0.3.9.0528

[fixed] invalid vehicle token check was not enabled if simulation
handler was disabled.
[changed] rework load vehicle script to make vehicles immune for 120
seconds and then apply damage and hitpoints.
This commit is contained in:
vbawol 2016-06-16 19:27:06 -05:00
parent 3fcb40b56e
commit 80f4f9a449
5 changed files with 59 additions and 79 deletions

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@ -1 +1 @@
build=527;
build=528;

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@ -12,7 +12,7 @@
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf
*/
private ["_availableColorsConfig","_location","_class","_dmg","_actualHitpoints","_hitpoints","_textures","_color","_colors","_textureSelectionIndex","_selections","_count","_objTypes","_objQty","_wMags","_wMagsArray","_attachments","_magazineSizeMax","_magazineName","_magazineSize","_qty","_objType","_marker","_found","_vehicle","_allHitpoints","_cfgEpochVehicles","_worldspace","_damage","_arr","_arrNum","_vehicleSlotIndex","_vehHiveKey","_response","_immuneVehicleSpawnTime","_diag","_dataFormat","_dataFormatCount","_allVehicles","_serverSettingsConfig","_simulationHandler","_immuneVehicleSpawn"];
private ["_availableColorsConfig","_location","_class","_dmg","_actualHitpoints","_hitpoints","_textures","_color","_colors","_textureSelectionIndex","_selections","_count","_objTypes","_objQty","_wMags","_wMagsArray","_attachments","_magazineSizeMax","_magazineName","_magazineSize","_qty","_objType","_marker","_found","_vehicle","_allHitpoints","_cfgEpochVehicles","_worldspace","_damage","_arr","_arrNum","_vehicleSlotIndex","_vehHiveKey","_response","_diag","_dataFormat","_dataFormatCount","_allVehicles","_serverSettingsConfig"];
params [["_maxVehicleLimit",0]];
_diag = diag_tickTime;
@ -20,10 +20,9 @@ _dataFormat = ["", [], 0, [], 0, [], [], 0];
_dataFormatCount = count _dataFormat;
EPOCH_VehicleSlots = [];
_allVehicles = [];
_vehicleDamages = [];
_serverSettingsConfig = configFile >> "CfgEpochServer";
_simulationHandler = [_serverSettingsConfig, "simulationHandler", false] call EPOCH_fnc_returnConfigEntry;
_immuneVehicleSpawn = [_serverSettingsConfig, "immuneVehicleSpawn", false] call EPOCH_fnc_returnConfigEntry;
for "_i" from 1 to _maxVehicleLimit do {
_vehicleSlotIndex = EPOCH_VehicleSlots pushBack str(_i);
@ -56,46 +55,33 @@ for "_i" from 1 to _maxVehicleLimit do {
_location = (_location select 0) vectorAdd (_location select 1);
};
EPOCH_VehicleSlots deleteAt _vehicleSlotIndex;
// temp for changes in class names
_found = ["O_Heli_Transport_04_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","B_Heli_Transport_03_unarmed_F","O_Truck_03_covered_F"] find _class;
if (_found != -1) then {
_class = ["O_Heli_Transport_04_EPOCH","O_Heli_Transport_04_bench_EPOCH","O_Heli_Transport_04_box_EPOCH","O_Heli_Transport_04_covered_EPOCH","B_Heli_Transport_03_unarmed_EPOCH","O_Truck_03_covered_EPOCH"] select _found;
};
_vehicle = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
// spawn vehicle at temp location.
_vehicle = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
if !(isNull _vehicle) then {
// make vehicle immune from damage.
_vehicle allowDamage false;
// store spawned vehicles in array to make one call to remains handler
_allVehicles pushBack _vehicle;
// remove selected slot from array and set on vehicle
EPOCH_VehicleSlots deleteAt _vehicleSlotIndex;
_vehicle setVariable ["VEHICLE_SLOT", str(_i), true];
// set server side token and init vehicle event handlers.
_vehicle call EPOCH_server_setVToken;
_vehicle call EPOCH_server_vehicleInit;
// set final direction and postion of vehicle
_vehicle setVectorDirAndUp _worldspace;
_vehicle setposATL _location;
_vehicle setDamage _damage;
_allHitpoints = getAllHitPointsDamage _vehicle;
if !(_allHitpoints isEqualTo []) then{
_actualHitpoints = _allHitpoints select 0;
_hitpoints = _arr select 3;
if ((count _actualHitpoints) == (count _hitpoints)) then{
{
_dmg = _hitpoints param [_forEachIndex,0];
if (_x in ["HitFuel", "HitEngine"]) then {
_dmg = _dmg min 0.9;
};
_vehicle setHitIndex [_forEachIndex, _dmg];
} forEach _actualHitpoints;
};
};
if (_immuneVehicleSpawn) then{
_vehicle allowDamage false;
};
// push damage to temp array to apply damage after some delay
_vehicleDamages pushBack [_vehicle,_damage,(_arr select 3)];
// set fuel level
_vehicle setFuel (_arr select 4);
// apply persistent textures
_cfgEpochVehicles = 'CfgEpochVehicles' call EPOCH_returnConfig;
_availableColorsConfig = (_cfgEpochVehicles >> _class >> "availableColors");
if (isArray(_availableColorsConfig)) then {
@ -113,39 +99,30 @@ for "_i" from 1 to _maxVehicleLimit do {
} forEach _selections;
_vehicle setVariable ["VEHICLE_TEXTURE", _color];
