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https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
0.5 b700
weather tweaks and repack for PR
This commit is contained in:
parent
d42f07e0a0
commit
872d8dcb73
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@ -17,7 +17,7 @@ events[] = {
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// { 1200, "MessageServer", 0, 1},
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{ 2700, "AirDrop", 0 , 1},
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{ 2400, "EarthQuake", 0 , 1},
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{ 1800, "ChangeWeather", 1 , 1},
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{ 900, "ChangeWeather", 1 , 1},
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{ 1200, "ContainerSpawner", 0 , 1},
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{ 300, "PlantSpawner", 0 , 1} //No comma on last Entry
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};
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@ -1 +1 @@
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build=699;
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build=700;
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@ -1 +1 @@
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build=699;
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build=700;
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@ -1 +1 @@
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build=699;
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build=700;
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@ -6,7 +6,7 @@
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settings/EpochEvents/ChangeWeather.sqf
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*/
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private ["_tempOVRD","_rainOVRD","_fogOVRD","_overcastOVRD","_windOVRD","_arr","_response","_windValX","_windValZ","_WeatherChangeTime","_force","_rnd_temp","_fog","_rain","_overcast"];
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private ["_tempOVRD","_rainOVRD","_fogOVRD","_overcastOVRD","_windOVRD","_arr","_response","_windValX","_windValZ","_WeatherChangeTime","_force","_temp","_fog","_rain","_overcast"];
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// Initalize variable for tracking time between runs.
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if (isNil "EPOCH_lastWeatherChange") then {
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@ -23,46 +23,78 @@ _force = false;
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// use config static weather if set.
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if !(EPOCH_WeatherStaticForecast isEqualTo []) then {
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_tempOVRD = EPOCH_WeatherStaticForecast select 0;
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_rainOVRD = EPOCH_WeatherStaticForecast select 1;
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_fogOVRD = EPOCH_WeatherStaticForecast select 2;
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_overcastOVRD = EPOCH_WeatherStaticForecast select 3;
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_windOVRD = EPOCH_WeatherStaticForecast select 4;
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EPOCH_WeatherStaticForecast params ["_tempOVRD","_rainOVRD","_fogOVRD","_overcastOVRD","_windOVRD","_lightningOVRD"];
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} else {
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// Make database call to get "Weather:InstanceID" that can be set in the database to allow for weather controls outside of the game.
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_response = ["Weather", (call EPOCH_fn_InstanceID)] call EPOCH_fnc_server_hiveGETRANGE;
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if ((_response select 0) == 1 && (_response select 1) isEqualType [] && !((_response select 1) isEqualTo[])) then {
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_arr = _response select 1;
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_tempOVRD = _arr select 0;
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_rainOVRD = _arr select 1;
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_fogOVRD = _arr select 2;
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_overcastOVRD = _arr select 3;
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_windOVRD = _arr select 4;
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_arr params ["_tempOVRD","_rainOVRD","_fogOVRD","_overcastOVRD","_windOVRD","_lightningOVRD"];
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};
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};
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// get random temp.
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_rnd_temp = if (sunOrMoon < 1) then { (random 35) + 15 } else { (random 75) + 50 };
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/*
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New weather configs
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// push temp to all players and JIP.
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missionNamespace setVariable ["EPOCH_CURRENT_WEATHER", if (isNil "_tempOVRD") then { round(_rnd_temp) } else { _tempOVRD }, true];
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Normal Weather:
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_randomNightTemp = [0,32,50];
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_randomNightRainTemp = [0,25,45];
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_randomDayTemp = [50,75,112];
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_randomDayRainTemp = [50,75,99];
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_randomFogValue = [0,0.1,0.2];
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_randomFogDecay = [0,0.1,0.2];
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_randomFogBase = [0,10,20];
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_randomRainValue = [0,0.5,1];
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_randomOvercastValue = [0,0.5,1];
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_randomWindValX = [-5,0,5];
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_randomWindValZ = [-5,0,5];
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_randomWindRValX = [-10,0,10];
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_randomWindRValZ = [-10,0,10];
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BAD WEATHER:
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*/
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_randomNightTemp = [0,10,32];
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_randomNightRainTemp = [-10,5,25];
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_randomDayTemp = [50,95,112];
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_randomDayRainTemp = [50,75,99];
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_randomFogValue = [0,0.1,0.2] vectorMultiply (1-rain);
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_randomFogDecay = [0,0.1,0.2] vectorMultiply (1-rain);
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_randomFogBase = [0,10,20] vectorMultiply (1-rain);
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_randomFogAfterRainValue = [0,0.15,0.25];
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_randomFogAfterRainDecay = [0,0.20,0];
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_randomFogAfterRainBase = [0,12,25];
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_randomRainValue = [0,1,0];
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_randomOvercastValue = [0,1,0];
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_randomLightningValue = [0,1,0];
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_randomWindValX = [-7,0,7];
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_randomWindValZ = [-7,0,7];
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_randomWindRValX = [-15,0,15];
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_randomWindRValZ = [-15,0,15];
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// fog, rain, overcast.
