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Trees, bushes,rocks class names needed update
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commit
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@ -81,11 +81,11 @@ class CfgEpochClient
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{ { 15639, 191, 0 }, 200 } //East Spawn
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{ { 15639, 191, 0 }, 200 } //East Spawn
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};
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};
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Rocks[] = {
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Rocks[] = {
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"r2_boulder1.p3d",
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"bo_r2_boulder1.p3d",
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"r2_boulder2.p3d",
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"bo_r2_boulder2.p3d",
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"r2_rock1.p3d",
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"bo_r2_rock1.p3d",
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"r2_rocktower.p3d",
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"bo_r2_rocktower.p3d",w
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"r2_rockwall.p3d"
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"bo_r2_rockwall.p3d"
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};
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};
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ATM[] = {
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ATM[] = {
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"nastenka.p3d",
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"nastenka.p3d",
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@ -114,55 +114,59 @@ class CfgEpochClient
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"misc_cargo2a.p3d",
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"misc_cargo2a.p3d",
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"misc_greenhouse.p3d",
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"misc_greenhouse.p3d",
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"zastavka_stojan.p3d",
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"zastavka_stojan.p3d",
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"p_helianthus.p3d"
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"p_helianthus.p3d",
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"junkpile_f.p3d",
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"bricks_v2_f.p3d",
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"woodenbox_f.p3d"
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};
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};
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Trees[] = {
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Trees[] = {
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"t_populus3s.p3d",
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"bo_t_populus3s.p3d",
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"t_fagus2w.p3d",
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"bo_t_fagus2w.p3d",
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"t_betula2s.p3d",
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"bo_t_betula2s.p3d",
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"t_fagus2s.p3d",
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"bo_t_fagus2s.p3d",
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"t_fagus2f.p3d",
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"bo_t_fagus2f.p3d",
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"t_sorbus2s.p3d",
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"bo_t_sorbus2s.p3d",
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"t_fraxinus2w.p3d",
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"bo_t_fraxinus2w.p3d",
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"t_salix2s.p3d",
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"bo_t_salix2s.p3d",
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"t_malus1s.p3d",
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"bo_t_malus1s.p3d",
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"t_betula1f.p3d",
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"bo_t_betula1f.p3d",
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"t_pinusn2s.p3d",
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"bo_t_pinusn2s.p3d",
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"t_picea2s.p3d",
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"bo_t_picea2s.p3d",
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"t_larix3s.p3d",
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"bo_t_larix3s.p3d",
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"t_picea3f.p3d",
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"bo_t_picea3f.p3d",
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"t_picea1s.p3d",
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"bo_t_picea1s.p3d",
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"misc_fallentree2.p3d",
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"bo_misc_fallentree2.p3d",
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"misc_stub2.p3d",
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"bo_misc_stub2.p3d",
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"t_fraxinus2s.p3d",
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"bo_t_fraxinus2s.p3d",
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"t_quercus2f.p3d",
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"bo_t_quercus2f.p3d",
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"misc_trunk_water.p3d",
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"bo_misc_trunk_water.p3d",
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"misc_trunk_torzo.p3d",
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"bo_misc_trunk_torzo.p3d",
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"t_alnus2s.p3d",
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"bo_t_alnus2s.p3d",
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"misc_fallentree1.p3d",
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"bo_misc_fallentree1.p3d",
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"t_betula2f.p3d",
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"bo_t_betula2f.p3d",
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"t_pinusn1s.p3d",
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"bo_t_pinusn1s.p3d",
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"t_pinuss2f.p3d",
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"bo_t_pinuss2f.p3d",
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"t_quercus3s.p3d",
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"bo_t_quercus3s.p3d",
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"t_carpinus2s.p3d",
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"bo_t_carpinus2s.p3d",
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"misc_fallenspruce.p3d",
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"misc_fallenspruce.p3d",
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"t_stub_picea.p3d",
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"bo_t_stub_picea.p3d",
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"misc_stub1.p3d",
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"misc_stub1.p3d",
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"t_acer2s.p3d",
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"bo_t_acer2s.p3d",
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"t_betula2w.p3d",
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"bo_t_betula2w.p3d",
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"t_pyrus2s.p3d"
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"bo_t_pyrus2s.p3d",
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"bo_b_corylus.p3d"
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};
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};
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Bushes[] = {
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Bushes[] = {
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"b_craet1.p3d",
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"bo_b_craet1.p3d",
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"b_craet2.p3d",
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"bo_b_craet2.p3d",
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"b_corylus.p3d",
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"bo_b_corylus.p3d",
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"b_corylus2s.p3d",
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"bo_b_corylus2s.p3d",
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"b_betulahumilis.p3d",
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"bo_b_betulahumilis.p3d",
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"b_sambucus.p3d",
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"bo_b_sambucus.p3d",
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"b_salix2s.p3d",
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"salix2s.p3d",
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"b_canina2s.p3d",
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"bo_b_canina2s.p3d",
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"b_pmugo.p3d",
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"bo_b_pmugo.p3d",
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"b_prunus.p3d"
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"bo_b_prunus.p3d"
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};
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};
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Wrecks[] = {
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Wrecks[] = {
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"wall_fen1_5_pole.p3d",
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"wall_fen1_5_pole.p3d",
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@ -222,4 +226,4 @@ class CfgEpochCloak
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targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
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targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
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teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
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teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
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hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
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hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
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};
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};
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