diff --git a/Sources/epoch_config/Configs/cfgCrafting.hpp b/Sources/epoch_config/Configs/cfgCrafting.hpp index 78ae0646..e6c93260 100644 --- a/Sources/epoch_config/Configs/cfgCrafting.hpp +++ b/Sources/epoch_config/Configs/cfgCrafting.hpp @@ -256,7 +256,7 @@ class CfgCrafting }; class ItemStick : Item { - usedIn[] = {"WoodClub","MeleeMaul","CrudeHatchet","KitFirePlace","KitSpikeTrap","KitMetalTrap","MeleeRod","WoodLog_EPOCH"}; + usedIn[] = {"WoodClub","MeleeMaul","CrudeHatchet","KitFirePlace","KitSpikeTrap","KitMetalTrap","MeleeRod"}; recipe[] = {{"WoodLog_EPOCH",1}}; previewPosition[] = {0.8,1,0.25}; previewScale = 0.4; @@ -800,7 +800,6 @@ class CfgCrafting }; class KitWoodHalfFloor : Kit { - usedIn[] = {"KitWoodFloor"}; recipe[] = {{"KitWoodQuarterFloor",2}}; nearby[] = {{"Workbench","","workbench",{1,{"WorkBench_EPOCH"}},3,1,0,1}}; model = "\x\addons\a3_epoch_assets_1\models\Half_Floor.p3d"; diff --git a/Sources/epoch_server/compile/epoch_player/EPOCH_server_revivePlayer.sqf b/Sources/epoch_server/compile/epoch_player/EPOCH_server_revivePlayer.sqf index b037ca85..faca65ae 100644 --- a/Sources/epoch_server/compile/epoch_player/EPOCH_server_revivePlayer.sqf +++ b/Sources/epoch_server/compile/epoch_player/EPOCH_server_revivePlayer.sqf @@ -13,7 +13,7 @@ https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server/compile/epoch_player/EPOCH_server_revivePlayer.sqf */ //[[[cog import generate_private_arrays ]]] -private ["_CorpseCrypto","_PlayerCrypto","_attachments","_backpack","_cIndex","_class","_currWeap","_currwh","_deleteprimary","_deletesecondary","_dir","_droppedPrimary","_droppedSecondary","_droppedWeapons","_equipped","_goggles","_group","_headgear","_items","_itemsplayer","_location","_magazinesAmmo","_newPlyr","_playerGroup","_playerUID","_primaryWeapon","_secondaryWeapon","_token","_type","_uniform","_vars","_vest","_wMags","_wMagsArray","_weapon","_weapons","_weaponsplayer","_wh"]; +private ["_loadout","_CorpseCrypto","_PlayerCrypto","_attachments","_cIndex","_class","_currwh","_deleteprimary","_deletesecondary","_dir","_droppedPrimary","_droppedSecondary","_droppedWeapons","_equipped","_group","_location","_newPlyr","_playerGroup","_playerUID","_primaryWeapon","_secondaryWeapon","_token","_type","_vars","_wMags","_wMagsArray","_weapon","_wh"]; //[[[end]]] params ["_player","_reviver",["_token","",[""]] ]; @@ -46,20 +46,12 @@ if (!local _player) then { _dir = getDir _player; _playerGroup = _player getVariable["GROUP", ""]; - _goggles = goggles _player; - _headgear = headgear _player; - _vest = vest _player; - _backpack = backpack _player; - _uniform = uniform _player; - - _items = assignedItems _player; - _magazinesAmmo = magazinesAmmo _player; + // Load Inventory + _loadout = getUnitLoadout _player; _primaryWeapon = ""; _secondaryWeapon = ""; - _wh = nearestObjects[_player, ["WeaponHolderSimulated"], 12]; - _droppedPrimary = []; _droppedSecondary = []; _droppedWeapons = []; @@ -84,10 +76,6 @@ if (!local _player) then { if !(_droppedSecondary isequalto []) then {_droppedWeapons pushback _droppedSecondary}; // diag_log ["DEBUG: _droppedWeapons %1", _droppedWeapons]; - _itemsplayer = [getItemCargo(uniformContainer _player), getItemCargo(vestContainer _player), getItemCargo(backpackContainer _player)]; - _weaponsplayer = [getWeaponCargo(uniformContainer _player), getWeaponCargo(vestContainer _player), getWeaponCargo(backpackContainer _player)]; - _weapons = [currentWeapon _player, ((weaponsItems _player) + _droppedWeapons), [_primaryWeapon, _secondaryWeapon, handgunWeapon _player]]; - hideObjectGlobal _player; // create new player unit change this class later @@ -136,26 +124,12 @@ if (!local _player) then { _newPlyr setFatigue 1; _newPlyr setDamage 0.25; - // Apperance - if (_uniform != "") then { - _newPlyr addUniform _uniform; - }; - if (_backpack != "") then { - _newPlyr addBackpack _backpack; - }; - if (_goggles != "") then { - _newPlyr addGoggles _goggles; - }; - if (_headgear != "") then { - _newPlyr addHeadgear _headgear; - }; - if (_vest != "") then { - _newPlyr addVest _vest; - }; + // Add inventory + _newPlyr setUnitLoadout [_loadout, false]; - // Weapons - if (count _weapons >= 3) then { - _equipped = _weapons select 2; + // Dropped Weapons + if !(_droppedWeapons isequalto []) then { + _equipped = [_primaryWeapon,_secondaryWeapon]; { _weapon = _x deleteAt 0; _type = getNumber(configfile >> "cfgweapons" >> _weapon >> "type"); @@ -208,27 +182,8 @@ if (!local _player) then { _newPlyr addItem _x; }forEach _attachments; }; - } forEach (_weapons select 1); -// _currWeap = (_weapons select 0); + } forEach _droppedWeapons; }; - // Linked items - { - if (_x in ["Binocular","Rangefinder"]) then { - _newPlyr addWeapon _x; - } else { - _newPlyr linkItem _x; - }; - }forEach _items; - - // add items to containers - [_newPlyr, _itemsplayer] call EPOCH_fnc_addItemToX; - - // add weapons to containers - [_newPlyr, _weaponsplayer] call EPOCH_fnc_addItemToX; - - // Add magazines - {_newPlyr addMagazine _x;}forEach _magazinesAmmo; - // Load inventory + defaults END // Final Push _token = _newPlyr call EPOCH_server_setPToken;