diff --git a/Sources/epoch_code/compile/looting/EPOCH_spawnLoot.sqf b/Sources/epoch_code/compile/looting/EPOCH_spawnLoot.sqf index 312aaef0..a7990594 100644 --- a/Sources/epoch_code/compile/looting/EPOCH_spawnLoot.sqf +++ b/Sources/epoch_code/compile/looting/EPOCH_spawnLoot.sqf @@ -66,7 +66,6 @@ if ((random 100) < _lootBias) then { } forEach _loots; if !(_possibleLoots isEqualTo []) then { - systemchat format ["Loot Spawned - lootLimit: %1",_lootLimit]; for "_i" from 1 to _lootLimit do { _return = true; diff --git a/Sources/epoch_code/compile/setup/masterLoop/Event8.sqf b/Sources/epoch_code/compile/setup/masterLoop/Event8.sqf index 56beee17..ab95979c 100644 --- a/Sources/epoch_code/compile/setup/masterLoop/Event8.sqf +++ b/Sources/epoch_code/compile/setup/masterLoop/Event8.sqf @@ -3,4 +3,3 @@ call epoch_favBar_refresh; // process loot _LootBiasAdd = _LootBiasAdd call _lootBubble; -systemchat str _LootBiasAdd; \ No newline at end of file diff --git a/Sources/epoch_code/compile/setup/masterLoop/init.sqf b/Sources/epoch_code/compile/setup/masterLoop/init.sqf index 7275a4ee..5542c028 100644 --- a/Sources/epoch_code/compile/setup/masterLoop/init.sqf +++ b/Sources/epoch_code/compile/setup/masterLoop/init.sqf @@ -243,17 +243,6 @@ _lootBubble = { if (_distanceTraveled > 10) then { _lastPlayerPos = _playerPos; if (_distanceTraveled < 100) then { -/* - _minlootdist = 30; - _maxlootdist = 80; - _dir = 30; - if (player == vehicle player) then { - _LootBiasAdd = _LootBiasAdd + 1; - _minlootdist = 15; - _maxlootdist = 50; - _dir = 45; - }; -*/ _minlootdist = 30; _maxlootdist = 75; _dir = 30; @@ -263,14 +252,11 @@ _lootBubble = { _maxlootdist = 50; _dir = 45; }; -// _lootDist = _minlootdist + (_maxlootdist - _minlootdist)/2; _lootDist = (_distanceTraveled max _minlootdist) min _maxlootdist; - systemchat format ["lootDist: %1",_lootDist]; _lootLoc = player getRelPos [_lootDist, (random [-_dir,0,_dir])]; if (surfaceiswater _lootLoc) then { _lootLoc set [2,(getPosASL vehicle player) select 2]; }; -// _objects = (_lootLoc nearObjects 50) select { _objects = (nearestObjects [_lootLoc, [], 50]) select { !(_x in EPOCH_LootedBlds) && {_x distance player > _minlootdist} && @@ -289,7 +275,6 @@ _lootBubble = { if (count _objects > 4) then { // remove the farthest away buildings _objects resize 4; }; - systemchat format ["possible buildings: %1",count _objects]; // diag_log format["DEBUG: loot objects %1",_objects]; _jammer = (_lootLoc nearObjects ["PlotPole_EPOCH", _buildingJammerRange + 50]) + (_lootLoc nearObjects ["ProtectionZone_Invisible_F", 25]); if (!(_objects isEqualTo[]) && (_jammer isEqualTo[])) then {