From 7c8e6451699a3d1d428a79b50d93f4cfab00f1e2 Mon Sep 17 00:00:00 2001 From: vbawol Date: Wed, 15 Jun 2016 10:47:04 -0500 Subject: [PATCH] prevent holster when moving --- .../compile/interface_event_handlers/EPOCH_KeyDown.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Sources/epoch_code/compile/interface_event_handlers/EPOCH_KeyDown.sqf b/Sources/epoch_code/compile/interface_event_handlers/EPOCH_KeyDown.sqf index b60b287d..0b8daf98 100644 --- a/Sources/epoch_code/compile/interface_event_handlers/EPOCH_KeyDown.sqf +++ b/Sources/epoch_code/compile/interface_event_handlers/EPOCH_KeyDown.sqf @@ -140,7 +140,7 @@ if (vehicle player == player) then { // H - holster unholster if (_dikCode == EPOCH_keysHolster) then { - if (player nearObjects["Const_All_Walls_F", 3] isEqualTo[]) then { + if (player nearObjects["Const_All_Walls_F", 3] isEqualTo[] && speed player == 0) then { if (currentweapon player != "") then { EPOCH_Holstered = currentweapon player; player action["switchWeapon", player, player, 100];