p3d error with M4A3. +- Prevent loot objects from spawning under the ground. +- Group kick and mod options did not work. +- Cleanup and removal of unneeded rpt debug logs. +- Removed spoiler button in Welcome Screen. +- Misspelling in debug monitor (crypto). +- Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5). +### Security +- Requires Arma version 1.40 or higher. + +## [0.2.5.2] - 2014-12-03 +### Added +- Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler. +- Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire. +- Basic wild plant spawner: Poppy +- New dynamic event object: Ferris Wheel +- Antagonist chances moved to epochconfig. +- Split server events from weather and added separate timers for each epochconfig. +- Direction labels added to teleport pads. +- Epoch Story: Debug area is now Epoch Cloning facility. +- Started support for all "AiA Terrain Pack" maps, starting with Chernarus. +- Support for Krypto account access from classed ATM and phonebooth objects. +- New loot objects: Tarp covered pallet and freezer chest. +- Tree support for Bornholm. +- Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank. +- Further enhanced DLL logging. +- Paint stripper & building parts pricing have been added to Traders. +### Changed +- Further optimized sound system. +- Optimize cleanup system for more stable server fps. +- Increased the amount of thirst gained from Drinks/Sodas. +- Increased the amount of hunger gained from Can Food and Cooked Meats. +### Fixed +- Better way to track dead state of player. +- Losing group when logging out while dead. +- Revive statistics were not persisting. +- Removed doppelganger code for now, as it was not working as intended. +- Epoch welcome message encoding issue and fixed Scroll bar. +- Parachutes should now be cleaned up. +- Bug in sound system with Cultist caused error that broke master loop. +- False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse) +- False script restriction kicks that happen when player destroy electric wire. + +## [0.2.5.1] - 2014-09-11 +### Added +- Control sound volume in-game with Ctrl plus - or +. +### Fixed +- Issue that caused admin panel to bug out and close all dialogs. + +## [0.2.5.0] - 2014-11-28 +### Added +- Custom single seater "Mosquito" Light helicopter. +- Consumables can now give the player multiple attributes on use. +- Honey can now be consumed and an empty jar is returned. +- Empty Food cooler added. To be used with food crafting. +- Metal Scraps added and can be found in many places as well as crafted into Salvage Metal. +- 3 new Soda cans some with unique attributes. +- Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes. +- Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2. +- Camo version of the female wetsuit. +- Female Ghillie Suits Tan, Light Green, Dark Green. +- SteamAPI support added for future features and VAC ban check system. +- In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels. +### Changed +- Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater. +- Sledge Hammer damage increased 2x. +- Loot now spawns more readily. +- Loot table tweaks to increase building materials. +- setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig. +- Shelf, tipi, and Frequency Jammer are now built using the PhysX build mode. +- Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side. +- Death trigger now spawns shark if player is killed at sea. +- Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days). +- Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list. +- Reworked backend of NPC trader mechanism to be more accurate and optimized. +- Land vehicles now spawn in cities near roads instead of anywhere on roads. +- Many performance and security changes server side. +- Vehicle save queue system for better performance. +- Seasonal items like Meeps and Halloween masks removed from loot tables. +### Fixed +- UAV's are no longer static and now move like they are supposed to. +- Fully disabled thermal equipment for all vehicles. +- Geometry of walls changed to help reduce glitching. +- Disallow Holster and GetOver action near base walls, to reduce wall glitching. +- Global setdamage event with Communication towers. +### Security +- Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder. + +## [0.2.0.1] - 2014-10-29 +### Added +- Added crafting of Salvage Metal from Iron Ore found at mineral veins. +- Added proper ghost models for TiPi and shelf. +### Changed +- Updated Red Gull Texture and Icon. +- Increased chance to find Mortar Buckets. +- Ctrl+T now used for Trade requests to other players. +### Fixed +- Traders spawning smoke grenades after selling them. +- Just built base objects now use player direction for initial object direction. +- Player logs out while dead will now correctly spawn fresh on login. +- Global setdamage event on powerlines. +- Traders can no longer spawn on top of each other. +- Multiple players could double spawn loot in the same building. +- Can now build Frequency Jammer properly. +- Player rollback after revive and relog. +- Many server side fixes. + +## [0.2.0.0] - 2014-09-29 +### Added +- Two Halloween masks Pumpkin head and Werewolf. +- Fireplace model. +- Custom Anti-Hack Framework by Skaronator. +- Replacement First Aid Kit double click on the item and use. Heals other players or your self. +- Wooden Ramp/Roof base object can be crafted with 6 lumber packs. +- Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda. +- Electric Motorcycle has been added. +- Car Jack added and has a chance to be found in freshly spawned vehicles. +- New lootable furniture "Shoebox" added. +- Military variant of the bed now spawns in specific military buildings. +- Unisex vest called "side pack". All fresh spawns start with this item. +- Group request menu, Group requests can now be accessed via the "Requests" button in the inventory. +- Player trading now started with the inventory key (Default "I") and accepted with the "T" key. +- Use paint cans to paint corrugated walls and use paint thinner to remove paint. +- Wood stairs upgradable for additional landing area. +- Circuit Parts found in the world to be used for crafting. +- Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner. +- 9 more radios have been added and can be crafted using gems. +- Many Inventory items now have proper icons instead of placeholder. +- Give player energy if within 75m of a solar tower or wind tower. +- Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes. +- Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days. +- Player