0.3.9 b570

This commit is contained in:
vbawol 2016-07-12 15:17:22 -05:00
parent e865ab218e
commit 792e2d90bf
33 changed files with 7 additions and 6 deletions

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@ -30,6 +30,7 @@ _playerDeathScreen = getText(_config >> "playerDeathScreen");
_playerRevengeMinAliveTime = getNumber(_config >> "playerRevengeMinAliveTime"); _playerRevengeMinAliveTime = getNumber(_config >> "playerRevengeMinAliveTime");
if (_playerDeathScreen isEqualTo "") then {_playerDeathScreen = "TapOut"}; if (_playerDeathScreen isEqualTo "") then {_playerDeathScreen = "TapOut"};
_tapDiag = _playerDeathScreen; _tapDiag = _playerDeathScreen;
// diag_log format ["DEBUG: EPOCH_playerAliveTime %1",EPOCH_playerAliveTime];
_doRevenge = ((getNumber(_config >> "playerDisableRevenge") isEqualTo 0) && EPOCH_playerAliveTime >= _playerRevengeMinAliveTime); _doRevenge = ((getNumber(_config >> "playerDisableRevenge") isEqualTo 0) && EPOCH_playerAliveTime >= _playerRevengeMinAliveTime);
// test ejecting unit from vehicle if dead client side // test ejecting unit from vehicle if dead client side

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@ -103,7 +103,7 @@ class CfgEpochClient
playerDeathScreen = "TapOut"; playerDeathScreen = "TapOut";
playerKilledScreen = "TapOut2"; playerKilledScreen = "TapOut2";
playerDisableRevenge = 0; // 0 = invoke playerKilledScreen when killed by another player, 1 = disable. playerDisableRevenge = 0; // 0 = invoke playerKilledScreen when killed by another player, 1 = disable.
playerRevengeAliveTime = 900; // time in seconds player must be alive before Revenge option is available. playerRevengeMinAliveTime = 900; // time in seconds player must be alive before Revenge option is available.
// include configs // include configs
#include "CfgEpochClient\Altis.hpp" #include "CfgEpochClient\Altis.hpp"

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build=569; build=570;

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build=569; build=570;

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build=569; build=570;

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build=569; build=570;

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569 570