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allow direction and force addactions on other objects
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parent
9d9ea54612
commit
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@ -13,7 +13,7 @@
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server/compile/epoch_server/EPOCH_server_createTeleport.sqf
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server/compile/epoch_server/EPOCH_server_createTeleport.sqf
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*/
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*/
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//[[[cog import generate_private_arrays ]]]
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//[[[cog import generate_private_arrays ]]]
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private ["_array","_center","_class","_cloneClasses","_config","_deSimulate","_debug","_debug1","_debugLocation","_dir","_enterClass","_ep","_exitClass","_light","_lightLocation","_loadBaseTemplateConfig","_markerName","_part","_partPos","_pos","_pos1","_pro1","_pro2","_protection","_useWorldPos","_veh1","_veh2"];
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private ["_array","_center","_class","_cloneClasses","_config","_deSimulate","_debug","_debug1","_debugLocation","_dir","_dir1","_dir2","_enterClass","_ep","_exitClass","_light","_lightLocation","_loadBaseTemplateConfig","_markerName","_part","_partPos","_pos","_pos1","_pro1","_pro2","_protection","_useWorldPos","_veh1","_veh2"];
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//[[[end]]]
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//[[[end]]]
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_loadBaseTemplateConfig = {
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_loadBaseTemplateConfig = {
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private ["_partPos","_part","_array","_center","_deSimulate"];
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private ["_partPos","_part","_array","_center","_deSimulate"];
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@ -126,20 +126,38 @@ _config = configFile >> "CfgEpoch";
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_pro2 = createVehicle ["ProtectionZone_Invisible_F", _pos, [], 0, "CAN_COLLIDE"];
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_pro2 = createVehicle ["ProtectionZone_Invisible_F", _pos, [], 0, "CAN_COLLIDE"];
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};
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};
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// allow forth position element to set direction if set
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_dir1 = 0;
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_dir2 = 0;
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if (count _pos1 >= 4) then {
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_dir1 = _pos1 deleteAt 3;
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};
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if (count _pos >= 4) then {
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_dir2 = _pos deleteAt 3;
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};
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_pro1 = createVehicle ["ProtectionZone_Invisible_F", _pos1, [], 0, "CAN_COLLIDE"];
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_pro1 = createVehicle ["ProtectionZone_Invisible_F", _pos1, [], 0, "CAN_COLLIDE"];
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_veh1 = createVehicle[_enterClass, _pos1, [], 0, "CAN_COLLIDE"];
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_veh1 = createVehicle[_enterClass, _pos1, [], 0, "CAN_COLLIDE"];
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// force addaction on any other objects that are not setup properly
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if !(_veh1 isKindOf "Transport_EPOCH") then {
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[_veh1, [(localize "STR_EPOCH_Teleport"), {(_this select 0) call EPOCH_EnterBuilding}, [], 1, true, true, "Action", "alive _target", 3, false, "Epoch_Action_Point"]] remoteExec ["addAction", -2, _veh1, true];
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};
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_veh1 enableSimulationGlobal false;
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_veh1 enableSimulationGlobal false;
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_veh1 allowDamage false;
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_veh1 allowDamage false;
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_veh1 setVariable["ParentBuilding", _pos];
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_veh1 setVariable["ParentBuilding", _pos];
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_veh1 setDir 0;
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_veh1 setDir _dir1;
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_veh1 setposATL _pos1;
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_veh1 setposATL _pos1;
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if (_exitClass != "") then {
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if (_exitClass != "") then {
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_veh2 = createVehicle[_exitClass, _pos, [], 0, "CAN_COLLIDE"];
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_veh2 = createVehicle[_exitClass, _pos, [], 0, "CAN_COLLIDE"];
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// force addaction on any other objects that are not setup properly
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if !(_veh2 isKindOf "Transport_EPOCH") then {
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[_veh2, [(localize "STR_EPOCH_Teleport"), {(_this select 0) call EPOCH_EnterBuilding}, [], 1, true, true, "Action", "alive _target", 3, false, "Epoch_Action_Point"]] remoteExec ["addAction", -2, _veh1, true];
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};
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_veh2 enableSimulationGlobal false;
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_veh2 enableSimulationGlobal false;
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_veh2 allowDamage false;
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_veh2 allowDamage false;
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_veh2 setVariable["ParentBuilding", _pos1];
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_veh2 setVariable["ParentBuilding", _pos1];
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_veh2 setDir 0;
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_veh2 setDir _dir2;
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_veh2 setposATL _pos;
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_veh2 setposATL _pos;
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};
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};
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