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debug 2
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@ -364,7 +364,7 @@ if (!isNull _player) then {
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// Send message to player so they can take over the new body.
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[_playerNetID, _playerUID, [_newPlyr, _vars, _currentWeapon, loadAbs _newPlyr, _playerGroup, _canBeRevived, _newPlyr call EPOCH_server_setPToken,_playerGroupArray, _communityStats, _hitpoints], _fsmHandle] call EPOCH_server_pushPlayer;
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diag_log str([_playerNetID, _playerUID, [_newPlyr, _vars, _currentWeapon, loadAbs _newPlyr, _playerGroup, _canBeRevived, _newPlyr call EPOCH_server_setPToken,_playerGroupArray, _communityStats, _hitpoints], _fsmHandle]);
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diag_log str([_playerNetID, _playerUID, _player, [_newPlyr, (_player isEqualTo _newPlyr), _vars, _currentWeapon, loadAbs _newPlyr, _playerGroup, _canBeRevived, [],_playerGroupArray, _communityStats, _hitpoints], _fsmHandle]);
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// revive test
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_newPlyr setVariable ['#rev_enabled', true, true];
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