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_fog = if (isNil "_fogOVRD") then { [random 0.2, random 0.2, random 20] } else { _fogOVRD };
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_rain = if (isNil "_rainOVRD") then { random 1 } else { _rainOVRD };
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_overcast = if (isNil "_overcastOVRD") then { random 1 } else { _overcastOVRD };
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_WeatherChangeTime setFog _fog;
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_WeatherChangeTime setOvercast _overcast;
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_WeatherChangeTime setRain _rain;
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_rain = if (isNil "_rainOVRD") then { random _randomRainValue } else { _rainOVRD };
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// wind.
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_windValX = random 10 - 5;
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_windValZ = random 10 - 5;
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if (_rain > 0.5) then {
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_windValX = random 20 - 10;
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_windValZ = random 20 - 10;
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_windValX = random _randomWindValX;
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_windValZ = random _randomWindValZ;
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if (_rain > 0.1) then {
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_windValX = random _randomWindRValX;
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_windValZ = random _randomWindRValZ;
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_randomNightTemp = _randomNightRainTemp;
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_randomDayTemp = _randomDayRainTemp;
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} else {
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// use increase fog settings if just it rained
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if (humidity > 0.5) then {
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_randomFogValue = _randomFogAfterRainValue vectorMultiply humidity;
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_randomFogDecay = _randomFogAfterRainDecay vectorMultiply humidity;
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_randomFogBase = _randomFogAfterRainBase vectorMultiply humidity;
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};
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};
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if !(isNil "_windOVRD") then {
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@ -70,8 +102,32 @@ if !(isNil "_windOVRD") then {
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_windValZ = _windOVRD select 1;
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};
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// cooler at night
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_temp = if (sunOrMoon < 1) then { random _randomNightTemp } else { random _randomDayTemp };
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// force reduced fog if temps are out of range
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if (_temp < 32 || _temp > 75) then {
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_randomFogValue = _randomFogValue vectorMultiply 0.1;
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_randomFogDecay = _randomFogValue vectorMultiply 0.1;
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_randomFogBase = _randomFogValue vectorMultiply 0.1;
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};
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_fog = if (isNil "_fogOVRD") then { [random _randomFogValue, random _randomFogDecay, random _randomFogBase] } else { _fogOVRD };
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_overcast = if (isNil "_overcastOVRD") then { random _randomOvercastValue } else { _overcastOVRD };
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_lightning = if (isNil "_lightningOVRD") then { random _randomLightningValue } else { _lightningOVRD };
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_WeatherChangeTime setFog _fog;
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_WeatherChangeTime setOvercast _overcast;
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_WeatherChangeTime setRain _rain;
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_WeatherChangeTime setLightnings _lightning;
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setWind[_windValX, _windValZ, true];
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// get random temp.
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// push temp to all players and JIP.
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missionNamespace setVariable ["EPOCH_CURRENT_WEATHER", if (isNil "_tempOVRD") then { round(_temp) } else { _tempOVRD }, true];
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// will force weather change if set to true (will cause lag).
