Merge pull request #522 from EpochModTeam/0.3.8-Antagonist-Death-Menu-Updates

Player Death Options and Antagonist Updates
This commit is contained in:
vbawol 2016-04-26 09:33:43 -05:00
commit 73ca4df33b
18 changed files with 377 additions and 47 deletions

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@ -22,16 +22,29 @@ _grp = createGroup RESISTANCE;
_grp setBehaviour "COMBAT";
_grp setCombatMode "RED";
// TODO: make configized
_arrUnits = ["I_Soldier_EPOCH", "I_Soldier2_EPOCH", "I_Soldier3_EPOCH"];
_minAISkill = getNumber (getMissionConfig "CfgEpochUAVSupport" >> "minAISkill");
_arrUnits = getArray (getMissionConfig "CfgEpochUAVSupport" >> "unitTypes");
_unitCount = getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxUnitNum");
_arrSkills = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"];
_arrVals = [
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxAimingAccuracy"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxAimingShake"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxAimingSpeed"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxEndurance"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxSpotDistance"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxSpotTime"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxCourage"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxReloadSpeed"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxCommanding"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxGeneral")
];
_units = [];
for "_i" from 0 to ((count _arrUnits)-1) do {
for "_i" from 0 to (_unitCount - 1) do {
_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, "FORM"];
_unit = _grp createUnit[selectRandom _arrUnits, _pos, [], 0, "FORM"];
_units pushBack _unit;
_unit setSkill 0.6;
//_unit setSkill 0.6;
_unit setRank "Private";
_unit enableAI "TARGET";
@ -41,9 +54,9 @@ for "_i" from 0 to ((count _arrUnits)-1) do {
_unit disableAI "FSM";
for "_i" from 0 to ((count _arrSkills)-1) do {
_aiskill = ((floor(random 10))+1)/10;
if (_aiskill<0.6) then {_aiskill=0.6};
_unit setSkill [_arrSkills select _i,_aiskill];
_aiskill = floor random (_arrVals select _i);
if (_aiskill<_minAISkill) then {_aiskill=_minAISkill};
_unit setSkill [_arrSkills select _i,_arrVals select _i];
};
if (_i == 0) then {

