Trees, bushes,rocks class names needed update

This commit is contained in:
Robio 2015-08-02 17:45:21 -05:00
parent 2d9cd3710e
commit 6b04e1ce30

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@ -81,11 +81,11 @@ class CfgEpochClient
{ { 15639, 191, 0 }, 200 } //East Spawn { { 15639, 191, 0 }, 200 } //East Spawn
}; };
Rocks[] = { Rocks[] = {
"r2_boulder1.p3d", "bo_r2_boulder1.p3d",
"r2_boulder2.p3d", "bo_r2_boulder2.p3d",
"r2_rock1.p3d", "bo_r2_rock1.p3d",
"r2_rocktower.p3d", "bo_r2_rocktower.p3d",w
"r2_rockwall.p3d" "bo_r2_rockwall.p3d"
}; };
ATM[] = { ATM[] = {
"nastenka.p3d", "nastenka.p3d",
@ -114,55 +114,59 @@ class CfgEpochClient
"misc_cargo2a.p3d", "misc_cargo2a.p3d",
"misc_greenhouse.p3d", "misc_greenhouse.p3d",
"zastavka_stojan.p3d", "zastavka_stojan.p3d",
"p_helianthus.p3d" "p_helianthus.p3d",
"junkpile_f.p3d",
"bricks_v2_f.p3d",
"woodenbox_f.p3d"
}; };
Trees[] = { Trees[] = {
"t_populus3s.p3d", "bo_t_populus3s.p3d",
"t_fagus2w.p3d", "bo_t_fagus2w.p3d",
"t_betula2s.p3d", "bo_t_betula2s.p3d",
"t_fagus2s.p3d", "bo_t_fagus2s.p3d",
"t_fagus2f.p3d", "bo_t_fagus2f.p3d",
"t_sorbus2s.p3d", "bo_t_sorbus2s.p3d",
"t_fraxinus2w.p3d", "bo_t_fraxinus2w.p3d",
"t_salix2s.p3d", "bo_t_salix2s.p3d",
"t_malus1s.p3d", "bo_t_malus1s.p3d",
"t_betula1f.p3d", "bo_t_betula1f.p3d",
"t_pinusn2s.p3d", "bo_t_pinusn2s.p3d",
"t_picea2s.p3d", "bo_t_picea2s.p3d",
"t_larix3s.p3d", "bo_t_larix3s.p3d",
"t_picea3f.p3d", "bo_t_picea3f.p3d",
"t_picea1s.p3d", "bo_t_picea1s.p3d",
"misc_fallentree2.p3d", "bo_misc_fallentree2.p3d",
"misc_stub2.p3d", "bo_misc_stub2.p3d",
"t_fraxinus2s.p3d", "bo_t_fraxinus2s.p3d",
"t_quercus2f.p3d", "bo_t_quercus2f.p3d",
"misc_trunk_water.p3d", "bo_misc_trunk_water.p3d",
"misc_trunk_torzo.p3d", "bo_misc_trunk_torzo.p3d",
"t_alnus2s.p3d", "bo_t_alnus2s.p3d",
"misc_fallentree1.p3d", "bo_misc_fallentree1.p3d",
"t_betula2f.p3d", "bo_t_betula2f.p3d",
"t_pinusn1s.p3d", "bo_t_pinusn1s.p3d",
"t_pinuss2f.p3d", "bo_t_pinuss2f.p3d",
"t_quercus3s.p3d", "bo_t_quercus3s.p3d",
"t_carpinus2s.p3d", "bo_t_carpinus2s.p3d",
"misc_fallenspruce.p3d", "misc_fallenspruce.p3d",
"t_stub_picea.p3d", "bo_t_stub_picea.p3d",
"misc_stub1.p3d", "misc_stub1.p3d",
"t_acer2s.p3d", "bo_t_acer2s.p3d",
"t_betula2w.p3d", "bo_t_betula2w.p3d",
"t_pyrus2s.p3d" "bo_t_pyrus2s.p3d",
"bo_b_corylus.p3d"
}; };
Bushes[] = { Bushes[] = {
"b_craet1.p3d", "bo_b_craet1.p3d",
"b_craet2.p3d", "bo_b_craet2.p3d",
"b_corylus.p3d", "bo_b_corylus.p3d",
"b_corylus2s.p3d", "bo_b_corylus2s.p3d",
"b_betulahumilis.p3d", "bo_b_betulahumilis.p3d",
"b_sambucus.p3d", "bo_b_sambucus.p3d",
"b_salix2s.p3d", "salix2s.p3d",
"b_canina2s.p3d", "bo_b_canina2s.p3d",
"b_pmugo.p3d", "bo_b_pmugo.p3d",
"b_prunus.p3d" "bo_b_prunus.p3d"
}; };
Wrecks[] = { Wrecks[] = {
"wall_fen1_5_pole.p3d", "wall_fen1_5_pole.p3d",
@ -222,4 +226,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42) targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1) teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240) hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
}; };