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if (_force) then {
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forceWeatherChange;
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@ -1 +1 @@
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build=699;
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build=700;
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@ -34,21 +34,20 @@ class Mission
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class Intel
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{
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briefingName="Epoch Mod";
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timeOfChanges=1800.0002;
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startWeather=0.30000001;
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startWind=0.1;
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startWaves=0.1;
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forecastWeather=0.30000001;
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forecastWind=0.1;
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forecastWaves=0.1;
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forecastLightnings=0.1;
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timeOfChanges=28800;
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startWeather=0;
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startWind=0;
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forecastWeather=0;
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forecastWind=0;
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forecastWaves=0;
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forecastLightnings=0;
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year=2035;
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month=6;
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day=24;
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hour=12;
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minute=0;
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startFogDecay=0.013;
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forecastFogDecay=0.013;
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startFogDecay=0;
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forecastFogDecay=0;
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};
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class Entities
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{
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class Intel
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{
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briefingName="Epoch Mod";
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timeOfChanges=1800.0002;
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startWeather=0.30000001;
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startWind=0.1;
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startWaves=0.1;
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forecastWeather=0.30000001;
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forecastWind=0.1;
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forecastWaves=0.1;
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forecastLightnings=0.1;
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timeOfChanges=28800;
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startWeather=0;
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startWind=0;
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forecastWeather=0;
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forecastWind=0;
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forecastWaves=0;
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forecastLightnings=0;
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year=2035;
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month=6;
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day=24;
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hour=12;
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minute=0;
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startFogDecay=0.013;
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forecastFogDecay=0.013;
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startFogDecay=0;
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forecastFogDecay=0;
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};
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class Entities
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{
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class Intel
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{
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briefingName="Epoch Mod";
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timeOfChanges=1800.0002;
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startWeather=0.30000001;
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startWind=0.1;
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startWaves=0.1;
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forecastWeather=0.30000001;
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forecastWind=0.1;
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forecastWaves=0.1;
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forecastLightnings=0.1;
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timeOfChanges=28800;
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startWeather=0;
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startWind=0;
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forecastWeather=0;
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forecastWind=0;
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forecastWaves=0;
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forecastLightnings=0;
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year=2035;
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month=6;
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day=24;
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hour=12;
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minute=0;
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startFogDecay=0.013;
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forecastFogDecay=0.013;
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startFogDecay=0;
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forecastFogDecay=0;
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};
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class Entities
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{
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class Intel
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{
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briefingName="Epoch Mod";
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timeOfChanges=1800.0002;
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startWeather=0.30000001;
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startWind=0.1;
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startWaves=0.1;
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forecastWeather=0.30000001;
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forecastWind=0.1;
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forecastWaves=0.1;
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forecastLightnings=0.1;
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timeOfChanges=28800;
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startWeather=0;
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startWind=0;
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forecastWeather=0;
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forecastWind=0;
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forecastWaves=0;
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forecastLightnings=0;
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year=2035;
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month=6;
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day=24;
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hour=12;
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minute=0;
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startFogDecay=0.013;
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forecastFogDecay=0.013;
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startFogDecay=0;
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forecastFogDecay=0;
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};
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class Entities
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{
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forecastWeather=0;
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forecastWind=0;
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forecastWaves=0;
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forecastLightnings=1;
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forecastLightnings=0;
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year=2035;
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month=6;
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day=24;
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hour=12;
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minute=0;
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startFogDecay=0.013;
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forecastFogDecay=0.013;
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startFogDecay=0;
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forecastFogDecay=0;
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};
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class Entities
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{
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@ -41,14 +41,14 @@ class Mission
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forecastWeather=0;
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forecastWind=0;
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forecastWaves=0;
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forecastLightnings=1;
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forecastLightnings=0;
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year=2035;
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month=6;
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day=24;
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hour=12;
