Small tweak for Looting

This commit is contained in:
He-Man 2019-10-14 21:22:42 +02:00
parent 86a02a7f09
commit 78d326b711

View File

@ -38,7 +38,6 @@ _masterConfig = getmissionconfig "CfgBuildingLootPos";
_item setvariable ["Epoch_ParentBuilding",_building];
_buildingLoot pushback _item;
_item setDir _dir;
_item setowner (owner _player); // switch owner for better simulations on looting
_privateDir pushback [_item,_dir];
if (surfaceIsWater _pos) then {
_item setPosASL _pos;
@ -76,5 +75,8 @@ _masterConfig = getmissionconfig "CfgBuildingLootPos";
};
} foreach _LootsArray;
if !(_privateDir isEqualTo []) then {
{
(_x select 0) setowner (owner _player); // switch owner for better simulations on looting
} foreach _privateDir;
_privateDir remoteexec ['Epoch_fnc_SetFinalDir',_player];
};