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@ -1,7 +1,7 @@
/*
Author: Aaron Clark - EpochMod.com
Contributors:
Contributors: Andrew Gregory
Description:
Antagonist spawn function
@ -12,15 +12,19 @@
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf
*/
private ["_unit","_sapperNum","_config","_bomb","_targetPos","_grp","_driver","_index","_nonJammer","_nonTrader","_jammers","_jammerRange","_restricted","_disableAI"];
params ["_unitClass"];
private ["_unit","_sapperNum","_config","_targetPos","_grp","_driver","_index","_nonJammer","_nonTrader","_jammers","_jammerRange","_restricted","_disableAI"];
params ["_unitClass","_trgt","_doVariable"];
private _bomb = objNull;
if(isNil "_doVariable")then{_doVariable=false;};
if(isNil "_trgt")then{_trgt=player;};
diag_log format["Epoch: ADMIN: Antagonist %1 Spawning on %2. Do variable: %3.", _unitClass, _trgt, _doVariable];
if(random 100 < 6)then{
[] execFSM "\x\addons\a3_epoch_code\System\Event_Air_Drop.fsm";
};
if(_doVariable)then{_unitClass call EPOCH_unitSpawnIncrease;};//Assumes Antagonist is required.
_index = EPOCH_spawnIndex find _unitClass;
if (count(player nearEntities[_unitClass, 800]) >= (EPOCH_playerSpawnArray select _index)) exitWith{};
if (!_doVariable && (count(_trgt nearEntities[_unitClass, 800]) >= (EPOCH_playerSpawnArray select _index))) exitWith{};
_nonJammer = ["CfgEpochClient", "nonJammerAI", ["B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F"]] call EPOCH_fnc_returnConfigEntryV2;
_nonTrader = ["CfgEpochClient", "nonTraderAI", ["B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F","GreatWhite_F"]] call EPOCH_fnc_returnConfigEntryV2;
@ -28,18 +32,22 @@ _nonTraderAIRange = ["CfgEpochClient", "nonTraderAIRange", 150] call EPOCH_fnc_r
_unit = objNull;
_targetPos = getPosATL player;
_targetPos = getPosATL _trgt;
_targetPos set [2,0];
_jammers = [];
_config = 'CfgEpochClient' call EPOCH_returnConfig;
_jammerRange = getNumber(_config >> "buildingJammerRange");
_jammers = nearestObjects[_targetPos, ["PlotPole_EPOCH"], _jammerRange];
if(count _jammers > 0 && (_unitClass in _nonJammer))exitWith{};
if(count _jammers > 0 && (_unitClass in _nonJammer))exitWith{
if(_doVariable)then{["<t size='1.6' color='#99ffffff'>Not allowed near a base - Please respawn !</t>", 5] call Epoch_dynamicText;};
};
_restricted = [];
_restricted = nearestObjects [_targetPos, ["ProtectionZone_Invisible_F"], _nonTraderAIRange];
if(count _restricted > 0 && (_unitClass in _nonTrader))exitWith{};
if(count _restricted > 0 && (_unitClass in _nonTrader))exitWith{
if(_doVariable)then{["<t size='1.6' color='#99ffffff'>Not allowed near a trader - Please respawn !</t>", 5] call Epoch_dynamicText;};
};
_disableAI = {
{_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"];
@ -49,11 +57,11 @@ switch _unitClass do {
case "Epoch_Cloak_F": {
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_unit call _disableAI;
[_unit] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm";
[_unit,_trgt] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm";
};
case "GreatWhite_F": {
if (surfaceIsWater _targetPos) then{
if (((_targetPos vectorDiff getPosASL player) select 2) > 25) then{
if (((_targetPos vectorDiff getPosASL _trgt) select 2) > 25) then{
_unit = createAgent[_unitClass, _targetPos, [], 120, "FORM"];
_unit call _disableAI;
[_unit] execFSM "\x\addons\a3_epoch_code\System\Shark_Brain.fsm";
@ -61,19 +69,19 @@ switch _unitClass do {
};
};
case "Epoch_Sapper_F": {
if(random 100 < 6)then{
if(random 100 < 6 && isNull _trgt)then{
_config = 'CfgEpochSapper' call EPOCH_returnConfig;
_sapperNum = 8;
if(getNumber(_config >> "sapperMigrationCount") > 0)then{
_sapperNum = getNumber(_config >> "sapperMigrationCount");
};
[player,_sapperNum] execVM "epoch_code\compile\EPOCH_callSapperMigration.sqf";
[_trgt,_sapperNum] execVM "epoch_code\compile\EPOCH_callSapperMigration.sqf";
}else{
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
_bomb attachTo [_unit, [0,0,0],"Pelvis"];
_unit call _disableAI;
sapperHndl = [_unit, _bomb] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
_unit addEventHandler ["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
_unit addEventHandler ["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
};
@ -83,12 +91,12 @@ switch _unitClass do {
_bomb = createVehicle["SapperB_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
_bomb attachTo[_unit, [0, 0, 0], "Pelvis"];
_unit call _disableAI;
sapperHndl = [_unit, _bomb] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
_unit addEventHandler["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
_unit addEventHandler["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
};
case "I_UAV_01_F": {
_targetPos = getPosATL player;
_targetPos = getPosATL _trgt;
_targetPos = [_targetPos, 600, 1200, 5, 0, 400, 0] call BIS_fnc_findSafePos;
_targetPos set[2, 600];
_unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"];
@ -97,7 +105,7 @@ switch _unitClass do {
_grp = createGroup RESISTANCE;
_driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"];
_driver moveInAny _unit;
[_unit, player] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm";
[_unit, _trgt] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm";
};
case "PHANTOM": {
[] execFSM "\x\addons\a3_epoch_code\System\Phantom_Brain.fsm";
@ -107,6 +115,12 @@ switch _unitClass do {
};
};
if(_doVariable && (!isNull _unit) && (!isNull _trgt))then{
_trgt setVariable ["EPOCH_antagObj", _unit, true];
if!(isNull _bomb)then{
_trgt setVariable ["EPOCH_antagBomb", _bomb, true];
};
};
if !(isNull _unit) then {
// send to server
[_unit] remoteExec ["EPOCH_localCleanup",2];