Character are cleaned up after 30 days inactivity. +### Changed +- "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear. +- Increased storage of all vests by 50% and reduced armor by half. +- Building base objects from inventory kits now instantly forces build mode and consumes item. +- P2p trading now more reliable, however now places traded items at your feet. +- Reduced Dog and snake spawn chances. +- Respawn button disabled. +- Increased Building material spawns on trash piles. +- Increased chances for Tools to spawn on Tool Rack. +- Hunger and Thirst loss rates increased. +- Increased purchase price of Ammo by a total of 100%. +- Reduced Hunter armor levels by 50%. +- Trader "Steal" option removed for now. +- Traders now only wear uniforms that spawn in the world. +### Removed +- Hellcat Helicopter and and Nightstalker scope till balance issues are sorted. +- Uniform storage space and selling of uniforms to traders removed due to dupe issues. +### Fixed +- Mineral veins now spawn at epicenters. +- Geometry changed on cinder wall to prevent phasing though it +- Lockbox can no longer be destroyed while open. +- Dump items on the ground if packed with items in lockbox. +- Overflow items to the ground if player does not have space when trading with another player. +- Added prices for Chainsaw so it is now possible to sell/buy to traders. +- It wasn't possible to snap the foundation to other foundations. +- Group Leader can no longer enter the commander vision. +- false PublicVariable Restriction on server start. +- Night Vision wasn't disabled when the player run out of energy. +- Added prices for Karts so it is now possible to sell/buy to traders. +- Shelf and Tipi storage devices are no longer indestructible and have limited storage space. +- Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m. +- Text output from certain actions now show proper display names instead of classnames. +- Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn. +- Some false BE kicks for base building. +### Security +- new bikey for 0.2 added remove any previous ones. +- Improved backend DLL by Fank + +## [0.1.0.3] - 2014-09-25 +### Added +- Whitelisting removed. +- carts DLC content added go-karts, helmets, uniforms. +- Snake bite sound. +- Gender Selection. +### Changed +- Dog brain fixes and optimizations. +- Shark brain fixes and optimizations. +- Cultist and Sapper are now looted with Inventory button instead of T. +- lowered group invite distance to only 10m. +- Removed rating and score from debug as they are not currently used. +- Lower Hunter hit point armor levels a bit in an attempt to balance. +- Lowered animal spawn rate. +### Fixed +- Sniper rifle scope attachment issues. +- Further fixes to group invite system. +- Removed leftover debug systemchat text spam from Sapper brain. +- Incorrect model for jerrycan and locker. +- Texture on wardrobe. +- NVG did not disable correctly after running out of energy. +- Reduced global variable spam from p2p trade system. +- Gumby leg bug with jump animation and crtl+w. +- Many other fixes and security changes. + +## [0.1.0.2] - 2014-09-13 +### Added +- New Dog Brain with many new features. http://epochmod.com/forum/index.php?/topic/17052-dog-brain-0102/ +- More event driven chances to spawn antagonists. +- Great White Shark. +- Speargun found only in boats. +- NVG goggles now require Energy to use (5 Energy every 10 sec). +- Alert sound to drones when they spot you. +- AI Soldiers should now attack you even in a vehicle. +### Changed +- Suppress some group leader options by disabling use of 0-9, f1-f12, backspace, and commandmode. +- Code lockout added to Take Krypto code to prevent spam. +- Improved quality of shipwreak and pelican loots. +- Disabled side chat on all servers, use Quartz radio instead. +- Furniture spawning moved client side for better server performance. +- Added cleanup on furniture, weaponholders, and Krypto devices every 20min if no players within 45m. +- Group System - Invite List is alphabetically sorted. +### Fixed +- Fixed typo that caused storage devices not to save correctly. +- Overhaul of vehicle selling code to prevent issues. +- incorrect scope with ItemKiloHemp. +- Fixed and improved group system. +- Double click action button text had incorrect text for some items like "Vehicle Repair Parts". +- Fixed UI icons disappearing due to conflicting resource layer with dynamic text. +- Added workaround for players not saving due to specific character in player name. +- When first building a base item it will spawn as simulated and start to save. +- Only allow owner or members of group to upgrade-in-place base objects if a Frequency jammer is placed. +- Players can now trade Krypto using P2P trade menu. +- P2P trading now correctly removes weapons from backpacks. +- AI soldiers now spawn with the correct radio, vest, and hat. +- Random traders can no longer occupy the same building. +- Preview of building objects now use proper ghost preview models. +- "Mine" trader city teleport point moved so that protection zone covers area. + +## [0.1.0.1] - 2014-09-11 +### Added +- Test adding mineral spawns at a 30% chance to earthquakes epicenters. +- Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack). +- Loot added to Sapper and Cultist (press "T" to loot dead body). +### Changed +- Reduced multi-gun ammo count to 10 from 99. +- Increased crafting requirements on many base items (it was kept low for testing). +- Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3. +- Shipping containers now have more loot and (building mats & backpacks). +- Removed ammo and weapons from Fridge and stove. +- Increased cultist and Sapper armor levels. +- Try to find a better place to spawn purchased vehicles. +- Player must be local (last driver) to sell a vehicle. +- Increased range for buying and selling vehicles. +- Lowered volume on Dog and Chicken sounds. +- Server side tax rate on NPC trader purchases (currently 10%). +- Manipulating base objects now have varying energy consumption. +- Disable simulation on any ThingX props at Trader cities. +### Fixed +- Incorrect path for snake corpse model. +- Fixed double chickens. +- Frequency jammer (Plot pole) now works for both owner and group members. +- Group invite system. +- Missing alert sound added to Sapper. +- fixed description for .22 Ruger. +- Check for invalid player data and revert to default (fixes some bugged players issues with joining servers). +- fixed AI cleanup on player disconnect.