From 6ca00b8484d95183df121605b63ddbad20739fb5 Mon Sep 17 00:00:00 2001 From: vbawol Date: Thu, 19 Oct 2017 19:49:07 -0500 Subject: [PATCH] make sure dead bit is set --- .../compile/epoch_player/EPOCH_server_savePlayer.sqf | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Sources/epoch_server/compile/epoch_player/EPOCH_server_savePlayer.sqf b/Sources/epoch_server/compile/epoch_player/EPOCH_server_savePlayer.sqf index eed33d45..165db39a 100644 --- a/Sources/epoch_server/compile/epoch_player/EPOCH_server_savePlayer.sqf +++ b/Sources/epoch_server/compile/epoch_player/EPOCH_server_savePlayer.sqf @@ -86,7 +86,7 @@ if (_allowSave) then{ // build medical array _medical = [getBleedingRemaining _player, 0, getOxygenRemaining _player, damage _player, _hitpoints]; - // appearance now handled with getUnitLoadout, typeof is still need to determine players class. + // appearance now handled with getUnitLoadout, typeof is still needed to determine players class. _appearance = ["", "", "", "", currentWeapon _player, typeOf _player]; // new save format @@ -107,6 +107,7 @@ if (_allowSave) then{ _bloodPressure = _vars param [_bloodPIndex,100]; if (_bloodPressure >= 180 || _bloodPressure <= 10) then { _player setDamage 1; + ["PlayerStats", _playerUID, 0, 1] call EPOCH_fnc_server_hiveSETBIT; } else { // set player alive bit ["PlayerStats", _playerUID, 0, 0] call EPOCH_fnc_server_hiveSETBIT;