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@ -4,7 +4,7 @@
Contributors:
Description:
Epoch cursorTarget anywhere
Direction from one object to another plus a degree value to chose a random direction within.
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
@ -18,7 +18,7 @@
Parameter(s):
_this select 0: (ARRAY or OBJECT) - position1
_this select 1: (ARRAY or OBJECT) - position2
_this select 2: NUMBER - random spread [optional: default 32]
_this select 2: NUMBER - random spread [optional: default 32] max 360
Returns:
SCALAR - (direction 0-360)

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@ -0,0 +1,65 @@
/*
Author: Andrew Gregory - EpochMod.com
Contributors:
Description:
Switch player camera to antagonist. Currently only for use after player death. Return to player body when finished or revived.
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_playerAttachToAntagonist.sqf
Example:
[_antagonistObj,_plyrObj] call EPOCH_fnc_playerAttachToAntagonist;
Parameter(s):
_this select 0: OBJECT - Antagonist Object
_this select 1: OBJECT - Player Object
Returns:
*/
params ["_player", "_antagonist", "_bomb","_killer"];
private _tapDiag = "TapOut";
if (visibleMap) then {openMap [false, true];};
_antagonist switchCamera "Internal";
if(isNil "_bomb")then{_bomb = objNull;};
if(typeOf _antagonist == "Epoch_Sapper_F" || typeOf _antagonist == "Epoch_SapperB_F")then{_tapDiag = "TapOut3";};
createDialog _tapDiag;
diag_log format["Epoch: DEBUG: Attaching player %1 to %2, bomb found: %3",_player,_antagonist,_bomb];
[_antagonist,_tapDiag,_player,_killer] spawn{
_antagonist2 = _this select 0;
_tapDiag2 = _this select 1;
_player2 = _this select 2;
_killer2 = _this select 3;
private _doingGroan = false;
private _doingBoom = false;
private _groanTime = diag_tickTime;
while {!alive _player2} do {
if (playerRespawnTime <= 1) exitWith{ (findDisplay 46) closeDisplay 0; };
if (playerRespawnTime > 15 && !dialog) then {createDialog _tapDiag2;};
if (isObjectHidden _player2) exitWith {[_player2,Epoch_personalToken,_killer2, "EPOCH_antagObj", objNull, true] remoteExec ["EPOCH_server_playerSetVariable",2];closeDialog 2;};//revivial
if((!alive _antagonist2)) exitWith {
[_player2,Epoch_personalToken,_killer2, "EPOCH_antagObj", objNull, true] remoteExec ["EPOCH_server_playerSetVariable",2];
uiSleep 3;(findDisplay 46) closeDisplay 0;};
if(_player2 getVariable["EPOCH_callGroan",false])then{
_player2 setVariable["EPOCH_callGroan",false];
_doingGroan = true;
_groanTime = diag_tickTime;
[_player2,Epoch_personalToken,_killer2, "EPOCH_callGroan", true, false] remoteExec ["EPOCH_server_playerSetVariable",2];
};
if(_player2 getVariable["EPOCH_callBoom",false])then{
_player2 setVariable["EPOCH_callBoom",false];
_doingBoom = true;
[_player2,Epoch_personalToken,_killer2, "EPOCH_callBoom", true, false] remoteExec ["EPOCH_server_playerSetVariable",2];
};
if(_doingGroan && ctrlEnabled 1602)then{ctrlEnable[1602,false];};
if(_doingGroan && !(ctrlEnabled 1602) && diag_tickTime - _groanTime > 16)then{ctrlEnable[1602,true];_doingGroan=false;};
if(_doingBoom && ctrlEnabled 1601)then{ctrlEnable[1601,false];};
uiSleep 0.1;
};
};

