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set read only vars
with failback to normal use.
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@ -330,7 +330,22 @@ if !(EPOCH_ActiveTraderMission isequalto []) then {
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};
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// Update read only vars
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EPOCH_playerEnergy = missionNamespace getVariable [_playerEnergyKey, _playerEnergyDefault];
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if !(_playerTempKey isEqualTo "EPOCH_playerTemp") then {
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EPOCH_playerTemp = missionNamespace getVariable [_playerTempKey, _playerTempDefault];
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EPOCH_playerHunger = missionNamespace getVariable [_playerHungerKey, _playerHungerDefault];
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EPOCH_playerThirst = missionNamespace getVariable [_playerThirstKey, _playerThirstDefault];
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EPOCH_playerAliveTime = missionNamespace getVariable [_playerAliveTimeKey, _playerAliveTimeDefault];
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EPOCH_playerEnergy = missionNamespace getVariable [_playerEnergyKey, _playerEnergyDefault];
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EPOCH_playerWet = missionNamespace getVariable [_playerWetKey, _playerWetDefault];
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EPOCH_playerSoiled = missionNamespace getVariable [_playerSoiledKey, _playerSoiledDefault];
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EPOCH_playerImmunity = missionNamespace getVariable [_playerImmunityKey, _playerImmunityDefault];
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EPOCH_playerToxicity = missionNamespace getVariable [_playerToxicityKey, _playerToxicityDefault];
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EPOCH_playerStamina = missionNamespace getVariable [_playerStaminaKey, _playerStaminaDefault];
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EPOCH_playerBloodP = missionNamespace getVariable [_playerBloodPKey, _playerBloodPDefault];
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EPOCH_playerAlcohol = missionNamespace getVariable [_playerAlcoholKey, _playerAlcoholDefault];
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EPOCH_playerRadiation = missionNamespace getVariable [_playerRadiationKey, _playerRadiationDefault];
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EPOCH_playerNuisance = missionNamespace getVariable [_playerNuisanceKey, _playerNuisanceDefault];
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};
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// force update
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if (EPOCH_forceUpdateNow) then {
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