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testing for civ males
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@ -84,6 +84,9 @@ call EPOCH_clientInit;
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[] execFSM "epoch_code\system\SPVEH.fsm";
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[] execFSM "epoch_code\system\SPVEH.fsm";
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[] execFSM "epoch_code\system\player_login.fsm";
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[] execFSM "epoch_code\system\player_login.fsm";
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// testing for civilan males
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player addRating -2000;
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//Start processing right after Loading screen is done and game has started
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//Start processing right after Loading screen is done and game has started
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[] spawn {
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[] spawn {
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waitUntil {!isNull (findDisplay 46) && (!isNil "EPOCH_loadingScreenDone")};
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waitUntil {!isNull (findDisplay 46) && (!isNil "EPOCH_loadingScreenDone")};
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@ -88,7 +88,7 @@ class CfgEpochClient
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{"Temp",98.6,{106.7,95,102,105,96,95}},
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{"Temp",98.6,{106.7,95,102,105,96,95}},
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{"Hunger",1500,{5000,0,5001,5001,1250,0}},
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{"Hunger",1500,{5000,0,5001,5001,1250,0}},
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{"Thirst",750,{2500,0,2501,2501,625,0}},
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{"Thirst",750,{2500,0,2501,2501,625,0}},
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{"AliveTime",0,{-2,0}},
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{"AliveTime",0,{-2,0}}, // local
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{"Energy",0,{2500,0}},
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{"Energy",0,{2500,0}},
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{"Wet",0,{100,0,35,55,-1,-1}},
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{"Wet",0,{100,0,35,55,-1,-1}},
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{"Soiled",0,{100,0,35,55,-1,-1}},
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{"Soiled",0,{100,0,35,55,-1,-1}},
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@ -96,12 +96,12 @@ class CfgEpochClient
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{"Toxicity",0,{100,0,35,55,-1,-1}},
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{"Toxicity",0,{100,0,35,55,-1,-1}},
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{"Stamina",100,{"EPOCH_playerStaminaMax",0}},
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{"Stamina",100,{"EPOCH_playerStaminaMax",0}},
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{"Crypto",0,{250000,0}},
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{"Crypto",0,{250000,0}},
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{"HitPoints",{0,0,0,0},{1,0,0.5,1,-1,-1}},
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{"HitPoints",{0,0,0,0},{1,0,0.5,1,-1,-1}}, // only limits here used for HUD.
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{"BloodP",100,{190,0,120,140,70,50}},
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{"BloodP",100,{190,0,120,140,70,50}},
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{"SpawnArray",{},{}},
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{"SpawnArray",{},{}},
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{"Karma",0,{50000,-50000}},
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{"Karma",0,{50000,-50000}}, // TODO remove or replace
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{"Alcohol",0,{100,0,35,55,-1,-1}},
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{"Alcohol",0,{100,0,35,55,-1,-1}},
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{"Radiation",0,{100,0,35,55,-1,-1}},
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{"Radiation",0,{100,0,35,55,-1,-1}}, // local
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{"Nuisance",0,{100,0}},
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{"Nuisance",0,{100,0}},
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{"MissionArray",{},{}}
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{"MissionArray",{},{}}
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};
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};
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@ -132,7 +132,7 @@ class CfgEpochClient
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InventoryClosed = "_this call EPOCH_InventoryClosed;_this call EPOCH_custom_EH_InventoryClosed";
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InventoryClosed = "_this call EPOCH_InventoryClosed;_this call EPOCH_custom_EH_InventoryClosed";
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InventoryOpened = "_this call EPOCH_InventoryOpened||_this call EPOCH_custom_EH_InventoryOpened"; // the || here allows either function to block opening of inventory by returning true.
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InventoryOpened = "_this call EPOCH_InventoryOpened||_this call EPOCH_custom_EH_InventoryOpened"; // the || here allows either function to block opening of inventory by returning true.
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Killed = "_this call EPOCH_fnc_playerDeath;_this call Epoch_custom_EH_Killed";
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Killed = "_this call EPOCH_fnc_playerDeath;_this call Epoch_custom_EH_Killed";
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HandleRating = "0";
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HandleRating = "-2000";
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HandleScore = "";
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HandleScore = "";
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HandleDamage = "";
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HandleDamage = "";
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HandleHeal = "";
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HandleHeal = "";
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