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@ -1,7 +1,7 @@
/*
Author: Aaron Clark - EpochMod.com
Contributors:
Contributors: Andrew Gregory
Description:
Player death handler
@ -22,6 +22,8 @@
Returns:
BOOL
*/
private _tapDiag = "TapOut";
private _doRevenge = false;
params ["_unit", "_killer"];
// test ejecting unit from vehicle if dead client side
@ -36,21 +38,26 @@ EPOCH_buildMode = 0;
EPOCH_snapDirection = 0;
EPOCH_Target = objNull;
if(player != _killer && (isPlayer _killer || isPlayer (effectiveCommander _killer)))then{_tapDiag = "TapOut2";};//TODO: vehicle check may not always be reliable
if (Epoch_canBeRevived) then {
setPlayerRespawnTime 600;
createDialog "TapOut";
createDialog _tapDiag;
} else {
setPlayerRespawnTime 15;
["<t size='1.6' color='#99ffffff'>You can be just revived once per life!</t>", 5] call Epoch_dynamicText;
};
[] spawn{
[_killer, _tapDiag] spawn{
_killer2 = _this select 0;
_tapDiag2 = _this select 1;
while {!alive player} do {
if (playerRespawnTime <= 1) exitWith{ (findDisplay 46) closeDisplay 0; };
if (playerRespawnTime > 15 && !dialog) then {
createDialog "TapOut";
};
if (playerRespawnTime > 15 && !dialog) then {createDialog _tapDiag2;};
if (isObjectHidden player) then {closeDialog 2;};
if(player getVariable["EPOCH_doBoom",false])exitWith{player setVariable ["EPOCH_doBoom",nil];[player] call EPOCH_fnc_playerDeathDetonate;};
if(player getVariable["EPOCH_doMorph",false])exitWith{player setVariable ["EPOCH_doMorph",nil];[selectRandom (getArray (getMissionConfig "CfgEpochClient" >> "deathMorphClass")),player,_killer2] call EPOCH_fnc_playerDeathMorph;};
uiSleep 0.1;
};
};

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@ -0,0 +1,36 @@
/*
Author: Andrew Gregory - EpochMod.com
Contributors:
Description:
Detonate player body.
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeathDetonate.sqf
Example:
[] call EPOCH_fnc_playerDeathDetonate;
Parameter(s):
Returns:
BOOM
*/
params ["_player"];
openmap [false,false];
closeDialog 2;
[_player, Epoch_personalToken] remoteExec ["EPOCH_server_deadPlayerDetonate",2];
deleteVehicle player;
player setVariable ["doneBoom", true];
[] spawn{
while {!alive player} do {
//Handle clean up
if(player getVariable["doneBoom",false])exitWith{player setVariable ["doneBoom",nil]; uiSleep 5; (findDisplay 46) closeDisplay 0;};
uiSleep 0.1;
};
};

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@ -0,0 +1,38 @@
/*
Author: Andrew Gregory - EpochMod.com
Contributors:
Description:
Morph dead player body into an antagonist, called from player death GUI. Dead player camera will attach to antagonist.
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeathMorph.sqf
Example:
[] call EPOCH_fnc_playerDeathMorph;
Parameter(s):
_this select 0: STRING - Antagonist class
_this select 1: OBJECT - Player (Victim)
_this select 2: OBJECT - Target Player (Killer)
Returns:
*/
params ["_antagonistClass", "_player", "_killer"];
openmap [false,false];
[_killer,_antagonistClass,true,_player, Epoch_personalToken] remoteExec ["EPOCH_server_triggerAntagonist",2];
[_killer,_player] spawn{
_killer2 = _this select 0;
_player2 = _this select 1;
while {!alive player} do {
if (isObjectHidden _player2) then {closeDialog 2;};
if!(isNull (_killer2 getVariable["EPOCH_antagObj",objNull])) exitWith {closeDialog 2;[_player2,(_killer2 getVariable["EPOCH_antagObj",objNull]),(_killer2 getVariable["EPOCH_antagBomb",objNull]),_killer2] call EPOCH_fnc_playerAttachToAntagonist;};
uiSleep 0.1;
};
};