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minute=0;
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startFogDecay=0.013;
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forecastFogDecay=0.013;
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startFogDecay=0;
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forecastFogDecay=0;
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};
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class Entities
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{
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@ -41,14 +41,14 @@ class Mission
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forecastWeather=0;
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forecastWind=0;
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forecastWaves=0;
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forecastLightnings=1;
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forecastLightnings=0;
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year=2035;
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month=6;
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day=24;
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hour=12;
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minute=0;
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startFogDecay=0.013;
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forecastFogDecay=0.013;
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startFogDecay=0;
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forecastFogDecay=0;
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};
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class Entities
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{
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@ -41,14 +41,14 @@ class Mission
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forecastWeather=0;
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forecastWind=0;
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forecastWaves=0;
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forecastLightnings=1;
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forecastLightnings=0;
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year=2035;
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month=6;
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day=24;
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hour=12;
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minute=0;
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startFogDecay=0.013;
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forecastFogDecay=0.013;
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startFogDecay=0;
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forecastFogDecay=0;
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};
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class Entities
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{
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|
@ -41,14 +41,14 @@ class Mission
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forecastWeather=0;
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forecastWind=0;
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forecastWaves=0;
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forecastLightnings=1;
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forecastLightnings=0;
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year=2035;
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month=6;
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day=24;
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hour=12;
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minute=0;
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startFogDecay=0.013;
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forecastFogDecay=0.013;
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startFogDecay=0;
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forecastFogDecay=0;
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};
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class Entities
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{
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||||
|
@ -37,21 +37,20 @@ class Mission
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class Intel
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||||
{
|
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briefingName="Epoch Mod";
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timeOfChanges=1800.0002;
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startWeather=0.30000001;
|
||||
startWind=0.1;
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||||
startWaves=0.1;
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forecastWeather=0.30000001;
|
||||
forecastWind=0.1;
|
||||
forecastWaves=0.1;
|
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forecastLightnings=0.1;
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||||
timeOfChanges=28800;
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||||
startWeather=0;
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||||
startWind=0;
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forecastWeather=0;
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||||
forecastWind=0;
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forecastWaves=0;
|
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forecastLightnings=0;
|
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year=2035;
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||||
month=6;
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day=24;
|
||||
hour=12;
|
||||
minute=0;
|
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startFogDecay=0.013;
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forecastFogDecay=0.013;
|
||||
startFogDecay=0;
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forecastFogDecay=0;
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};
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class Entities
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{
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@ -41,14 +41,14 @@ class Mission
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forecastWeather=0;
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forecastWind=0;
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forecastWaves=0;
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forecastLightnings=1;
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forecastLightnings=0;
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year=2035;
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month=6;
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day=24;
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hour=12;
|
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minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
@ -41,14 +41,14 @@ class Mission
|
||||
forecastWeather=0;
|
||||
forecastWind=0;
|
||||
forecastWaves=0;
|
||||
forecastLightnings=1;
|
||||
forecastLightnings=0;
|
||||
year=2035;
|
||||
month=6;
|
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day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
@ -41,14 +41,14 @@ class Mission
|
||||
forecastWeather=0;
|
||||
forecastWind=0;
|
||||
forecastWaves=0;
|
||||
forecastLightnings=1;
|
||||
forecastLightnings=0;
|
||||
year=2035;
|
||||
month=6;
|
||||
day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
@ -41,14 +41,14 @@ class Mission
|
||||
forecastWeather=0;
|
||||
forecastWind=0;
|
||||
forecastWaves=0;
|
||||
forecastLightnings=1;
|
||||
forecastLightnings=0;
|
||||
year=2035;
|
||||
month=6;
|
||||
day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
@ -41,14 +41,14 @@ class Mission
|
||||
forecastWeather=0;
|
||||
forecastWind=0;
|
||||
forecastWaves=0;
|
||||
forecastLightnings=1;
|
||||
forecastLightnings=0;
|
||||
year=2035;
|
||||
month=6;
|
||||
day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
@ -41,14 +41,14 @@ class Mission
|
||||
forecastWeather=0;
|
||||
forecastWind=0;
|
||||
forecastWaves=0;
|
||||
forecastLightnings=1;
|
||||
forecastLightnings=0;
|
||||
year=2035;
|
||||
month=6;
|
||||
day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
@ -41,14 +41,14 @@ class Mission
|
||||
forecastWeather=0;
|
||||
forecastWind=0;
|
||||
forecastWaves=0;
|
||||
forecastLightnings=1;
|
||||
forecastLightnings=0;
|
||||
year=2035;
|
||||
month=6;
|
||||
day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
@ -41,14 +41,14 @@ class Mission
|
||||
forecastWeather=0;
|
||||
forecastWind=0;
|
||||
forecastWaves=0;
|
||||
forecastLightnings=1;
|
||||
forecastLightnings=0;
|
||||
year=2035;
|
||||
month=6;
|
||||
day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
@ -51,14 +51,14 @@ class Mission
|
||||
forecastWeather=0;
|
||||
forecastWind=0;
|
||||
forecastWaves=0;
|
||||
forecastLightnings=1;
|
||||
forecastLightnings=0;
|
||||
year=2035;
|
||||
month=6;
|
||||
day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
@ -41,14 +41,14 @@ class Mission
|
||||
forecastWeather=0;
|
||||
forecastWind=0;
|
||||
forecastWaves=0;
|
||||
forecastLightnings=1;
|
||||
forecastLightnings=0;
|
||||
year=2035;
|
||||
month=6;
|
||||
day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
@ -41,14 +41,14 @@ class Mission
|
||||
forecastWeather=0;
|
||||
forecastWind=0;
|
||||
forecastWaves=0;
|
||||
forecastLightnings=1;
|
||||
forecastLightnings=0;
|
||||
year=2035;
|
||||
month=6;
|
||||
day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
@ -41,14 +41,14 @@ class Mission
|
||||
forecastWeather=0;
|
||||
forecastWind=0;
|
||||
forecastWaves=0;
|
||||
forecastLightnings=1;
|
||||
forecastLightnings=0;
|
||||
year=2035;
|
||||
month=6;
|
||||
day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
@ -41,14 +41,14 @@ class Mission
|
||||
forecastWeather=0;
|
||||
forecastWind=0;
|
||||
forecastWaves=0;
|
||||
forecastLightnings=1;
|
||||
forecastLightnings=0;
|
||||
year=2035;
|
||||
month=6;
|
||||
day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
@ -52,14 +52,14 @@ class Mission
|
||||
forecastWeather=0;
|
||||
forecastWind=0;
|
||||
forecastWaves=0;
|
||||
forecastLightnings=1;
|
||||
forecastLightnings=0;
|
||||
year=2035;
|
||||
month=6;
|
||||
day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.013;
|
||||
forecastFogDecay=0.013;
|
||||
startFogDecay=0;
|
||||
forecastFogDecay=0;
|
||||
};
|
||||
class Entities
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user