Merge pull request #757 from Ignatz-HeMan/experimental

Reworked Building Script
This commit is contained in:
vbawol 2017-05-29 16:45:23 -05:00 committed by GitHub
commit 82e9a0c9e3
7 changed files with 278 additions and 249 deletions

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@ -14,3 +14,13 @@ Debris is spawned using createSimpleObject and is made to conform with the upper
[Added] Epoch Dev Libs by @raymix
[Fixed] BE kick since 1.70.
[Changed] Reworked Basebuilding Script. @DirtySanchez & @Ignatz-Heman
- Added Vecorbuilding (with arrow keys by default)
- Added: Building element can be detached to walk around the Element before saving
- Added: With SHIFT / ALT you can control the steps of building placement while building
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes Snapped elements rotate back on save

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@ -30,7 +30,7 @@
7 setViewDistance !="setViewDistance 1600"
7 createGroup !="EPOCH_server_createGroup" !="_grp = createGroup [RESISTANCE, true];" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup [RESISTANCE, true];" !="_grp = createGroup side _plyr;" !="_grp = createGroup [_side, true];" !="_grp = createGroup [(side _plyr), true];" !="createcenter sidelogic;\n_grpLogic = creategroup sidelogic;\nbis_functions_mainscope" !="_group = createGroup [west, true];"
7 createVehicleCrew !="createvehiclecrew _x;"
7 createVehicleLocal !="\"#particlesource\" createVehicleLocal" !="\"#lightpoint\" createVehicleLocal" !="\"BloodSplat\" createVehicleLocal" !="[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" !="SLX_XEH_DUMMY createVehicleLocal [0, 0, 0];" !="CBA_eventHandlers = \"Logic\" createVehicleLocal [0, 0];"
7 createVehicleLocal !="\"Sign_Arrow_Direction_Yellow_F\" createVehicleLocal" !="\"#particlesource\" createVehicleLocal" !="\"#lightpoint\" createVehicleLocal" !="\"BloodSplat\" createVehicleLocal" !="[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" !="SLX_XEH_DUMMY createVehicleLocal [0, 0, 0];" !="CBA_eventHandlers = \"Logic\" createVehicleLocal [0, 0];"
7 createUnit !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit [\"I_officer_F\", axeGeneralPos, [], 1, \"CAN_COLLIDE\"];" !="bis_functions_mainscope = _grpLogic createunit [\"Logic\",[9,9,9],[],0,\"none\"];" !="_unit = _grp createUnit[selectRandom _arrUnits, _pos, [], 0, \"FORM\"];" !="_driver = (group player) createUnit[\"I_UAV_AI\", position axeUAV, [], 0, \"CAN_COLLIDE\"];"
7 createAgent !="bis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent [\"Epoch_Sapper_F\", getPos _cage2, [], 0, \"FORM\"];" !="_unit = createAgent[_unitClass, position player, [], _zRange, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 0, \"CAN_COLLIDE\"];" !="_axeSapper = createAgent [\"Epoch_Sapper_F\", _pos, [], 12, \"FORM\"];" !="_nestMate = createAgent [\"Epoch_Sapper_F\", _garrPos, [], 0, \"FORM\"];"
7 createTeam

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@ -23,7 +23,7 @@
NOTHING
*/
//[[[cog import generate_private_arrays ]]]