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@ -0,0 +1,30 @@
/*
Author: Andrew Gregory - EpochMod.com
Contributors:
Description:
call setVariable from client. Allows the server to call and set a local variable on an object via a player without broadcasting.
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_playerSetVariable.sqf
Example:
[_obj,_var,_value,_local] call EPOCH_fnc_playerSetVariable;
Parameter(s):
_this select 0: OBJECT - Object to attach variable to
_this select 1: STRING - Variable Name
_this select 2: ANYTHING - Variable Value
_this select 3: BOOLEAN - Broadcast ?
Returns:
*/
params ["_obj", "_var", "_value", "_local"];
if(isNil "_local")then{_local = false;};
diag_log format["Epoch: ADMIN: Attempting Set variable [%2,%3,%4] on %1.", _obj, _var, _value,_local];
_obj setVariable [_var,_value,_local];

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@ -0,0 +1,27 @@
/*
Author: Andrew Gregory - EpochMod.com
Contributors: Aaron Clark
Description:
Send server message to trigger antagonist on another client. Server returns antagonist object where required. Designed to support additional tap out options (Morphing).
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_triggerAntagonist.sqf
Example:
[_killer, "Epoch_Sapper_F", player, true] call EPOCH_fnc_triggerAntagonist;
Parameter(s):
_this select 0: Target client to trigger antagonist on. (Killer)
_this select 1: Antagonist class to spawn, e.g. "Epoch_Sapper_F", see EPOCH_unitSpawn.sqf for full list
_this select 2: On target, set variable containing antagonist object. Allows other players / requesting player to attach to antagonist object.
Returns:
*/
params ["_target","_antagonist","_doVariable"];
[_target,_antagonist,_doVariable,player,Epoch_personalToken] remoteExec ["EPOCH_server_triggerAntagonist",2];