};
// disable thermal imaging equipment
_vehicle disableTIEquipment true;
// lock all vehicles
_vehicle lock true;
// load vehicle inventory
clearWeaponCargoGlobal _vehicle;
clearMagazineCargoGlobal _vehicle;
clearBackpackCargoGlobal _vehicle;
clearItemCargoGlobal _vehicle;
_vehicle disableTIEquipment true;
_vehicle lock true;
_vehicle setVariable ["VEHICLE_SLOT", str(_i), true];
//diag_log format ["FILLING: _vehicle %1 pos: %2", _vehicle, (getPosATL _vehicle)];
{
_objType = _forEachIndex;
_objTypes = _x;
_objQty = [];
if (_objType in [1, 2, 3]) then {
_objTypes = _x select 0;
_objQty = _x select 1;
};
{
switch _objType do {
// Weapon cargo
case 0: {
if (_x isEqualType []) then {
if ((count _x) >= 4) then {
_vehicle addWeaponCargoGlobal[_x deleteAt 0, 1];
_attachments = [];
_wMags = false;
_wMagsArray = [];
@ -155,27 +132,23 @@ for "_i" from 1 to _maxVehicleLimit do {
if (_x isEqualType []) then{
_wMags = true;
_wMagsArray = _x;
}
else {
} else {
// attachments
if (_x != "") then{
_attachments pushBack _x;
};
};
} forEach _x;
// add all attachments to vehicle
// TODO replace with adding attachments directly to gun (Arma feature dependant)
{
_vehicle addItemCargoGlobal[_x, 1];
} forEach _attachments;
if (_wMags) then{
if (_wMagsArray isEqualType [] && (count _wMagsArray) >= 2) then{
_vehicle addMagazineAmmoCargo[_wMagsArray select 0, 1, _wMagsArray select 1];
};
};
};
};
};
@ -183,13 +156,10 @@ for "_i" from 1 to _maxVehicleLimit do {
case 1: {
_magazineName = _x;
_magazineSize = _objQty select _forEachIndex;
if ((_magazineName isEqualType "STRING") && (_magazineSize isEqualType 0)) then {
_magazineSizeMax = getNumber (configFile >> "CfgMagazines" >> _magazineName >> "count");
// Add full magazines cargo
_vehicle addMagazineAmmoCargo [_magazineName, floor (_magazineSize / _magazineSizeMax), _magazineSizeMax];
// Add last non full magazine
if ((_magazineSize % _magazineSizeMax) > 0) then {
_vehicle addMagazineAmmoCargo [_magazineName, 1, floor (_magazineSize % _magazineSizeMax)];
@ -213,24 +183,20 @@ for "_i" from 1 to _maxVehicleLimit do {
};
} forEach _objTypes;
} forEach (_arr select 5);
// remove and add back magazines works for armed trucks but not helis ATM
{_vehicle removeMagazineGlobal _x}count (magazines _vehicle);
{_vehicle addMagazine _x}count (_arr select 6);
// turrets
/*
_mags = _vehicle magazinesTurret [0];
{
_object removeMagazinesTurret [_x, [0]];
} forEach _mags;
_mags = _vehicle magazinesTurret [-1];
{
_object removeMagazinesTurret [_x, [-1]];
} forEach _mags;
*/
if (EPOCH_DEBUG_VEH) then {
_marker = createMarker [str(_location) , _location];
_marker setMarkerShape "ICON";
@ -238,15 +204,9 @@ for "_i" from 1 to _maxVehicleLimit do {
_marker setMarkerText _class;
_marker setMarkerColor "ColorGreen";
};
if (_simulationHandler) then{
_vehicle enableSimulationGlobal false;
};
} else {
diag_log format["DEBUG: vehicle object Null: class: %1, loc: %2, slot: %3",_class, _location,str(_i)];
};
} else {
diag_log format["DEBUG: invalid vehicle position array %1",_location];
};
@ -261,17 +221,37 @@ for "_i" from 1 to _maxVehicleLimit do {
};
};
// re-enable damage to vehicles after we wait
if (_immuneVehicleSpawn) then{
_immuneVehicleSpawnTime = [_serverSettingsConfig, "immuneVehicleSpawnTime", 120] call EPOCH_fnc_returnConfigEntry;
[_allVehicles,_immuneVehicleSpawnTime] spawn{
sleep (_this select 1);
{_x allowDamage true} count (_this select 0);
};
// re-enable damage and apply to vehicles after we wait some time.
[_vehicleDamages,([_serverSettingsConfig, "immuneVehicleSpawnTime", 120] call EPOCH_fnc_returnConfigEntry),([_serverSettingsConfig, "simulationHandler", true] call EPOCH_fnc_returnConfigEntry)] spawn {
params [["_vehicleDamages",[]],["_immuneTime",120],["_simulationHandler",true]];
// wait for some time to let all vehicles settle.
sleep _immuneTime;
// set final damages
{
_x params ["_vehicle","_damage","_hitpoints"];
_vehicle allowDamage true;
_vehicle setDamage _damage;
_allHitpoints = getAllHitPointsDamage _vehicle;
if !(_allHitpoints isEqualTo []) then{
_actualHitpoints = _allHitpoints select 0;
if ((count _actualHitpoints) == (count _hitpoints)) then{
{
_dmg = _hitpoints param [_forEachIndex,0];
if (_x in ["HitFuel", "HitEngine"]) then {
_dmg = _dmg min 0.9;
};
_vehicle setHitIndex [_forEachIndex, _dmg];
} forEach _actualHitpoints;
};
};
// vehicle simulation handler
if (_simulationHandler) then{
_vehicle enableSimulationGlobal false;
};
} forEach _vehicleDamages;
};
// add all spawned vehicles to remains collector.
addToRemainsCollector _allVehicles;
diag_log format ["Epoch: Vehicle SPAWN TIMER %1, LOADED %2 VEHICLES", diag_tickTime - _diag, count _allVehicles];
true