private ["_EPOCH_1","_EPOCH_2","_allowedSnapObjects","_allowedSnapPoints","_arr_snapPoints","_baselineSnapPos","_cfgBaseBuilding","_class","_currentOffSet","_currentPos","_currentTarget","_dir2","_direction","_distance","_energyCost","_ins","_isSnap","_lastCheckTime","_maxHeight","_maxSnapDistance","_nearestObject","_nearestObjects","_numberOfContacts","_objSlot","_objType","_offSet","_offsetZPos","_pOffset","_pos1","_pos1_snap","_pos2","_pos2ATL","_pos2_snap","_pos_snapObj","_rejectMove","_simulClass","_snapChecks","_snapConfig","_snapDistance","_snapPointsPara","_snapPointsPerp","_snapPos","_snapPos1","_snapPosition","_snapType","_stabilityCheck","_up2","_worldspace"];
private ["_snapped","_EPOCH_1","_EPOCH_2","_allowedSnapObjects","_allowedSnapPoints","_arr_snapPoints","_baselineSnapPos","_cfgBaseBuilding","_class","_currentOffSet","_currentPos","_currentTarget","_dir2","_direction","_distance","_energyCost","_ins","_isSnap","_lastCheckTime","_maxHeight","_maxSnapDistance","_nearestObject","_nearestObjects","_numberOfContacts","_objSlot","_objType","_offSet","_offsetZPos","_pOffset","_pos1","_pos1_snap","_pos2","_pos2ATL","_pos2_snap","_pos_snapObj","_rejectMove","_simulClass","_snapChecks","_snapConfig","_snapDistance","_snapPointsPara","_snapPointsPerp","_snapPos","_snapPos1","_snapPosition","_snapType","_stabilityCheck","_up2","_worldspace"];
//[[[end]]]
if !(isNil "EPOCH_simulSwap_Lock") exitWith{};
@ -43,21 +43,21 @@ if (EPOCH_playerEnergy <= 0) exitWith{
// Remove object if not allowed
if !(_object call EPOCH_isBuildAllowed) exitWith{ deleteVehicle _object };
EPOCH_simulSwap_Lock = true;
_objType = typeOf _object;
_cfgBaseBuilding = 'CfgBaseBuilding' call EPOCH_returnConfig;
_energyCost = getNumber(_cfgBaseBuilding >> _objType >> "energyCost");
if (_energyCost == 0) then {
_energyCost = 0.1;
};
_class = getText(_cfgBaseBuilding >> _objType >> "GhostPreview");
if (_class != "") then {
_energyCost = getNumber(_cfgBaseBuilding >> _objType >> "energyCost");
_maxHeight = getNumber(_cfgBaseBuilding >> _objType >> "maxHeight");
_simulClass = getText(_cfgBaseBuilding >> _objType >> "simulClass");
_snapChecks = getArray(("CfgSnapChecks" call EPOCH_returnConfig) >> _objType >> "nails");
_allowedSnapPoints = getArray(_cfgBaseBuilding >> _class >> "allowedSnapPoints");
_allowedSnapObjects = getArray(_cfgBaseBuilding >> _class >> "allowedSnapObjects");
if (_energyCost == 0) then {_energyCost = 0.1;};
_maxSnapDistance = 1;
_lastCheckTime = diag_tickTime;
@ -71,7 +71,11 @@ if (_simulClass != "") then {
};
};
if (_class != "") then {
_CfgEpochClient = 'CfgEpochClient' call EPOCH_returnConfig;
_maxBuildingHeight = getNumber(_CfgEpochClient >> "maxBuildingHeight");
if !(_maxBuildingHeight == 0) then {
_maxHeight = _maxHeight min _maxBuildingHeight;
};
_objSlot = _object getVariable["BUILD_SLOT", -1];
@ -100,81 +104,127 @@ if (_class != "") then {
_currentTarget setVariable["BUILD_SLOT", _objSlot, true];
};
_allowedSnapPoints = getArray(_cfgBaseBuilding >> _class >> "allowedSnapPoints");
_allowedSnapObjects = getArray(_cfgBaseBuilding >> _class >> "allowedSnapObjects");
_currentOffSet = [];
EPOCH_X_OFFSET = 0;
EPOCH_Y_OFFSET = 5;
EPOCH_Z_OFFSET = 0;
EPOCH_buildDirection = 0;