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@ -1,6 +1,6 @@
/*
Author: Aaron Clark - EpochMod.com
Contributors:
Contributors: Andrew Gregory
Description:
Main Client side configs for the Epoch gamemode
@ -23,6 +23,7 @@ class CfgEpochClient
buildingJammerRange = 75; // jammer range in meters
disableRemoteSensors = true; // disableRemoteSensors true
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
deathMorphClass[] = {"Epoch_Sapper_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F"};//Random selection of these classes when player morphs after death. Currently available: Epoch_Cloak_F, Epoch_SapperB_F, Epoch_Sapper_F, I_UAV_01_F
antagonistSpawnIndex[] = {
{"Epoch_Cloak_F", 1}, // {"type", limit}
{"GreatWhite_F", 2},
@ -57,16 +58,16 @@ class CfgEpochClient
// Event handler code
displayAddEventHandler[] = {"keyDown","keyUp"};
keyDown = "(_this call EPOCH_KeyDown)";
keyUp = "(_this call EPOCH_KeyUp)";
keyDown = "(_this call EPOCH_KeyDown)";
keyUp = "(_this call EPOCH_KeyUp)";
addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","Fired","Killed","HandleRating","GetInMan","GetOutMan"};
Respawn = "(_this select 0) call EPOCH_clientRespawn";
Put = "(_this select 1) call EPOCH_interact;_this call EPOCH_PutHandler";
Take = "(_this select 1) call EPOCH_interact;_this call EPOCH_UnisexCheck";
Fired = "_this call EPOCH_fnc_playerFired;";
InventoryClosed = "if !(EPOCH_arr_interactedObjs isEqualTo[]) then {[EPOCH_arr_interactedObjs] remoteExec['EPOCH_server_save_vehicles', 2]; EPOCH_arr_interactedObjs = [];};";
Take = "(_this select 1) call EPOCH_interact;_this call EPOCH_UnisexCheck";
Fired = "_this call EPOCH_fnc_playerFired;";
InventoryClosed = "if !(EPOCH_arr_interactedObjs isEqualTo[]) then {[EPOCH_arr_interactedObjs] remoteExec['EPOCH_server_save_vehicles', 2]; EPOCH_arr_interactedObjs = [];};";
InventoryOpened = "_this spawn EPOCH_initUI;_container = _this select 1;_lockedNear = false;if (_container isKindOf 'GroundWeaponHolder' || _container isKindOf 'WeaponHolderSimulated') then {{if (locked _x in [2, 3] ||_x getVariable['EPOCH_Locked', false]) exitWith {_lockedNear = true}} forEach (player nearSupplies 10);};if (locked _container in [2, 3] || _container getVariable['EPOCH_Locked', false] || _lockedNear) then {[] spawn {disableSerialization;waitUntil {!isNull findDisplay 602};_display = findDisplay 602;_ctrl_cargo = _display displayCtrl 6401;_ctrl_ground = _display displayCtrl 6321;_ctrl_cargo ctrlEnable false;ctrlSetFocus _ctrl_ground;ctrlActivate _ctrl_ground;};};";
Killed = "_this call EPOCH_fnc_playerDeath;";
Killed = "_this call EPOCH_fnc_playerDeath;";
HandleRating = "EPOCH_playerKarma = EPOCH_playerKarma + (_this select 1);0";
HandleDamage = "";
HandleHeal = "";
@ -108,6 +109,10 @@ class CfgEpochSapper
groanTrig = 16; //Percentage chance of a groan. Min value = 4
sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
reflexSpeed = 0.25; //Sapper brain will pause for this time when checking for new stimulus during each thought process. Lower number equals a more reactive sapper. (Guide Min 0.25 - Max 2.5).
nestChance = 2; //Every time a sapper spawns apply this percentage chance that sapper will create a nest.
hideLevel = 72; //(Emotion) Sapper fear increases by several factors, higher number of armed player(s) in area / being shot at. Set fear level (out of 100) at which he will go into a 'hide / evade mode'.. temporarily.
chargeLevel = 52; //(Emotion) Sapper anger increases by smelling / sensing players, being shot at / hit, too many players on his turf. Set level (Out of 100) at which he is triggered to charge on the current target.
};
class CfgEpochUAV
{
@ -115,6 +120,22 @@ class CfgEpochUAV
UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
};
class CfgEpochUAVSupport
{
unitTypes[] = {"I_Soldier_EPOCH", "I_Soldier2_EPOCH", "I_Soldier3_EPOCH"};//Selects from randomly
maxUnitNum = 2; //Maximum number of units spawned when UAV spots target.
minAISkill = 0.2; //Minumum AI Skill. Skills are chosen randomly between this minimum overall AI skill value and the following max AI skill values, for each of the next skills:
maxAimingAccuracy = 0.7;
maxAimingShake = 0.9;
maxAimingSpeed = 0.6;
maxEndurance = 0.4;
maxSpotDistance = 0.4;
maxSpotTime = 0.3;
maxCourage = 0.3;
maxReloadSpeed = 0.5;
maxCommanding = 0.4;
maxGeneral = 0.4;
};
class CfgEpochAirDrop
{
AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.

