Changed: Replaced _scaleUI with heartbeat animations for "topRight" dynamicHUD when critical

This commit is contained in:
Raymix 2016-11-09 23:47:14 +00:00
parent 9e66f8e03a
commit 77f3ca71ff
4 changed files with 2 additions and 20 deletions

View File

@ -92,8 +92,7 @@ EPOCH_currentTargetMode = _currentTargetMode;
_forceFatigue = "forceFatigue" in _criticalAttributes;
_forceBloodRise = "forceBloodRise" in _criticalAttributes;
};
[_curCtrl,_critical] call _scaleUI;
[_curCtrl,0.55] call epoch_2DCtrlHeartbeat;
// todo make this reversable or even limited to a color range.
_color = [_playerLimitMin,_playerLimitMax,_currentVarVal,1] call EPOCH_colorRange;
_curCtrl ctrlSetTextColor _color;

View File

@ -123,23 +123,6 @@ _fadeUI = {
};
_bool
};
_scaleUI = {
params ["_ctrl","_bool"];
private _oemScale = _ctrl getVariable ["ctrl_scale", 1];
private _curScale = ctrlScale _ctrl;
if (_bool) then {
if (_curScale isEqualTo _oemScale) then {
[_ctrl, (_oemScale - 0.1), 0.5] call BIS_fnc_ctrlSetScale;
} else {
[_ctrl, _oemScale, 0.5] call BIS_fnc_ctrlSetScale;
};
} else {
if !(_curScale isEqualTo _oemScale) then {
[_ctrl, _oemScale, 0.5] call BIS_fnc_ctrlSetScale;
};
};
_bool
};
_cursorTarget = objNull;

View File

@ -196,7 +196,7 @@ class CfgClientFunctions
{
file = "epoch_code\gui\scripts\animations";
class 2DCtrlShake {};
class 2DCtrlHearbeat {};
class 2DCtrlHeartbeat {};
};
class config
{