EPOCH_buildDirectionPitch = 0;
EPOCH_buildDirectionRoll = 0;
EPOCH_target_attachedTo = player;
EP_snap = objNull;
EP_snapPos = [0, 0, 0];
_isSnap = false;
_currentOffSet = [];
_EPOCH_1 = diag_tickTime;
_EPOCH_2 = diag_tickTime;
_nearestObjects = [];
_Snapdirection = EPOCH_snapDirection;
_snapped = false;
_currentTargetAttachedTo = player;
_AnchorPos = [];
_helper = objnull;
while {EPOCH_target == _currentTarget} do {
_rejectMove = false;
if ((diag_tickTime - _lastCheckTime) > 10) then {
_lastCheckTime = diag_tickTime;
_rejectMove = !(_object call EPOCH_isBuildAllowed);
};
if (_rejectMove) exitWith{
deleteVehicle EPOCH_target;
if (typeof EPOCH_target in ["CinderWallHalf_Ghost_EPOCH","WoodLargeWall_Ghost_EPOCH"]) then {
_helper = "Sign_Arrow_Direction_Yellow_F" createVehicleLocal (getpos EPOCH_target);
_helper attachto [EPOCH_target, [0, -0.5, 1]];
_helper setdir 180;
};
_offSet = [EPOCH_X_OFFSET, EPOCH_Y_OFFSET, EPOCH_Z_OFFSET];
_pos2 = player modelToWorldVisual _offSet;
if (surfaceIsWater _pos2) then {
_pos2 set[2, ((getPosASL player) select 2) + EPOCH_Z_OFFSET];
};
if !(_currentOffSet isEqualTo _offSet) then {
_MoveObject = {
if (!(_currentOffSet isEqualTo _offSet) || EPOCH_doRotate || !isnull EP_snap && _currentTargetAttachedTo isequalto EPOCH_target_attachedTo) then {
_currentOffSet = _offSet;
{
detach _x;
} forEach attachedObjects player;
if (_pos2 select 2 > _maxHeight) then {
_pos2 set[2, _maxHeight];
};
EPOCH_doRotate = false;
EPOCH_arr_snapPoints = [];
EP_snap = objnull;
_pos2ATL = _pos2;
if (surfaceIsWater _pos2ATL) then {
_pos2ATL = ASLtoATL _pos2ATL;
};
EPOCH_target setposATL _pos2ATL;
if (_currentTargetAttachedTo isequalto player) then {
EPOCH_target attachTo [player];
}
else {
{
detach _x;
} forEach attachedObjects player;
};
_newDirAndUp = [[sin EPOCH_buildDirection * cos EPOCH_buildDirectionPitch, cos EPOCH_buildDirection * cos EPOCH_buildDirectionPitch, sin EPOCH_buildDirectionPitch],[[ sin EPOCH_buildDirectionRoll,-sin EPOCH_buildDirectionPitch,cos EPOCH_buildDirectionRoll * cos EPOCH_buildDirectionPitch],-EPOCH_buildDirection] call BIS_fnc_rotateVector2D];
EPOCH_target setVectorDirAndUp _newDirAndUp;
};
};
if (EPOCH_doRotate) then {
_dir2 = [vectorDir player, EPOCH_buildDirection] call BIS_fnc_returnVector;
_up2 = (vectorUp player);
EPOCH_doRotate = false;
EPOCH_target setVectorDirAndUp [_dir2,_up2];
while {EPOCH_target == _currentTarget} do {
_rejectMove = false;
if ((diag_tickTime - _lastCheckTime) > 10) then {
_lastCheckTime = diag_tickTime;
_rejectMove = !(EPOCH_target call EPOCH_isBuildAllowed);
};
if (_rejectMove) exitWith{
deleteVehicle EPOCH_target;
_currentTarget = objnull;
};
if (player distance _currentTarget > 15) exitWith{
deleteVehicle EPOCH_target;
_currentTarget = objnull;
["Building Abort: Distance to high", 5] call Epoch_message;
};
if ((diag_tickTime - _EPOCH_1) > 1) then {
_EPOCH_1 = diag_tickTime;
if !(isNull EPOCH_target) then {
_nearestObjects = nearestObjects[EPOCH_target, _allowedSnapObjects, 12];
EPOCH_playerEnergy = (EPOCH_playerEnergy - _energyCost) max 0;
};
};
if !(_currentTargetAttachedTo isequalto EPOCH_target_attachedTo) then {
