Hints for Multigun Useage

This commit is contained in:
He-Man 2017-12-02 21:22:43 +01:00
parent cbb0184a0e
commit 755bef4284

View File

@ -74,12 +74,14 @@ switch true do {
}forEach((getAllHitPointsDamage _cursorTarget) param[2,[]]);
if (_highestDMG > 0) then {
_newDMG = ((_highestDMG - 0.5) max 0);
["Partially healed / repaired",5] call epoch_message;
if (local _cursorTarget) then {
[_cursorTarget,[[_currentHIT,_newDMG]]] call EPOCH_client_repairVehicle;
} else {
[_cursorTarget,[[_currentHIT,_newDMG]],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
};
} else {
["Full healed / repaired or too much damaged",5] call epoch_message;
if ((damage _cursorTarget) > 0) then {
[_cursorTarget,["ALL",0],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
};