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@ -1,7 +1,7 @@
/*
Author: Aaron Clark - EpochMod.com
Contributors:
Contributors: Andrew Gregory
Description:
RemoteExec whitelist for Epoch sandbox gamemode. This also blacklists default A3 remoteExec commands.
@ -197,6 +197,19 @@ class CfgRemoteExec
allowedTargets=2;
jip = 0;
};
class EPOCH_server_triggerAntagonist {
allowedTargets=2;
jip = 0;
};
class EPOCH_server_deadPlayerDetonate {
allowedTargets=2;
jip = 0;
};
class epoch_server_playersetvariable {
allowedTargets=2;
jip = 0;
};
};
class Commands {mode=0;};
};

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@ -0,0 +1,24 @@
/*
Author: Andrew Gregory - EpochMod.com
Contributors: Aaron Clark
Description:
Trigger an antagonist on a client. Option to add antagonist object to target as a variable.
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_server/compile/epoch_antagonists/EPOCH_server_triggerAntagonist.sqf
*/
params ["_target","_antagonistClass","_doVariable","_player","_token"];
diag_log format["Epoch: ADMIN: Attempting antagonist (%3) trigger from %1 for %2.", getPlayerUID _player, _target, _antagonistClass];
if !([_player,_token]call EPOCH_server_getPToken)exitWith{};
if(!isNull _target)then{
diag_log format["Epoch: ADMIN: Calling antagonist (%3) trigger from %1 for %2.", getPlayerUID _player, _target, _antagonistClass];
[_antagonistClass, _target, _doVariable] remoteExec ["EPOCH_unitSpawn",_target];
//if(!isNull _player)then{hideObjectGlobal _player;};//Do elsewhere, allow revival
};

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@ -1,7 +1,7 @@
/*
Author: Aaron Clark - EpochMod.com
Author: Andrew Gregory - EpochMod.com
Contributors:
Contributors: Aaron Clark
Description:
Creates air drop crate

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@ -1,7 +1,7 @@
/*
Author: Aaron Clark - EpochMod.com
Author: Andrew Gregory - EpochMod.com
Contributors:
Contributors: Aaron Clark
Description:
Creates helicopter air drop

View File

@ -1,7 +1,7 @@
/*
Author: Aaron Clark - EpochMod.com
Author: Andrew Gregory - EpochMod.com
Contributors:
Contributors: Aaron Clark
Description:
Server side spawing of shipwreck loots

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@ -0,0 +1,22 @@
/*
Author: Andrew Gregory - EpochMod.com
Contributors: Aaron Clark
Description:
Detonate a boss sapper bomb at player position.
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_server/compile/epoch_antagonists/EPOCH_server_playerDeathOptions.sqf
*/
params ["_player", "_token"];
diag_log format["Epoch: ADMIN: Attempting player detonate on %1.", getPlayerUID _player];
if !([_player,_token]call EPOCH_server_getPToken)exitWith{};
_pos = getPosATL _player;
_bomb = createVehicle["SapperB_Charge_Ammo", _pos, [], 0, "CAN_COLLIDE"];
_bomb setDamage 1;
hideObjectGlobal _player;

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@ -0,0 +1,18 @@
/*
Author: Andrew Gregory - EpochMod.com
Contributors:
Description:
Call setVariable on specific client.
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_server/compile/epoch_antagonists/EPOCH_server_playerSetVariable.sqf
*/
params ["_player","_token","_obj", "_var", "_value", "_local"];
if !([_player,_token]call EPOCH_server_getPToken)exitWith{};
diag_log format["Epoch: ADMIN: Attempting Set variable [%2,%3,%4] on %1.", _obj, _var, _value,_local];
[_obj, _var,_value,_local] remoteExec ['EPOCH_fnc_playerSetVariable', _obj];

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@ -71,13 +71,14 @@ class CfgServerFunctions
class server_savePlayer {};
class server_loadPlayer {};
class server_checkPlayer {};
// class server_respawnPlayer {};
class server_onPlayerDisconnect {};
class server_deadPlayer {};
class server_revivePlayer {};
class server_storeCrypto {};
class server_equippedItem {};
class server_unpackBackpack {};
class server_deadPlayerDetonate{};
class server_playerSetVariable{};
};
class epoch_traders {
class server_loadTraders {};
@ -132,6 +133,7 @@ class CfgServerFunctions
class server_handle_say3D {};
class server_handle_switchMove {};
class server_handle_sapperObjs {};
class server_triggerAntagonist{};
};
};
};