_currentTargetAttachedTo = EPOCH_target_attachedTo;
EPOCH_X_OFFSET = 0;
EPOCH_Z_OFFSET = 0;
EPOCH_doRotate = true;
if !(_currentTargetAttachedTo isequalto player) then {
EPOCH_buildDirection = getdir EPOCH_target;
EPOCH_Y_OFFSET = 0;
_AnchorPos = getposasl EPOCH_target;
}
else {
EPOCH_buildDirection = 0;
EPOCH_Y_OFFSET = 5;
};
};
_offSet = [EPOCH_X_OFFSET, EPOCH_Y_OFFSET, EPOCH_Z_OFFSET];
if (_currentTargetAttachedTo isequalto player) then {
_pos2 = _currentTargetAttachedTo modelToWorldVisual _offSet;
if (surfaceIsWater _pos2) then {
_pos2 set[2, ((getPosASL _currentTargetAttachedTo) select 2) + EPOCH_Z_OFFSET];
};
}
else {
_pos2 = [(_AnchorPos select 0) + EPOCH_X_OFFSET,(_AnchorPos select 1) + EPOCH_Y_OFFSET,(_AnchorPos select 2) + EPOCH_Z_OFFSET];
if !(surfaceIsWater _pos2) then {
_pos2 = asltoatl _pos2;
};
};
if (_pos2 select 2 > _maxHeight) then {
_pos2 set[2, _maxHeight];
EPOCH_doRotate = true;
};
if (_currentTargetAttachedTo isequalto player) then {
if (!(_nearestobjects isequalto []) && EPOCH_buildMode == 1) then {
if ((_pos2 distance EP_snapPos) > _maxSnapDistance || EPOCH_snapDirection != _Snapdirection) then {
_Snapdirection = EPOCH_snapDirection;
EP_snapPos = [0,0,0];
_snapped = false;
{
_nearestObject = _x;
if !(isNull EP_snap) then {
if ((_pos2 distance EP_snapPos) < _maxSnapDistance) then {
_nearestObject = EP_snap;
};
};
if (!isNull _nearestObject && _nearestObject isEqualTo _x) then {
_isSnap = false;
_snapPosition = [0, 0, 0];
if (!isNull _nearestObject) then {
_snapConfig = _cfgBaseBuilding >> (typeOf _nearestObject);
_snapPointsPara = getArray(_snapConfig >> "snapPointsPara");
_snapPointsPerp = getArray(_snapConfig >> "snapPointsPerp");
// base line for z height offset
_baselineSnapPos = _nearestObject modelToWorldVisual [0,0,0];
if (EPOCH_buildMode == 1) then {
{
_x params ["_snapPoints","_type"];
{
@ -193,22 +243,18 @@ if (_class != "") then {
};
} forEach _snapPoints;
} forEach [[_snapPointsPara,"para"],[_snapPointsPerp,"perp"]];
};
_distance = _pos2 distance _currentTarget;
if (_isSnap && _distance < 5) then {
if (_isSnap && _distance < 5) exitwith {
EP_snap = _nearestObject;
EP_snapPos = _snapPosition;
_direction = getDir _nearestObject;
if (_snapType == "perp") then {
_snapPos1 = [_snapPosition select 0, _snapPosition select 1, 0];
_pos_snapObj = getposATL _nearestObject;
_pos_snapObj set[2, 0];
_direction = _direction - (_snapPos1 getDir _pos_snapObj);
} else {
}
else {
_direction = 0;
};
if (EPOCH_snapDirection > 0) then {
@ -223,49 +269,24 @@ if (_class != "") then {
};
};
if (_direction > 360) then {
_direction = _direction - 360;
_direction = _direction - ((floor (_direction/360))*360);
};
if (_direction < 0) then {
_direction = 360 + _direction;
_direction = _direction + ((floor (-_direction/360))*360);
};
if !(attachedObjects player isEqualTo[]) then {
{
detach _x;
} forEach attachedObjects player;
if (EPOCH_snapDirection > 0) then {
if (EPOCH_snapDirection == 1) then {
_direction = _direction + 90;
};
if (EPOCH_snapDirection == 2) then {
_direction = _direction + 180;
};
if (EPOCH_snapDirection == 3) then {
_direction = _direction + 270;
};
};
