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can just use array as targets instead of foreach here
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@ -38,9 +38,7 @@ if (!isNull _object && !(_class isEqualTo "")) then {
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// force nearby players to reveal new object faster
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_playersNear = _newObj nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 300];
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{
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[_newObj, {player reveal _this}] remoteExec ["call", _x];
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}forEach _playersNear;
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[_newObj, {player reveal _this}] remoteExec ["call", _playersNear];
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};
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};
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