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@ -50,7 +50,7 @@ class FSM
"_serverSettingsConfig = configFile >> ""CfgEpochServer"";" \n
"_ahInitAuthCfg = [_serverSettingsConfig, ""antihack_ahInitAuthCfg"", [0,180]] call EPOCH_fnc_returnConfigEntry;" \n
"_events = [_serverSettingsConfig, ""events"", []] call EPOCH_fnc_returnConfigEntry;" \n
"_simulationHandler = [_serverSettingsConfig, ""simulationHandler"", false] call EPOCH_fnc_returnConfigEntry;" \n
"_simulationHandler = [_serverSettingsConfig, ""simulationHandler"", true] call EPOCH_fnc_returnConfigEntry;" \n
"" \n
"_initAhInitBanOrLog = _ahInitAuthCfg select 0;" \n
"_initTimeLimit = _ahInitAuthCfg select 1;" \n
@ -319,21 +319,21 @@ class FSM
"_playersTemp = [];" \n
"{ " \n
" if (isPlayer _x) then {" \n
" if (_simulationHandler) then {" \n
"" \n
" {" \n
" if !(typeOf _x in _safeVehicles) then {" \n
" if (_x call EPOCH_server_getVToken) then {" \n
" if !(simulationEnabled _x) then {" \n
" if (_simulationHandler && !(simulationEnabled _x)) then {" \n
" _x enableSimulationGlobal true;" \n
" _activeVehicles pushBack _x;" \n
" };" \n
" } else {" \n
" //diag_log format[""DEBUG: vtoken del %1"",_x];" \n
" diag_log format[""DEBUG: Invalid Vehicle Token, deleted %1"",_x];" \n
" deleteVehicle _x;" \n
" };" \n
" };" \n
" }forEach (_x nearEntities[[""LandVehicle"", ""Ship"", ""Air"", ""Tank""], 300]);" \n
" };" \n
"" \n
"" \n
" _pUID = getPlayerUID _x;" \n
"" \n
@ -458,4 +458,4 @@ class FSM
{
};
};
/*%FSM</COMPILE>*/
/*%FSM</COMPILE>*/

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@ -1 +1 @@
527
528