if (_direction > 360) then {
_direction = _direction - 360;
};
if (_direction < 0) then {
_direction = 360 + _direction;
};
_dir2 = [vectorDir _nearestObject, _direction] call BIS_fnc_returnVector;
if (_pos2 select 2 > _maxHeight) then {
_pos2 set[2, _maxHeight];
};
if (surfaceIsWater _snapPosition) then {
_snapPosition = ASLtoATL _snapPosition;
};
_currentTarget setVectorDirAndUp[_dir2, (vectorUp _nearestObject)];
_currentTarget setposATL _snapPosition;
if ((diag_tickTime - _EPOCH_2) > 2) then {
_EPOCH_2 = diag_tickTime;
_snapped = true;
_arr_snapPoints = [];
EPOCH_arr_snapPoints = [];
{
@ -282,43 +303,32 @@ if (_class != "") then {
if (count _arr_snapPoints >= 2) exitWith { EPOCH_arr_snapPoints = _arr_snapPoints; }
} forEach _snapChecks;
};
};
} else {
EPOCH_arr_snapPoints = [];
if !(attachedObjects player isEqualTo[]) then {
_offSet = [EPOCH_X_OFFSET, EPOCH_Y_OFFSET, EPOCH_Z_OFFSET];
_pos1 = player modelToWorldVisual _offSet;
if (surfaceIsWater _pos1) then {
_pos1 set[2, ((getPosASL player) select 2) + EPOCH_Z_OFFSET];
_pos1 = ASLtoATL _pos1;
};
EPOCH_target setposATL _pos1;
EPOCH_target attachTo[player];
};
};
};
if (_snapped) exitwith {};
} forEach _nearestObjects;
if ((diag_tickTime - _EPOCH_1) > 1) then {
_EPOCH_1 = diag_tickTime;
if !(isNull EPOCH_target) then {
_nearestObjects = nearestObjects[EPOCH_target, _allowedSnapObjects, 12];
EPOCH_playerEnergy = (EPOCH_playerEnergy - _energyCost) max 0;
};
if (!_snapped) then {
[] call _MoveObject;
};
}
else {
[] call _MoveObject;
};
}
else {
[] call _MoveObject;
};
};
EPOCH_arr_snapPoints = [];
{
detach _x;
} forEach attachedObjects player;
} forEach attachedObjects _currentTargetAttachedTo;
if (!isnull _helper) then {
deletevehicle _helper;
};
if !(isNull _currentTarget) then {

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@ -102,12 +102,8 @@ if (vehicle player == player) then {
if (_dikCode == EPOCH_keysBuildMode1 && EPOCH_buildMode > 0) then {
EPOCH_buildMode = 0;
EPOCH_snapDirection = 0;
["Build Mode: Disabled", 5] call Epoch_message;
EPOCH_Target = objNull;
EPOCH_Z_OFFSET = 0;
EPOCH_X_OFFSET = 0;
EPOCH_Y_OFFSET = 5;
_handled = true;
};
@ -128,16 +124,28 @@ if (vehicle player == player) then {
if (EPOCH_buildMode > 0) then {
if (!_ctrl) then {
_step = 0.5;
if(_shift)then{_step = 1.5;};
if(_alt)then{_step = 0.01;};
switch (_dikCode) do {
case EPOCH_keysBuildMovUp: { EPOCH_Z_OFFSET = (EPOCH_Z_OFFSET + 0.1) min 6; _handled = true };
case EPOCH_keysBuildMovDn: { EPOCH_Z_OFFSET = (EPOCH_Z_OFFSET - 0.1) max - 3; _handled = true };
case EPOCH_keysBuildMovFwd: { EPOCH_Y_OFFSET = (EPOCH_Y_OFFSET + 0.1) min 5; _handled = true };
case EPOCH_keysBuildMovBak: { EPOCH_Y_OFFSET = (EPOCH_Y_OFFSET - 0.1) max 2; _handled = true };
case EPOCH_keysBuildMovL: { EPOCH_X_OFFSET = (EPOCH_X_OFFSET + 0.1) min 5; _handled = true };
case EPOCH_keysBuildMovR: { EPOCH_X_OFFSET = (EPOCH_X_OFFSET - 0.1) max - 5; _handled = true };
case EPOCH_keysBuildRotL: { EPOCH_buildDirection = (EPOCH_buildDirection + 1) min 360; EPOCH_doRotate = true; _handled = true };
case EPOCH_keysBuildRotR: { EPOCH_buildDirection = (EPOCH_buildDirection - 1) max 0; EPOCH_doRotate = true; _handled = true };
