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0.3.9 b570
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@ -30,6 +30,7 @@ _playerDeathScreen = getText(_config >> "playerDeathScreen");
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_playerRevengeMinAliveTime = getNumber(_config >> "playerRevengeMinAliveTime");
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_playerRevengeMinAliveTime = getNumber(_config >> "playerRevengeMinAliveTime");
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if (_playerDeathScreen isEqualTo "") then {_playerDeathScreen = "TapOut"};
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if (_playerDeathScreen isEqualTo "") then {_playerDeathScreen = "TapOut"};
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_tapDiag = _playerDeathScreen;
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_tapDiag = _playerDeathScreen;
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// diag_log format ["DEBUG: EPOCH_playerAliveTime %1",EPOCH_playerAliveTime];
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_doRevenge = ((getNumber(_config >> "playerDisableRevenge") isEqualTo 0) && EPOCH_playerAliveTime >= _playerRevengeMinAliveTime);
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_doRevenge = ((getNumber(_config >> "playerDisableRevenge") isEqualTo 0) && EPOCH_playerAliveTime >= _playerRevengeMinAliveTime);
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// test ejecting unit from vehicle if dead client side
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// test ejecting unit from vehicle if dead client side
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@ -103,7 +103,7 @@ class CfgEpochClient
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playerDeathScreen = "TapOut";
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playerDeathScreen = "TapOut";
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playerKilledScreen = "TapOut2";
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playerKilledScreen = "TapOut2";
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playerDisableRevenge = 0; // 0 = invoke playerKilledScreen when killed by another player, 1 = disable.
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playerDisableRevenge = 0; // 0 = invoke playerKilledScreen when killed by another player, 1 = disable.
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playerRevengeAliveTime = 900; // time in seconds player must be alive before Revenge option is available.
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playerRevengeMinAliveTime = 900; // time in seconds player must be alive before Revenge option is available.
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// include configs
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// include configs
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#include "CfgEpochClient\Altis.hpp"
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#include "CfgEpochClient\Altis.hpp"
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@ -1 +1 @@
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build=569;
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build=570;
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@ -1 +1 @@
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build=569;
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build=570;
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@ -1 +1 @@
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build=569;
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build=570;
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@ -1 +1 @@
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build=569;
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build=570;
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