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More Config Fixes / Changes
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@ -240,7 +240,7 @@ class CfgBaseBuilding
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{
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removeParts[] = {{"ItemCorrugatedLg",3}};
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upgradeBuilding[] = {{"CinderTower_EPOCH",{{"CinderBlocks",4},{"MortarBucket",4}}}};
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upgradeBuildingPart[] = {{"ItemCorrugatedLg",4}};
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upgradeBuildingPart[] = {{"ItemCorrugatedLg",2}};
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removeBuildingPart[] = {{"ItemCorrugatedLg",2}};
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simulClass = "MetalTower_SIM_EPOCH";
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staticClass = "MetalTower_EPOCH";
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@ -572,6 +572,7 @@ class CfgBaseBuilding
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class WoodTower_EPOCH : Default
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{
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removeParts[] = {{"PartPlankPack",4}};
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upgradeBuilding[] = {{"MetalTower_EPOCH",{{"ItemCorrugatedLg",4}}}};
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upgradeBuildingPart[] = {{"ItemPlywoodPack",1},{"PartPlankPack",2}};
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removeBuildingPart[] = {{"ItemPlywoodPack",1},{"PartPlankPack",2}};
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simulClass = "WoodTower_SIM_EPOCH";
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@ -190,7 +190,13 @@ class CfgEpochClient
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UseAdvancedVehicleRepair = "true"; // Switch On / Off Advanced Vehicle Repair (Does not effect SuppressedCraftingItems !)
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EnableRemoveParts = "true"; // Enable removing Tires / Engines from Vehicles
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DisallowSellOnDamage = "false"; // Prevent from selling Vehicles with one or more fully damaged wheel or engine
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SuppressedCraftingItems[] = {"VehicleRepairLg"}; // These Items can not be crafted (but can be used in recipe) - for usage of "Advanced Vehicle Repair"
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SuppressedCraftingItems[] = { // These Items can not be crafted (but can be used in recipe)
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"VehicleRepairLg", // Supressed for Advanced Vehicle Repair (no longer needed)
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"KitMetalFloor", // Item is Upgradeable, but you can remove it here to make it also Craftable
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"KitMetalTower", // Item is Upgradeable, but you can remove it here to make it also Craftable
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"KitCinderFloor", // Item is Upgradeable, but you can remove it here to make it also Craftable
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"KitCinderTower" // Item is Upgradeable, but you can remove it here to make it also Craftable
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};
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VehicleRepairs[] = { // {Hitpoint, dmg to repair, dmg to replace, mat to repair, mat to replace}
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{"HitHull",0.33,0.66,"ItemScraps","ItemCorrugated"},
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{"HitBody",0.33,1,"ItemScraps","ItemCorrugated"},
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@ -501,6 +501,18 @@ class CfgMainTable
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{ "Grenades", 2 }
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};
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};
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class Toilet_EPOCH : Default
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{
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lootMin = 3;
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LootMax = 6;
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tables[] = {
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{ "Primitive", 10 },
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{ "Food", 10 },
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{ "Grenades", 2 },
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{ "Gems", 2 },
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{ "Medical", 2 }
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};
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};
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class Cargo_Container : Default
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{
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lootMin = 10;
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