//case EPOCH_keysBuildIt: { cursorTarget call EPOCH_fnc_SelectTarget; _handled = true };
case EPOCH_keysBuildMovUp: { _adj = 0.1;if(_shift)then{_adj = 0.5};if(_alt)then{_adj = 0.01};EPOCH_Z_OFFSET = (EPOCH_Z_OFFSET + _adj) min 6; _handled = true };
case EPOCH_keysBuildMovDn: { _adj = 0.1;if(_shift)then{_adj = 0.5};if(_alt)then{_adj = 0.01};EPOCH_Z_OFFSET = (EPOCH_Z_OFFSET - _adj) max - 3; _handled = true };
case EPOCH_keysBuildMovFwd: { _adj = 0.1;if(_shift)then{_adj = 0.5};if(_alt)then{_adj = 0.01};EPOCH_Y_OFFSET = (EPOCH_Y_OFFSET + _adj) min 5; _handled = true };
case EPOCH_keysBuildMovBak: { _adj = 0.1;if(_shift)then{_adj = 0.5};if(_alt)then{_adj = 0.01};EPOCH_Y_OFFSET = (EPOCH_Y_OFFSET - _adj) max -5; _handled = true };
case EPOCH_keysBuildMovL: { _adj = 0.1;if(_shift)then{_adj = 0.5};if(_alt)then{_adj = 0.01};EPOCH_X_OFFSET = (EPOCH_X_OFFSET + _adj) min 5; _handled = true };
case EPOCH_keysBuildMovR: { _adj = 0.1;if(_shift)then{_adj = 0.5};if(_alt)then{_adj = 0.01};EPOCH_X_OFFSET = (EPOCH_X_OFFSET - _adj) max -5; _handled = true };
case EPOCH_keysBuildRotL: { _adj = 1;if(_shift)then{_adj = 2.5};if(_alt)then{_adj = 0.5};EPOCH_buildDirection = (EPOCH_buildDirection + _adj) min 180; EPOCH_doRotate = true; _handled = true };
case EPOCH_keysBuildRotR: { _adj = 1;if(_shift)then{_adj = 2.5};if(_alt)then{_adj = 0.5};EPOCH_buildDirection = (EPOCH_buildDirection - _adj) max -180; EPOCH_doRotate = true; _handled = true };
/*case EPOCH_keysBuildIt: { cursorTarget call EPOCH_fnc_SelectTarget; _handled = true };*/
case eXpoch_keysVectorResetObject: { EPOCH_X_OFFSET = 0;EPOCH_Y_OFFSET = 5;EPOCH_Z_OFFSET = 0;EPOCH_buildDirection = 0;EPOCH_buildDirectionPitch = 0;EPOCH_buildDirectionRoll = 0;EPOCH_doRotate = true;_handled = true };
};
if (Epoch_target iskindof 'Const_Ghost_EPOCH') then {
switch (_dikCode) do {
case eXpoch_keysVectorTiltL: {_adj = 1;if(_shift)then{_adj = 2.5};if(_alt)then{_adj = 0.5};EPOCH_buildDirectionRoll = (EPOCH_buildDirectionRoll - _adj) max -180; EPOCH_doRotate = true; _handled = true };
case eXpoch_keysVectorTiltR: {_adj = 1;if(_shift)then{_adj = 2.5};if(_alt)then{_adj = 0.5};EPOCH_buildDirectionRoll = (EPOCH_buildDirectionRoll + _adj) min 180; EPOCH_doRotate = true; _handled = true };
case eXpoch_keysVectorTiltAwy: {_adj = 1;if(_shift)then{_adj = 2.5};if(_alt)then{_adj = 0.5};EPOCH_buildDirectionPitch = (EPOCH_buildDirectionPitch - _adj) max -180; EPOCH_doRotate = true; _handled = true };
case eXpoch_keysVectorTiltTwd: {_adj = 1;if(_shift)then{_adj = 2.5};if(_alt)then{_adj = 0.5};EPOCH_buildDirectionPitch = (EPOCH_buildDirectionPitch + _adj) min 180; EPOCH_doRotate = true; _handled = true };
};
};
};
};

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@ -23,6 +23,9 @@
*/
EPOCH_buildMode = 0;
EPOCH_buildDirection = 0;
EPOCH_buildDirectionPitch = 0;
EPOCH_buildDirectionRoll = 0;
EPOCH_target_attachedTo = player;
EPOCH_debugMode = false;
EPOCH_snapDirection = 0;
EPOCH_stabilityTarget = objNull;

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@ -46,7 +46,12 @@ _keyMap =
["Build: Move LEFT", "EPOCH_keysBuildMovL", 0xD2],
