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Changed: Replaced _scaleUI with heartbeat animations for "topRight" dynamicHUD when critical
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@ -92,8 +92,7 @@ EPOCH_currentTargetMode = _currentTargetMode;
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_forceFatigue = "forceFatigue" in _criticalAttributes;
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_forceFatigue = "forceFatigue" in _criticalAttributes;
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_forceBloodRise = "forceBloodRise" in _criticalAttributes;
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_forceBloodRise = "forceBloodRise" in _criticalAttributes;
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};
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};
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[_curCtrl,0.55] call epoch_2DCtrlHeartbeat;
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[_curCtrl,_critical] call _scaleUI;
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// todo make this reversable or even limited to a color range.
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// todo make this reversable or even limited to a color range.
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_color = [_playerLimitMin,_playerLimitMax,_currentVarVal,1] call EPOCH_colorRange;
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_color = [_playerLimitMin,_playerLimitMax,_currentVarVal,1] call EPOCH_colorRange;
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_curCtrl ctrlSetTextColor _color;
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_curCtrl ctrlSetTextColor _color;
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@ -123,23 +123,6 @@ _fadeUI = {
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};
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};
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_bool
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_bool
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};
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};
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_scaleUI = {
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params ["_ctrl","_bool"];
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private _oemScale = _ctrl getVariable ["ctrl_scale", 1];
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private _curScale = ctrlScale _ctrl;
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if (_bool) then {
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if (_curScale isEqualTo _oemScale) then {
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[_ctrl, (_oemScale - 0.1), 0.5] call BIS_fnc_ctrlSetScale;
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} else {
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[_ctrl, _oemScale, 0.5] call BIS_fnc_ctrlSetScale;
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};
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} else {
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if !(_curScale isEqualTo _oemScale) then {
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[_ctrl, _oemScale, 0.5] call BIS_fnc_ctrlSetScale;
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};
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};
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_bool
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};
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_cursorTarget = objNull;
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_cursorTarget = objNull;
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@ -196,7 +196,7 @@ class CfgClientFunctions
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{
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{
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file = "epoch_code\gui\scripts\animations";
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file = "epoch_code\gui\scripts\animations";
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class 2DCtrlShake {};
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class 2DCtrlShake {};
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class 2DCtrlHearbeat {};
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class 2DCtrlHeartbeat {};
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};
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};
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class config
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class config
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{
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{
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