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fix force quality too high causing poor performace
terraingrid should be 10 not greater
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@ -22,33 +22,33 @@ class CfgSecConf
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{
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{
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viewDistance = 1600; // Standard Preset = 1600
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viewDistance = 1600; // Standard Preset = 1600
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viewDistanceObects = 1300; // Standard Preset = 1300
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viewDistanceObects = 1300; // Standard Preset = 1300
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terrainGrid = 25; // Standard Preset = 25
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terrainGrid = 10; // Standard Preset = 25
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};
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};
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class High
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class High
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{
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{
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viewDistance = 2200; // High Preset = 2200
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viewDistance = 2200; // High Preset = 2200
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viewDistanceObects = 1800; // High Preset = 1800
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viewDistanceObects = 1800; // High Preset = 1800
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terrainGrid = 12.5; // High Preset = 12.5
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terrainGrid = 10; // High Preset = 12.5
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};
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};
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class VeryHigh
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class VeryHigh
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{
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{
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viewDistance = 3000; // Very High Preset = 3000
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viewDistance = 3000; // Very High Preset = 3000
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viewDistanceObects = 2600; // Very High Preset = 2600
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viewDistanceObects = 2600; // Very High Preset = 2600
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terrainGrid = 6.25; // Very High Preset = 6.25
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terrainGrid = 10; // Very High Preset = 6.25
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};
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};
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class Ultra
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class Ultra
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{
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{
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viewDistance = 3800; // Ultra Preset = 3800
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viewDistance = 3800; // Ultra Preset = 3800
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viewDistanceObects = 3200; // Ultra Preset = 3200
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viewDistanceObects = 3200; // Ultra Preset = 3200
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terrainGrid = 3.125; // Ultra Preset = 3.125
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terrainGrid = 10; // Ultra Preset = 3.125
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};
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};
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class Custom
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class Custom
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{
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{
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viewDistance = 2500; // High+
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viewDistance = 2500; // High+
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viewDistanceObects = 2000; // High+
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viewDistanceObects = 2000; // High+
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terrainGrid = 10; // Default in MP: 10
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terrainGrid = 10; // Default in MP: 10
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};
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};
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mode = "Custom";
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mode = "Standard";
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};
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};
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class displayAddEventHandler {
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class displayAddEventHandler {
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