["Build: Move RIGHT", "EPOCH_keysBuildMovR", 0xD3],
["Build: Rotate LEFT", "EPOCH_keysBuildRotL", 0x12],
["Build: Rotate RIGHT", "EPOCH_keysBuildRotR", 0x10]
["Build: Rotate RIGHT", "EPOCH_keysBuildRotR", 0x10],
["Build: Vector LEFT", "eXpoch_keysVectorTiltL", 0xCB],
["Build: Vector RIGHT", "eXpoch_keysVectorTiltR", 0xCD],
["Build: Vector AWAY", "eXpoch_keysVectorTiltAwy", 0xC8],
["Build: Vector TOWARD", "eXpoch_keysVectorTiltTwd", 0xD0],
["Build: Reset Object", "eXpoch_keysVectorResetObject", 0x4C]
];
_keyMap call EPOCH_custom_KeyMap;

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@ -70,34 +70,27 @@ class base_mode_disable
icon = "x\addons\a3_epoch_code\Data\UI\buttons\build_remove.paa";
tooltip = "Build Mode: Disable";
};
class base_mode_snap_direction_0
class base_mode_snap_direction
{
condition = "EPOCH_buildMode == 1 && EPOCH_snapDirection != 0";
action = "EPOCH_snapDirection = 0;[format['SNAP DIRECTION MODE: %1', EPOCH_snapDirection], 5] call Epoch_message;";
condition = "EPOCH_buildMode == 1";
action = "EPOCH_snapDirection = EPOCH_snapDirection + 1; if (EPOCH_snapDirection > 3) then {EPOCH_snapDirection = 0};[format['SNAP DIRECTION: %1°', EPOCH_snapDirection*90], 5] call Epoch_message;";
icon = "x\addons\a3_epoch_code\Data\UI\buttons\build_move.paa";
tooltip = "Build Mode: Snap Direction 0°";
tooltip = "Build Mode: Rotate 90°";
tooltipcode = "format ['Build Mode: Switch Snap Direction to %1° (current %2°)',if (EPOCH_snapDirection < 3) then {(EPOCH_snapDirection+1)*90} else {0},EPOCH_snapDirection*90]";
};
class base_mode_snap_direction_1
class base_mode_detach
{
condition = "EPOCH_buildMode == 1 && EPOCH_snapDirection != 1";
action = "EPOCH_snapDirection = 1;[format['SNAP DIRECTION MODE: %1', EPOCH_snapDirection], 5] call Epoch_message;";
condition = "EPOCH_buildMode > 0 && !isnull EPOCH_target && EPOCH_target_attachedTo isequalto player && Epoch_target iskindof 'Const_Ghost_EPOCH'";
action = "EPOCH_target_attachedTo = objnull; ['Object Detached', 5] call Epoch_message;";
icon = "x\addons\a3_epoch_code\Data\UI\buttons\build_move.paa";
tooltip = "Build Mode: Snap Direction 90°";
tooltip = "Build Mode: Detach Object";
};
class base_mode_snap_direction_2
class base_mode_attach
{
condition = "EPOCH_buildMode == 1 && EPOCH_snapDirection != 2";
action = "EPOCH_snapDirection = 2;[format['SNAP DIRECTION MODE: %1', EPOCH_snapDirection], 5] call Epoch_message;";
condition = "EPOCH_buildMode > 0 && !isnull EPOCH_target && !(EPOCH_target_attachedTo isequalto player) && Epoch_target iskindof 'Const_Ghost_EPOCH'";
action = "EPOCH_target_attachedTo = player; ['Object Attached', 5] call Epoch_message;";
icon = "x\addons\a3_epoch_code\Data\UI\buttons\build_move.paa";
tooltip = "Build Mode: Snap Direction 180°";
};
class base_mode_snap_direction_3
{
condition = "EPOCH_buildMode == 1 && EPOCH_snapDirection != 3";
action = "EPOCH_snapDirection = 3;[format['SNAP DIRECTION MODE: %1', EPOCH_snapDirection], 5] call Epoch_message;";
icon = "x\addons\a3_epoch_code\Data\UI\buttons\build_move.paa";
tooltip = "Build Mode: Snap Direction 270°";
tooltip = "Build Mode: Attach Object";
};
class Drink
{