From b3647282e2927abfefc23f2a70182d501dfa2a91 Mon Sep 17 00:00:00 2001 From: He-Man Date: Thu, 23 Mar 2017 21:08:18 +0100 Subject: [PATCH] Dyna Buildmode also persistent without Energy Players often are confused, why Build mode is not in DynaMenu --- .../epoch_config/Configs/CfgActionMenu/CfgActionMenu_self.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Sources/epoch_config/Configs/CfgActionMenu/CfgActionMenu_self.hpp b/Sources/epoch_config/Configs/CfgActionMenu/CfgActionMenu_self.hpp index ef607911..2123fbc4 100644 --- a/Sources/epoch_config/Configs/CfgActionMenu/CfgActionMenu_self.hpp +++ b/Sources/epoch_config/Configs/CfgActionMenu/CfgActionMenu_self.hpp @@ -51,8 +51,8 @@ class player_group_requests class base_mode_enable { - condition = "EPOCH_buildMode in [0,2] && EPOCH_playerEnergy > 0 && !dyna_inVehicle"; - action = "EPOCH_stabilityTarget = objNull;EPOCH_buildMode = 1;['Build Mode: Enabled Snap alignment', 5] call Epoch_message;EPOCH_buildDirection = 0;"; + condition = "EPOCH_buildMode in [0,2] && !dyna_inVehicle"; + action = "if (EPOCH_playerEnergy > 0) then {EPOCH_stabilityTarget = objNull;EPOCH_buildMode = 1;['Build Mode: Enabled Snap alignment', 5] call Epoch_message;EPOCH_buildDirection = 0} else {['Need Energy!', 5] call Epoch_message};"; icon = "x\addons\a3_epoch_code\Data\UI\buttons\build_maintain.paa"; tooltip = "Build Mode: Snap alignment"; };